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www/proprietary/po ru.po


From: GNUN
Subject: www/proprietary/po ru.po
Date: Tue, 25 Feb 2020 10:31:19 -0500 (EST)

CVSROOT:        /web/www
Module name:    www
Changes by:     GNUN <gnun>     20/02/25 10:31:19

Modified files:
        proprietary/po : ru.po 

Log message:
        Automatic update by GNUnited Nations.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ru.po?cvsroot=www&r1=1.386&r2=1.387

Patches:
Index: ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/ru.po,v
retrieving revision 1.386
retrieving revision 1.387
diff -u -b -r1.386 -r1.387
--- ru.po       25 Feb 2020 14:52:54 -0000      1.386
+++ ru.po       25 Feb 2020 15:31:19 -0000      1.387
@@ -4082,10 +4082,10 @@
 "addictiveness</a> may be the worst, because it doesn't only affect users "
 "materially, but also psychologically."
 msgstr ""
-"Среди многочисленных вредоносных 
функций, наличествующих в играх, <a "
-"href=\"/proprietary/proprietary-addictions.html#addictiveness\"> "
-"выработка зависимости</a>, возможно, самая х
удшая, поскольку она "
-"воздействует на пользователей не только 
материально, но и психически."
+"Среди многочисленных вредоносных 
функций, наличествующих в играх, <a href=\"/"
+"proprietary/proprietary-addictions.html#addictiveness\"> выработка "
+"зависимости</a>, возможно, самая худшая, 
поскольку она воздействует на "
+"пользователей не только материально, но и 
психически."
 
 #. type: Content of: <div><ul><li><p>
 msgid ""
@@ -8618,7 +8618,9 @@
 
 #. type: Content of: <div><p>
 msgid "There are even more elaborate ways to get users addicted to a game."
-msgstr "Естиь и еще более изощренные способы 
вырабатывать у пользователей зависимость 
от игры."
+msgstr ""
+"Естиь и еще более изощренные способы 
вырабатывать у пользователей "
+"зависимость от игры."
 
 #. type: Content of: <div><ul><li>
 msgid ""
@@ -8693,17 +8695,6 @@
 msgstr "Азартные игры в Интернете"
 
 #. type: Content of: <div><p>
-# | [-<span>On-line gambling</span>-]{+Online gambling+} services (and their
-# | nonfree client programs) are <a
-# | 
href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\";>
-# | designed to be addictive</a>, much like on-line games. They achieve this
-# | with various different malfunctionalities, often in combination.
-#| msgid ""
-#| "<span>On-line gambling</span> services (and their nonfree client "
-#| "programs) are <a href=\"https://www.theguardian.com/society/2019/feb/22/";
-#| "gambling-apps-more-dangerous-than-fobts-study-finds\"> designed to be "
-#| "addictive</a>, much like on-line games. They achieve this with various "
-#| "different malfunctionalities, often in combination."
 msgid ""
 "Online gambling services (and their nonfree client programs) are <a href="
 "\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-";
@@ -8746,27 +8737,6 @@
 msgstr "Социальные сети"
 
 #. type: Content of: <div><p>
-# | Some [-<span>social networking</span>-] {+social networking+} apps are <a
-# | href=\"https://www.jeffbullas.com/facebook-creates-addiction/\";> designed
-# | to get users addicted</a>. These try to merge into your daily routine by
-# | exploiting social pressure and your natural desire for socialization,
-# | converting habitual gestures into thorough addiction. As already noted for
-# | games, addictiveness is essentially based on random rewards. In the
-# | present case, the rewards are messages from friends and followers,
-# | &ldquo;likes,&rdquo; news, interesting videos, etc. The software is
-# | designed to trigger users' desire for these rewards, and keep this desire
-# | alive as long as possible.
-#| msgid ""
-#| "Some <span>social networking</span> apps are <a href=\"https://www.";
-#| "jeffbullas.com/facebook-creates-addiction/\"> designed to get users "
-#| "addicted</a>. These try to merge into your daily routine by exploiting "
-#| "social pressure and your natural desire for socialization, converting "
-#| "habitual gestures into thorough addiction. As already noted for games, "
-#| "addictiveness is essentially based on random rewards. In the present "
-#| "case, the rewards are messages from friends and followers, &ldquo;likes,"
-#| "&rdquo; news, interesting videos, etc. The software is designed to "
-#| "trigger users' desire for these rewards, and keep this desire alive as "
-#| "long as possible."
 msgid ""
 "Some social networking apps are <a href=\"https://www.jeffbullas.com/";
 "facebook-creates-addiction/\"> designed to get users addicted</a>. These try "



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