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www/proprietary malware-games.fr.html malware-g...


From: GNUN
Subject: www/proprietary malware-games.fr.html malware-g...
Date: Sun, 10 Mar 2019 15:30:08 -0400 (EDT)

CVSROOT:        /web/www
Module name:    www
Changes by:     GNUN <gnun>     19/03/10 15:30:07

Modified files:
        proprietary    : malware-games.fr.html malware-games.ru.html 
                         proprietary-addictions.fr.html 
                         proprietary-addictions.ru.html 
                         proprietary.fr.html proprietary.ru.html 
        proprietary/po : malware-games.fr-en.html 
                         malware-games.ru-en.html malware-games.ru.po 
                         proprietary-addictions.fr-en.html 
                         proprietary-addictions.ru-en.html 
                         proprietary-addictions.ru.po 
                         proprietary.fr-en.html proprietary.ru-en.html 
                         proprietary.ru.po 

Log message:
        Automatic update by GNUnited Nations.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.fr.html?cvsroot=www&r1=1.29&r2=1.30
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.ru.html?cvsroot=www&r1=1.25&r2=1.26
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.fr.html?cvsroot=www&r1=1.7&r2=1.8
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.ru.html?cvsroot=www&r1=1.6&r2=1.7
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.fr.html?cvsroot=www&r1=1.74&r2=1.75
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.ru.html?cvsroot=www&r1=1.73&r2=1.74
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr-en.html?cvsroot=www&r1=1.25&r2=1.26
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru-en.html?cvsroot=www&r1=1.25&r2=1.26
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru.po?cvsroot=www&r1=1.54&r2=1.55
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr-en.html?cvsroot=www&r1=1.6&r2=1.7
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru-en.html?cvsroot=www&r1=1.6&r2=1.7
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru.po?cvsroot=www&r1=1.12&r2=1.13
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.fr-en.html?cvsroot=www&r1=1.65&r2=1.66
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ru-en.html?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ru.po?cvsroot=www&r1=1.178&r2=1.179

Patches:
Index: malware-games.fr.html
===================================================================
RCS file: /web/www/www/proprietary/malware-games.fr.html,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -b -r1.29 -r1.30
--- malware-games.fr.html       10 Mar 2019 17:30:51 -0000      1.29
+++ malware-games.fr.html       10 Mar 2019 19:30:07 -0000      1.30
@@ -80,7 +80,7 @@
       <dd>Le comportement des joueurs peut être « façonné » en rendant 
les cycles
 (progression de niveau en niveau) de plus en plus lents, en imaginant des
 tâches complexes dont il est difficile de s'extraire (exemple : World of
-Warkraft), ou au contraire en les fragmentant pour éviter la frustration
+Warcraft), ou au contraire en les fragmentant pour éviter la frustration
 (exemple : New Super Mario Bros.Wii).</dd>
 
       <dt>Détérioration des actifs du jeu</dt>
@@ -374,7 +374,7 @@
 <p class="unprintable"><!-- timestamp start -->
 Dernière mise à jour :
 
-$Date: 2019/03/10 17:30:51 $
+$Date: 2019/03/10 19:30:07 $
 
 <!-- timestamp end -->
 </p>

Index: malware-games.ru.html
===================================================================
RCS file: /web/www/www/proprietary/malware-games.ru.html,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -b -r1.25 -r1.26
--- malware-games.ru.html       10 Mar 2019 16:29:56 -0000      1.25
+++ malware-games.ru.html       10 Mar 2019 19:30:07 -0000      1.26
@@ -77,7 +77,7 @@
       <dt>Переменные циклы</dt>
       <dd>Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы
 (переход от одного уровня к другому), 
составляя сложные задания, из которых
-трудно выйти (напр. World of Warkraft) или 
соответственно разделяя их на
+трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на
 небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii).</dd>
 
       <dt>Износ игрового имущества</dt>
@@ -86,7 +86,7 @@
 Online, Animal Crossing).</dd>
     </dl>
 
