[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [XBoard-devel] analyzing games

From: H.G. Muller
Subject: Re: [XBoard-devel] analyzing games
Date: Sat, 10 Jan 2015 09:39:08 +0100
User-agent: Mozilla/5.0 (Windows NT 6.2; WOW64; rv:31.0) Gecko/20100101 Thunderbird/31.3.0

Svetlana Tkachenko schreef op 1/10/2015 om 3:58 AM:
I do not see how to analyze a game with a chess engine -- with it showing which 
moves are mistakes. Is this feature available?

'Mistake' is a relative concept. Even the best human player does play most moves different from what a top engine would consider best, and loses score as a consequence. In XBoard you can use the Mode->Analyze Game menu to analyze the currently loaded game from the currently displayed position to the end (or to when you decide to stop, by selecting another Mode). This will step through the game at the auto-step rate (which can be set in the Load Options dialog), and assign a score to every position from the engine analysis. This score can be displayed in the Evaluation Graph, and when it jumps, the corresponding move was likely a blunder. You can make the jumps stand out more by switching the graph to differential mode ('Blunder Graph'), by right-clicking in it, to display the difference of the score in the two positions: blunders should then stand out as peaks in the graph. By left-clicking on the graph you can call up the corresponding position of the game.

reply via email to

[Prev in Thread] Current Thread [Next in Thread]