On 22/08/2011 8:20 AM, Achim Mueller wrote:
Hi Michael,
thanks a lo for your work. One Question: shall we put the builds into
the app store?
It had crossed my mind, but knew we wouldn't qualify. The OS/X App
Store (for the Desktop) still is restrictive with what software will
be accepted. The big one is that GPL software is still excluded, but
since we use X11 (I am hoping to change that), we wouldn't qualify
because of requiring "optionally installed software". And until we
migrate off X11 and integrate with Cocoa for the UI we likely would
never qualify under current Mac Human Computer Interface guidelines.
- Software that changes the native user interface elements or
behaviors of Mac OS X.
- Software that does not comply with the Apple Macintosh Human
Interface Guidelines.
- Software that is similar in look or function to current Apple
products (e.g. Mac App Store, Finder, iTunes,
iChat,
etc).
- Software similar to other software that is already released in
the Mac App Store. Examples given: Adobe Illustrator and
CorelDraw, Photoshop Lightroom & Apple Aperture, Cinema 4D
and 3D Max, etc.
- Software that contains or displays pornographic
material.
- Software that is or installs shared components (kernel extensions,
browser plugins,
QuickTime components, etc).
- Software that provides content or services that expire.
- Software that does not run on the currently shipping version
of Mac OS.
- Beta, demo, trial, or test versions of software.
- Software that references trademarks unless the developer has
explicit permission to use them
- Software licensed only under the GPL (because the App
Store Terms of Service impose additional restrictions
incompatible with the GPL)[8][9]
- Apps that use deprecated or
optionally installed technologies. Examples given:
--
Michael Petch
CApp::Sysware Consulting Ltd.
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