-    <p>В таких играх как World of Warkraft, которые 
считаются вызывающими сильную
+    <p>В таких играх как World of Warcraft, которые 
считаются вызывающими сильную
 зависимость, применяется несколько таких 
приемов.</p>
 
     <p>Однако способность игры вызывать 
зависимость&nbsp;&mdash; только одна из
@@ -372,7 +372,7 @@
 <p class="unprintable"><!-- timestamp start -->
 Обновлено:
 
-$Date: 2019/03/10 16:29:56 $
+$Date: 2019/03/10 19:30:07 $
 
 <!-- timestamp end -->
 </p>

Index: proprietary-addictions.fr.html
===================================================================
RCS file: /web/www/www/proprietary/proprietary-addictions.fr.html,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -b -r1.7 -r1.8
--- proprietary-addictions.fr.html      10 Mar 2019 17:30:51 -0000      1.7
+++ proprietary-addictions.fr.html      10 Mar 2019 19:30:07 -0000      1.8
@@ -70,7 +70,7 @@
       <dd>Le comportement des joueurs peut être « façonné » en rendant 
les cycles
 (progression de niveau en niveau) de plus en plus lents, en imaginant des
 tâches complexes dont il est difficile de s'extraire (exemple : World of
-Warkraft), ou au contraire en les fragmentant pour éviter la frustration
+Warcraft), ou au contraire en les fragmentant pour éviter la frustration
 (exemple : New Super Mario Bros.Wii).</dd>
 
       <dt>Détérioration des actifs du jeu</dt>
@@ -222,7 +222,7 @@
 <p class="unprintable"><!-- timestamp start -->
 Dernière mise à jour :
 
-$Date: 2019/03/10 17:30:51 $
+$Date: 2019/03/10 19:30:07 $
 
 <!-- timestamp end -->
 </p>

Index: proprietary-addictions.ru.html
===================================================================
RCS file: /web/www/www/proprietary/proprietary-addictions.ru.html,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- proprietary-addictions.ru.html      10 Mar 2019 16:29:56 -0000      1.6
+++ proprietary-addictions.ru.html      10 Mar 2019 19:30:07 -0000      1.7
@@ -68,7 +68,7 @@
       <dt>Переменные циклы</dt>
       <dd>Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы
 (переход от одного уровня к другому), 
составляя сложные задания, из которых
-трудно выйти (напр. World of Warkraft) или 
соответственно разделяя их на
+трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на
 небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii).</dd>
 
       <dt>Износ игрового имущества</dt>
@@ -77,7 +77,7 @@
 Online, Animal Crossing).</dd>
     </dl>
 
-    <p>В таких играх как World of Warkraft, которые 
считаются вызывающими сильную
+    <p>В таких играх как World of Warcraft, которые 
считаются вызывающими сильную
 зависимость, применяется несколько таких 
приемов.</p>
 
     <p>Однако способность игры вызывать 
зависимость&nbsp;&mdash; только одна из
@@ -220,7 +220,7 @@
 <p class="unprintable"><!-- timestamp start -->
 Обновлено:
 
-$Date: 2019/03/10 16:29:56 $
+$Date: 2019/03/10 19:30:07 $
 
 <!-- timestamp end -->
 </p>

Index: proprietary.fr.html
===================================================================
RCS file: /web/www/www/proprietary/proprietary.fr.html,v
retrieving revision 1.74
retrieving revision 1.75
diff -u -b -r1.74 -r1.75
--- proprietary.fr.html 10 Mar 2019 17:30:51 -0000      1.74
+++ proprietary.fr.html 10 Mar 2019 19:30:07 -0000      1.75
@@ -198,7 +198,7 @@
       <dd>Le comportement des joueurs peut être « façonné » en rendant 
les cycles
 (progression de niveau en niveau) de plus en plus lents, en imaginant des
 tâches complexes dont il est difficile de s'extraire (exemple : World of
-Warkraft), ou au contraire en les fragmentant pour éviter la frustration
+Warcraft), ou au contraire en les fragmentant pour éviter la frustration
 (exemple : New Super Mario Bros.Wii).</dd>
 
       <dt>Détérioration des actifs du jeu</dt>
@@ -346,7 +346,7 @@
 <p class="unprintable"><!-- timestamp start -->
 Dernière mise à jour :
 
