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Re: [Adonthell-artwork] map gfx design
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-artwork] map gfx design |
Date: |
Tue, 12 Mar 2002 12:00:38 +0100 |
On Tue, 12 Mar 2002 11:27:50 +0100 Kenneth Gangstoe wrote:
> > Can't say anything but excellent! This one will be a big one, though
> > ;) I fear we'll finish with nearly 1Mb map objects. But provided the
> > different elements are well separated (the animated stuff should be
> > mapobjects as small as possible), it should remain ok.
>
> Just a tips; when you have such talented artists (you are so lucky, no
> other open-source games has this luxury), you shouldn't be picky about
> the final game size, but rather just cram in all the beauty you can :)
Excellent point! :) It's just like the music. When we switched to Ogg
Vorbis format, the tunes got about 10 times bigger, but the improved
quality did well justify that. So why shouldn't we have larger graphics?
Kai
RE: [Adonthell-artwork] map gfx design, walther-franks, 2002/03/12