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RE: [Adonthell-artwork] first new res anim


From: Alexandre Courbot
Subject: RE: [Adonthell-artwork] first new res anim
Date: 05 Mar 2002 10:33:20 +0100

that's about it, I'd say. Maybe it's a bit big however - 100 pixels
height is a bit much for a human, IMO. I'd say you can scale it so the
height is rather something like 60-80 pixels. This way, the arms won't
fit perfectly in the 40 pixels box, but that's no problem - this will
give you room for clothes movments, and ripping the chr*no tr**ger
character (from Nezu's site, thanks again Nez!) I realised it was
already the case. Also, with large armors and such, it will easily fill
the gap.

Apart from above remarks, I think the animation itself is fine. 

See the attached pic, the same one scaled to 65 pixels height this time.
I think this leaves enough room for details; but it actually depends
what we want: we could keep the characters the same dimensions that
Ben's submitted. Graphically, map rendering will be extremly detailed
and beautifull. But there will be less stuff visible on the map view, of
course. (a bit) Smaller gfxs will result in less detailed rendering, but
also a more global vision of what's around. Imaginating the 100 pixels
character on a 640x480 mapview, I fear you won't see enough stuff on the
screen. Houses would really be enourmous, for example.

What do you all think?
Alex.

PS: ah, anyway I'll start turning this one into a map character once the
dimension problem is solved. That way we'll have our random j. character
available to fill game's gaps!:)
-- 
http://www.gnurou.org

Attachment: mov01mod.tif
Description: TIFF image


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