-$Date: 2019/03/10 17:30:51 $
+$Date: 2019/03/10 19:30:07 $
 
 <!-- timestamp end -->
 </p>

Index: proprietary.ru.html
===================================================================
RCS file: /web/www/www/proprietary/proprietary.ru.html,v
retrieving revision 1.73
retrieving revision 1.74
diff -u -b -r1.73 -r1.74
--- proprietary.ru.html 10 Mar 2019 16:29:56 -0000      1.73
+++ proprietary.ru.html 10 Mar 2019 19:30:07 -0000      1.74
@@ -200,7 +200,7 @@
       <dt>Переменные циклы</dt>
       <dd>Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы
 (переход от одного уровня к другому), 
составляя сложные задания, из которых
-трудно выйти (напр. World of Warkraft) или 
соответственно разделяя их на
+трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на
 небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii).</dd>
 
       <dt>Износ игрового имущества</dt>
@@ -209,7 +209,7 @@
 Online, Animal Crossing).</dd>
     </dl>
 
-    <p>В таких играх как World of Warkraft, которые 
считаются вызывающими сильную
+    <p>В таких играх как World of Warcraft, которые 
считаются вызывающими сильную
 зависимость, применяется несколько таких 
приемов.</p>
 
     <p>Однако способность игры вызывать 
зависимость&nbsp;&mdash; только одна из
@@ -350,7 +350,7 @@
 <p class="unprintable"><!-- timestamp start -->
 Обновлено:
 
-$Date: 2019/03/10 16:29:56 $
+$Date: 2019/03/10 19:30:07 $
 
 <!-- timestamp end -->
 </p>

Index: po/malware-games.fr-en.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.fr-en.html,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -b -r1.25 -r1.26
--- po/malware-games.fr-en.html 10 Mar 2019 17:30:51 -0000      1.25
+++ po/malware-games.fr-en.html 10 Mar 2019 19:30:07 -0000      1.26
@@ -73,7 +73,7 @@
       <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
       (progress from one level to the next) slower and slower, designing
       complex tasks that are difficult to get out of (e.g. World of
-      Warkraft), or conversely dividing them up in small chunks to avoid
+      Warcraft), or conversely dividing them up in small chunks to avoid
       frustration (e.g., New Super Mario Bros.Wii).</dd>
 
       <dt>Decay of game assets</dt>
@@ -82,7 +82,7 @@
       (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
     </dl>
 
-    <p>Games such as World of Warcraft, that are considered very addictive,
+    <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
     <p>However, the addictiveness of a game is only one of the determinants
@@ -341,7 +341,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 17:30:51 $
+$Date: 2019/03/10 19:30:07 $
 <!-- timestamp end -->
 </p>
 </div>

Index: po/malware-games.ru-en.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru-en.html,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -b -r1.25 -r1.26
--- po/malware-games.ru-en.html 10 Mar 2019 16:29:56 -0000      1.25
+++ po/malware-games.ru-en.html 10 Mar 2019 19:30:07 -0000      1.26
@@ -73,7 +73,7 @@
       <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
       (progress from one level to the next) slower and slower, designing
       complex tasks that are difficult to get out of (e.g. World of
-      Warkraft), or conversely dividing them up in small chunks to avoid
+      Warcraft), or conversely dividing them up in small chunks to avoid
       frustration (e.g., New Super Mario Bros.Wii).</dd>
 
       <dt>Decay of game assets</dt>
@@ -82,7 +82,7 @@
       (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
     </dl>
 
-    <p>Games such as World of Warcraft, that are considered very addictive,
+    <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
     <p>However, the addictiveness of a game is only one of the determinants
@@ -341,7 +341,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 16:29:56 $
+$Date: 2019/03/10 19:30:07 $
 <!-- timestamp end -->
 </p>
 </div>

