[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[XBoard-devel] Re: XBoard stuff
From: |
Tim Mann |
Subject: |
[XBoard-devel] Re: XBoard stuff |
Date: |
Mon, 1 Dec 2003 10:26:00 -0800 |
That sounds like good progress. Let's use the xboard-devel mailing list
for discussion -- assuming it works, that is. Just to confirm that,
could each of you reply to me (not the list) if you get this message?
A few comments interspersed.
On Mon, 01 Dec 2003 10:48:51 -0600, "Dan Jenkins" <address@hidden> wrote:
> Hi guys.
>
> I hope you all had a great Thanksgiving weekend!
>
> Just thought I'd check up on how everyone was doing and toss around a few
> ideas I had for how I'd like to try and start implementing an OpenGL front
> end for XBoard. I feel group communication on projects like this is
> important to keep from stepping on each others toes too much. :)
>
> First of all, I spent some time this weekend trying to get a better grasp of
> the GNU autotools. I'm still far from confident in my knowledge of them,
> but I am reasonably sure I can add some stuff to conditionally link in the
> GL libraries, and add the appropriate #defines to the config.h. I found
> some M4 macros to check for GL and GLU at the GNU Autoconf Macro archive.
> (http://www.gnu.org/software/ac-archive/htmldoc/) These seemed to work
> pretty well on my Slackware system and are probably much more complete than
> what I could write on my own.
Sounds good.
> Next, I thought about trying to move some of the Xaw code for drawing the
> board into a separate file so that the xboard.c file is composed mainly of
> stuff like Window creation and handling of window events, and so that it
> might be easier to try and start defining a common GUI interface between
> OpenGL and any other UIs.
That's good. If you want, you could also pull out Unix-specific code
that isn't X related at all into a third file (assuming you find some
that can be pulled out fairly cleanly). We'd been talking about that as
a step toward replacing Xaw with GTK+.
> Once I get to the stage of actually trying to plug my OpenGL code into
> Xboard, I thought that initially, I could implement a command-line option to
> enable GL mode. I figured if I did that, it would be easier to keep from
> messing up the original code too bad so that everyone else could still see
> the board as it is now.
Doing it as a command-line option as the first step seems fine.
One thing to watch out for: the existing code has a weakness that some
things can be done only from the command line because they're tangled up
with program initialization -- in particular, resizing the window. It
would be nice not to make initialization any harder to untangle, as
we'll want to make the window resizable at some point.
> If you have any thoughts/comments about any of the above, or if any of my
> ideas will totally mess up stuff you are working on, let me know. Also, if
> you have any ideas of how we should design the front end code in a way that
> we can support multiple UIs, I'd love to discuss them.
I think the interface between the chessboard proper (not including the
clocks, menu bar, text line, etc.) and the rest of the program is
already pretty narrow. I think the idea you were talking about before,
of making that part into an object-like interface (struct containing
several function pointers) is a good direction to go.
>
> _________________________________________________________________
> Groove on the latest from the hot new rock groups! Get downloads, videos,
> and more here. http://special.msn.com/entertainment/wiredformusic.armx
>
--
Tim Mann address@hidden http://tim-mann.org/
- [XBoard-devel] Re: XBoard stuff,
Tim Mann <=