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Re: [Adonthell-artwork] New graphics on the way...
From: |
James Nash |
Subject: |
Re: [Adonthell-artwork] New graphics on the way... |
Date: |
Sun, 13 Apr 2008 19:16:31 +0100 |
On 11 Apr 2008, at 02:15, address@hidden wrote:
BTW., once you are happy with your work (or even before), feel free
to commit your source images (the ones with layers) to the gfx CVS.
(See http://adonthell.berlios.de/doc/index.php/
Graphics:Conventions#The_Adonthell_data_CVS). That way they will be
preserved for the future. (I remember you once made animated water
tiles and a cliff face in the v0.4 resolution, but they appear to
be lost).
Good idea.
I'm just waiting for savannah's cron job to accept my SSH key. In the
mean time I've been browsing the web view of the CVS. I see that you
have already set up a number of sub-directories for the different
kinds of in-game graphics. However, where do should source graphics go?
Here's what I currently have:
A directory tree of black & white outline graphics. These are
essentially scans with a bit of thresholding and the background
pixels cut out. They don't necessarily correspond to a single set of
map gfx - they are like the building blocks I use. Here are some
examples:
These were some of the ones I used to make the "treeccolis" I posted
recently :-)
However, scaled, coloured and combined differently these could just
as well be another kind of tree or bush. Furthermore they may end up
being used in map, item or even character gfx.
I therefore think they should be in a directory tree for themselves.
Perhaps something like /gfx/raw/outlines/
(I put them into a sub-directory "outlines" since there could be
other kinds of raw gfx like coloured scans and such.)
The next step is then to take some of these raw outlines and make
something with them. This is where the layered XCF files will come
into play. In addition to those I may have some colour palette files
to save the colours I used for each layer and other supplementary
stuff (custom brushes or image hoses for Gimp / Photoshop).
These are now more closely related to final map graphic PNGs. If I
cut out the trees in the image I sent and saved them as PNGs they
could be used in the game. Therefore I guess they can live with the
in-game gfx. Perhaps we can have a convention whereby they go into a
"src" sub directory of the directory where the corresponding in-game
PNGs live.
e.g:
map-gfx
/gfx/map/decoration/outside/trees/treeccoli/01.png
/gfx/map/decoration/outside/trees/treeccoli/02.png
source
/gfx/map/decoration/outside/trees/treeccoli/src/layered.xcf
Sound OK?
Regards,
- James
P.S.:
Ah! I see the wiki is working again - I can do my angle write up
while I wait for my SSH key to go through the system...
--
Personal site:
http://cirrus.twiddles.com/