Index: po/malware-games.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru.po,v
retrieving revision 1.54
retrieving revision 1.55
diff -u -b -r1.54 -r1.55
--- po/malware-games.ru.po      10 Mar 2019 19:00:16 -0000      1.54
+++ po/malware-games.ru.po      10 Mar 2019 19:30:07 -0000      1.55
@@ -15,7 +15,6 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Outdated-Since: 2019-03-10 18:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -140,18 +139,6 @@
 msgstr "Переменные циклы"
 
 #. type: Content of: <ul><li><dl><dd>
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -161,7 +148,7 @@
 msgstr ""
 "Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы "
 "(переход от одного уровня к другому), 
составляя сложные задания, из которых "
-"трудно выйти (напр. World of Warkraft) или 
соответственно разделяя их на "
+"трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на "
 "небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
@@ -179,17 +166,11 @@
 "Online, Animal Crossing)."
 
 #. type: Content of: <ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
-#| "Games such as World of Warcraft, that are considered very addictive, use "
-#| "several of these techniques."
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
 msgstr ""
-"В таких играх как World of Warkraft, которые 
считаются вызывающими сильную "
+"В таких играх как World of Warcraft, которые 
считаются вызывающими сильную "
 "зависимость, применяется несколько таких 
приемов."
 
 #. type: Content of: <ul><li><p>

Index: po/proprietary-addictions.fr-en.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.fr-en.html,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- po/proprietary-addictions.fr-en.html        10 Mar 2019 17:30:51 -0000      
1.6
+++ po/proprietary-addictions.fr-en.html        10 Mar 2019 19:30:07 -0000      
1.7
@@ -63,7 +63,7 @@
       <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
       (progress from one level to the next) slower and slower, designing
       complex tasks that are difficult to get out of (e.g. World of
-      Warkraft), or conversely dividing them up in small chunks to avoid
+      Warcraft), or conversely dividing them up in small chunks to avoid
       frustration (e.g., New Super Mario Bros.Wii).</dd>
 
       <dt>Decay of game assets</dt>
@@ -72,7 +72,7 @@
       (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
     </dl>
 
-    <p>Games such as World of Warcraft, that are considered very addictive,
+    <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
     <p>However, the addictiveness of a game is only one of the determinants
@@ -194,7 +194,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 17:30:51 $
+$Date: 2019/03/10 19:30:07 $
 <!-- timestamp end -->
 </p>
 </div>

Index: po/proprietary-addictions.ru-en.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru-en.html,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- po/proprietary-addictions.ru-en.html        10 Mar 2019 16:29:56 -0000      
1.6
+++ po/proprietary-addictions.ru-en.html        10 Mar 2019 19:30:07 -0000      
1.7
@@ -63,7 +63,7 @@
       <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
       (progress from one level to the next) slower and slower, designing
       complex tasks that are difficult to get out of (e.g. World of
-      Warkraft), or conversely dividing them up in small chunks to avoid
+      Warcraft), or conversely dividing them up in small chunks to avoid
       frustration (e.g., New Super Mario Bros.Wii).</dd>
 
       <dt>Decay of game assets</dt>
@@ -72,7 +72,7 @@
       (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
     </dl>
 
-    <p>Games such as World of Warcraft, that are considered very addictive,
+    <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
     <p>However, the addictiveness of a game is only one of the determinants
@@ -194,7 +194,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 16:29:56 $
+$Date: 2019/03/10 19:30:07 $
 <!-- timestamp end -->
 </p>
 </div>

Index: po/proprietary-addictions.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru.po,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -b -r1.12 -r1.13
--- po/proprietary-addictions.ru.po     10 Mar 2019 19:00:16 -0000      1.12
+++ po/proprietary-addictions.ru.po     10 Mar 2019 19:30:07 -0000      1.13
@@ -15,7 +15,6 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Outdated-Since: 2019-03-10 18:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -130,18 +129,6 @@
 msgstr "Переменные циклы"
 
 #. type: Content of: <ul><li><dl><dd>
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -151,7 +138,7 @@
 msgstr ""
 "Поведение игрока можно 
&ldquo;формировать&rdquo; убыстряя или замедляя 
циклы "
 "(переход от одного уровня к другому), 
составляя сложные задания, из которых "
-"трудно выйти (напр. World of Warkraft) или 
соответственно разделяя их на "
+"трудно выйти (напр. World of Warcraft) или 
соответственно разделяя их на "
 "небольшие куски, чтобы это не надоедало 
(напр. New Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
@@ -169,17 +156,11 @@
 "Online, Animal Crossing)."
 
