[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Adonthell-commits] [ksterker/adonthell] 780ddb: FIXED walking animation
From: |
GitHub |
Subject: |
[Adonthell-commits] [ksterker/adonthell] 780ddb: FIXED walking animation not playing correctly |
Date: |
Wed, 18 Jul 2012 02:48:22 -0700 |
Branch: refs/heads/gui-audio-feedback
Home: https://github.com/ksterker/adonthell
Commit: 780ddbd3558809ad4a74e64a7d39e610665b24ba
https://github.com/ksterker/adonthell/commit/780ddbd3558809ad4a74e64a7d39e610665b24ba
Author: Kai Sterker <address@hidden>
Date: 2012-07-14 (Sat, 14 Jul 2012)
Changed paths:
M src/world/pathfinding_manager.cc
Log Message:
-----------
FIXED walking animation not playing correctly
Only update NPC direction when it is actually different from current,
as that will reset the animation to the first frame.
Commit: 1cc099dd6c96627f1dd97d12cf32224f7b6adc7f
https://github.com/ksterker/adonthell/commit/1cc099dd6c96627f1dd97d12cf32224f7b6adc7f
Author: Kai Sterker <address@hidden>
Date: 2012-07-14 (Sat, 14 Jul 2012)
Changed paths:
M src/world/pathfinding_manager.cc
Log Message:
-----------
FIXED segfault that could occur when end of path had been reached
Commit: 63265933e8cfdbe29ad22614f005272b8a036cad
https://github.com/ksterker/adonthell/commit/63265933e8cfdbe29ad22614f005272b8a036cad
Author: Kai Sterker <address@hidden>
Date: 2012-07-15 (Sun, 15 Jul 2012)
Changed paths:
M src/world/collision.cc
Log Message:
-----------
FIXED getting stuck under object where z == ground_pos + height
The fix is to exclude those objects from the collision check, but
not quite sure if this may lead to other issues. For now it seems
fine, however.
Commit: 4472a1f8c58b346acddc3f41073161a51d08988d
https://github.com/ksterker/adonthell/commit/4472a1f8c58b346acddc3f41073161a51d08988d
Author: Kai Sterker <address@hidden>
Date: 2012-07-15 (Sun, 15 Jul 2012)
Changed paths:
M src/world/node.h
M src/world/node_cache.h
M src/world/pathfinding.cc
M src/world/pathfinding.h
M src/world/vector3.h
M test/path_test.cc
Log Message:
-----------
UPDATED pathfinding to use a real z coordinate
Commit: 14cc8a407b630046cb4a1f9d7bc9bf2b376d7879
https://github.com/ksterker/adonthell/commit/14cc8a407b630046cb4a1f9d7bc9bf2b376d7879
Author: Kai Sterker <address@hidden>
Date: 2012-07-15 (Sun, 15 Jul 2012)
Changed paths:
M src/world/moving.cc
Log Message:
-----------
FIXED getting stuck under object where z == ground_pos + height
The fix is to exclude those objects from the collision check, but
not quite sure if this may lead to other issues. For now it seems
fine, however.
Commit: 232400de67056b853c6e557b61940dee98282cf2
https://github.com/ksterker/adonthell/commit/232400de67056b853c6e557b61940dee98282cf2
Author: joshua <address@hidden>
Date: 2012-07-18 (Wed, 18 Jul 2012)
Changed paths:
M test/worldtest.cc
Log Message:
-----------
worldtest : add switch sound
Commit: 63a902b243bc00b922f2ba1a92bdf81871e47dfe
https://github.com/ksterker/adonthell/commit/63a902b243bc00b922f2ba1a92bdf81871e47dfe
Author: joshua <address@hidden>
Date: 2012-07-18 (Wed, 18 Jul 2012)
Changed paths:
M src/world/collision.cc
M src/world/moving.cc
M src/world/node.h
M src/world/node_cache.h
M src/world/pathfinding.cc
M src/world/pathfinding.h
M src/world/pathfinding_manager.cc
M src/world/vector3.h
M test/path_test.cc
Log Message:
-----------
Merge remote branch 'origin/master' into gui-audio-feedback
Compare:
https://github.com/ksterker/adonthell/compare/9829837f3341...63a902b243bc