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Re: [Adonthell-artwork] character anims


From: Alexandre Courbot
Subject: Re: [Adonthell-artwork] character anims
Date: 14 Feb 2002 20:50:24 +0100

> I've started doing the basic human frame from a 45 degrees top view, and am 
> now animating it bit by bit. This is far from any finished char anim (the 
> head is just an oval, the legs and arms to cylinders with a joint), but could 
> be a basis for future work. It' just a much more complex thing than what I 
> have done so far, and I'm glad if I have a simple 'skeleton' moving correctly.

Uh, the skeleton is an excellent idea, I'd say. That way you could
easily create similar movments by using the skeleton as a layer and
drawing the character's frames on top of it.

> Plus I am planning on documenting this, so that other artists will hopefully 
> have an easier job...

Good. Please also submit the first drafts as soon as possible, for
discussion! :)

Alex.
-- 
http://www.gnurou.org




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