 #. type: Content of: <ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
-#, fuzzy
-#| msgid ""
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-#| "several of these techniques."
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 #. type: Content of: <ul><li><p>

Index: po/proprietary.fr-en.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.fr-en.html,v
retrieving revision 1.65
retrieving revision 1.66
diff -u -b -r1.65 -r1.66
--- po/proprietary.fr-en.html   10 Mar 2019 17:30:51 -0000      1.65
+++ po/proprietary.fr-en.html   10 Mar 2019 19:30:07 -0000      1.66
@@ -187,7 +187,7 @@
       <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
       (progress from one level to the next) slower and slower, designing
       complex tasks that are difficult to get out of (e.g. World of
-      Warkraft), or conversely dividing them up in small chunks to avoid
+      Warcraft), or conversely dividing them up in small chunks to avoid
       frustration (e.g., New Super Mario Bros.Wii).</dd>
 
       <dt>Decay of game assets</dt>
@@ -196,7 +196,7 @@
       (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
     </dl>
 
-    <p>Games such as World of Warcraft, that are considered very addictive,
+    <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
     <p>However, the addictiveness of a game is only one of the determinants
@@ -314,7 +314,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 17:30:51 $
+$Date: 2019/03/10 19:30:07 $
 <!-- timestamp end -->
 </p>
 </div>

Index: po/proprietary.ru-en.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ru-en.html,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- po/proprietary.ru-en.html   10 Mar 2019 16:29:56 -0000      1.71
+++ po/proprietary.ru-en.html   10 Mar 2019 19:30:07 -0000      1.72
@@ -187,7 +187,7 @@
       <dd>Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles
       (progress from one level to the next) slower and slower, designing
       complex tasks that are difficult to get out of (e.g. World of
-      Warkraft), or conversely dividing them up in small chunks to avoid
+      Warcraft), or conversely dividing them up in small chunks to avoid
       frustration (e.g., New Super Mario Bros.Wii).</dd>
 
       <dt>Decay of game assets</dt>
@@ -196,7 +196,7 @@
       (e.g., Farmville, Ultima Online, Animal Crossing).</dd>
     </dl>
 
-    <p>Games such as World of Warcraft, that are considered very addictive,
+    <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
     <p>However, the addictiveness of a game is only one of the determinants
@@ -314,7 +314,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2019/03/10 16:29:56 $
+$Date: 2019/03/10 19:30:07 $
 <!-- timestamp end -->
 </p>
 </div>

Index: po/proprietary.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ru.po,v
retrieving revision 1.178
retrieving revision 1.179
diff -u -b -r1.178 -r1.179
--- po/proprietary.ru.po        10 Mar 2019 19:00:16 -0000      1.178
+++ po/proprietary.ru.po        10 Mar 2019 19:30:07 -0000      1.179
@@ -15,7 +15,6 @@
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 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Outdated-Since: 2019-03-10 18:56+0000\n"
 
 #. type: Content of: <title>
 msgid "Proprietary Software - GNU Project - Free Software Foundation"
@@ -383,18 +382,6 @@
 msgstr "Переменные циклы"
 
 #. type: Content of: <ul><li><dl><dd>
-# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
-# | from one level to the next) slower and slower, designing complex tasks
-# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
-# | conversely dividing them up in small chunks to avoid frustration (e.g.,
-# | New Super Mario Bros.Wii).
-#, fuzzy
-#| msgid ""
-#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
-#| "from one level to the next) slower and slower, designing complex tasks "
-#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
-#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
-#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
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@@ -404,7 +391,7 @@
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@@ -422,17 +409,11 @@
 "Online, Animal Crossing)."
 
 #. type: Content of: <ul><li><p>
-# | Games such as World of Warcraft, [-that-] {+which+} are considered very
-# | addictive, use several of these techniques.
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 #. type: Content of: <ul><li><p>



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