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[Adonthell-commits] [ksterker/adonthell] 780ddb: FIXED walking animation


From: GitHub
Subject: [Adonthell-commits] [ksterker/adonthell] 780ddb: FIXED walking animation not playing correctly
Date: Wed, 18 Jul 2012 02:48:22 -0700

  Branch: refs/heads/gui-audio-feedback
  Home:   https://github.com/ksterker/adonthell
  Commit: 780ddbd3558809ad4a74e64a7d39e610665b24ba
      
https://github.com/ksterker/adonthell/commit/780ddbd3558809ad4a74e64a7d39e610665b24ba
  Author: Kai Sterker <address@hidden>
  Date:   2012-07-14 (Sat, 14 Jul 2012)

  Changed paths:
    M src/world/pathfinding_manager.cc

  Log Message:
  -----------
  FIXED walking animation not playing correctly

Only update NPC direction when it is actually different from current,
as that will reset the animation to the first frame.


  Commit: 1cc099dd6c96627f1dd97d12cf32224f7b6adc7f
      
https://github.com/ksterker/adonthell/commit/1cc099dd6c96627f1dd97d12cf32224f7b6adc7f
  Author: Kai Sterker <address@hidden>
  Date:   2012-07-14 (Sat, 14 Jul 2012)

  Changed paths:
    M src/world/pathfinding_manager.cc

  Log Message:
  -----------
  FIXED segfault that could occur when end of path had been reached


  Commit: 63265933e8cfdbe29ad22614f005272b8a036cad
      
https://github.com/ksterker/adonthell/commit/63265933e8cfdbe29ad22614f005272b8a036cad
  Author: Kai Sterker <address@hidden>
  Date:   2012-07-15 (Sun, 15 Jul 2012)

  Changed paths:
    M src/world/collision.cc

  Log Message:
  -----------
  FIXED getting stuck under object where z == ground_pos + height

The fix is to exclude those objects from the collision check, but
not quite sure if this may lead to other issues. For now it seems
fine, however.


  Commit: 4472a1f8c58b346acddc3f41073161a51d08988d
      
https://github.com/ksterker/adonthell/commit/4472a1f8c58b346acddc3f41073161a51d08988d
  Author: Kai Sterker <address@hidden>
  Date:   2012-07-15 (Sun, 15 Jul 2012)

  Changed paths:
    M src/world/node.h
    M src/world/node_cache.h
    M src/world/pathfinding.cc
    M src/world/pathfinding.h
    M src/world/vector3.h
    M test/path_test.cc

  Log Message:
  -----------
  UPDATED pathfinding to use a real z coordinate


  Commit: 14cc8a407b630046cb4a1f9d7bc9bf2b376d7879
      
https://github.com/ksterker/adonthell/commit/14cc8a407b630046cb4a1f9d7bc9bf2b376d7879
  Author: Kai Sterker <address@hidden>
  Date:   2012-07-15 (Sun, 15 Jul 2012)

  Changed paths:
    M src/world/moving.cc

  Log Message:
  -----------
  FIXED getting stuck under object where z == ground_pos + height

The fix is to exclude those objects from the collision check, but
not quite sure if this may lead to other issues. For now it seems
fine, however.


  Commit: 232400de67056b853c6e557b61940dee98282cf2
      
https://github.com/ksterker/adonthell/commit/232400de67056b853c6e557b61940dee98282cf2
  Author: joshua <address@hidden>
  Date:   2012-07-18 (Wed, 18 Jul 2012)

  Changed paths:
    M test/worldtest.cc

  Log Message:
  -----------
  worldtest : add switch sound


  Commit: 63a902b243bc00b922f2ba1a92bdf81871e47dfe
      
https://github.com/ksterker/adonthell/commit/63a902b243bc00b922f2ba1a92bdf81871e47dfe
  Author: joshua <address@hidden>
  Date:   2012-07-18 (Wed, 18 Jul 2012)

  Changed paths:
    M src/world/collision.cc
    M src/world/moving.cc
    M src/world/node.h
    M src/world/node_cache.h
    M src/world/pathfinding.cc
    M src/world/pathfinding.h
    M src/world/pathfinding_manager.cc
    M src/world/vector3.h
    M test/path_test.cc

  Log Message:
  -----------
  Merge remote branch 'origin/master' into gui-audio-feedback


Compare: 
https://github.com/ksterker/adonthell/compare/9829837f3341...63a902b243bc

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