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Re: [Adonthell-artwork] dwarf style
From: |
cirrus |
Subject: |
Re: [Adonthell-artwork] dwarf style |
Date: |
Mon, 27 May 2002 12:09:06 +0000 |
Kai Sterker wrote:
>
> On Mon, 27 May 2002 10:48:25 +0000 cirrus wrote:
>
> > You may remember that design I made a while ago for the entrance to
> > Uzdun-kal. Ben wasn't too happy with the faces carved in the rock
> > spewing water and I guess he was right, they looked too human and not
> > dwarvish enough. So, I made a little redesign - I hope this is better!
> > (I certainly prefer it :) )
>
> Yeah, that one is certainly much more dwarvish. It'll be a very nice
> sight within the game.
>
> It would also make a nice title screen, but that would of course destroy
> the element of surprise.
>
> Slightly offtopic: seeing that we have a number of high quality cutscene
> gfx that would be lost in future versions. Maybe we can use suitable
> ones for the 'empty slot' pic when saving the game. Just 4 or 5 (or more
> in future versions) that we randomly display. Just an idea ...
>
I'm not sure I understand. Do you mean just taking sreenshots of the 0.3
cutscenes, like the 0.2 screenshot used in 0.3? If so, yeah sure! Good
idea!
-James
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