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Re: Appearance of the 3D board smoother on Windows?
From: |
Lukas Fürnkranz |
Subject: |
Re: Appearance of the 3D board smoother on Windows? |
Date: |
Fri, 14 Aug 2020 21:06:05 +0100 |
User-agent: |
Evolution 3.36.4-2 |
Hi Jon,
indeed this might be the problem, since I have to rely on the graphics
chip of my CPU (Intel i5-8250U). Which is too bad because I'll be
stuck with this laptop for quite some time. Still, thanks for the
info!
Best wishes
Lukas
On Fri, 2020-08-14 at 11:07 +0000, Jon Kinsey wrote:
> The anti-aliasing is done by manually drawing lines with a very old
> GL_LINE_SMOOTH OpenGL feature that is likely not supported by your
> graphics card driver.
>
> Jon
>
> > On 14 Aug 2020, at 01:10, Lukas Fürnkranz <
> > lukas.fuernkranz@gmail.com> wrote:
> >
> > Hi,
> >
> > I'm using gnubg on GNU/Debian sid. I compile it myself though,
> > since
> > that way it apparently runs a little bit faster.
> >
> > I noticed that in the pre-compiled Windows version the points look
> > way
> > smoother. I hope that the attached screenshots illustrate what I
> > mean.
> >
> > Is there anything I can do on GNU/Debian to get nice looking points
> > like that?
> >
> > Best wishes
> >
> > Lukas
> > <gnubg_debian.png>
> > <gnubg_windows.png>
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