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www/proprietary proprietary-addictions.html pro...
From: |
Therese Godefroy |
Subject: |
www/proprietary proprietary-addictions.html pro... |
Date: |
Sat, 23 Feb 2019 06:53:29 -0500 (EST) |
CVSROOT: /webcvs/www
Module name: www
Changes by: Therese Godefroy <th_g> 19/02/23 06:53:29
Modified files:
proprietary : proprietary-addictions.html proprietary.html
proprietary/workshop: mal.rec
Log message:
Addictive gambling apps (RT #1362789).
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.3&r2=1.4
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary.html?cvsroot=www&r1=1.85&r2=1.86
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.44&r2=1.45
Patches:
Index: proprietary-addictions.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -b -r1.3 -r1.4
--- proprietary-addictions.html 28 Jan 2019 23:30:45 -0000 1.3
+++ proprietary-addictions.html 23 Feb 2019 11:53:28 -0000 1.4
@@ -37,6 +37,24 @@
<div class="column-limit" id="proprietary-addictions"></div>
<ul class="blurbs">
+ <li id="M201902220">
+ <p>On-line gambling services (and their nonfree
+ client programs) are <a
+
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
+ designed to be addictive</a>, much like on-line games. They achieve
+ this with various different malfunctionalities, often in combination.</p>
+
+ <p>Many of these malfunctionalities are implemented by the server and
+ the client program together. In some cases, there is no honest way that
+ the client program could counteract the nastiness—for instance,
+ when the server manipulates amounts won in order to get the user
+ addicted, the only way the client program could block that is to pretend
+ the win did not happen, and users would not want that modification.</p>
+
+ <p>However, modification of the client program could cover up some
+ addictive behaviors without losing the user anything.</p>
+ </li>
+
<li id="M201612290">
<p>In the game Fruit Pop, the player buys boosts with coins to get
a high score. The player gets coins at the end of each game, and can
@@ -111,7 +129,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/01/28 23:30:45 $
+$Date: 2019/02/23 11:53:28 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.html
===================================================================
RCS file: /webcvs/www/www/proprietary/proprietary.html,v
retrieving revision 1.85
retrieving revision 1.86
diff -u -b -r1.85 -r1.86
--- proprietary.html 22 Feb 2019 14:18:21 -0000 1.85
+++ proprietary.html 23 Feb 2019 11:53:28 -0000 1.86
@@ -146,6 +146,24 @@
<h3 id="latest">Latest additions</h3>
<ul class="blurbs">
+ <li id="M201902220">
+ <p>On-line gambling services (and their nonfree
+ client programs) are <a
+
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
+ designed to be addictive</a>, much like on-line games. They achieve
+ this with various different malfunctionalities, often in combination.</p>
+
+ <p>Many of these malfunctionalities are implemented by the server and
+ the client program together. In some cases, there is no honest way that
+ the client program could counteract the nastiness—for instance,
+ when the server manipulates amounts won in order to get the user
+ addicted, the only way the client program could block that is to pretend
+ the win did not happen, and users would not want that modification.</p>
+
+ <p>However, modification of the client program could cover up some
+ addictive behaviors without losing the user anything.</p>
+ </li>
+
<li id="M201901070">
<p>Vizio TVs <a
href="https://www.theverge.com/2019/1/7/18172397/airplay-2-homekit-vizio-tv-bill-baxter-interview-vergecast-ces-2019">
@@ -199,25 +217,6 @@
href="https://techcrunch.com/2019/02/06/iphone-session-replay-screenshots/">
recording all the users' actions</a> in interacting with the app.</p>
</li>
-
- <li id="M201902010">
- <p>An investigation of the 150 most popular
- gratis VPN apps in Google Play found that <a
- href="https://www.top10vpn.com/free-vpn-android-app-risk-index/">
- 25% fail to protect their usersâ privacy</a> due to DNS leaks. In
- addition, 85% feature intrusive permissions or functions in their
- source code—often used for invasive advertising—that could
- potentially also be used to spy on users. Other technical flaws were
- found as well.</p>
-
- <p>Moreover, a previous investigation had found that <a
- href="https://www.top10vpn.com/free-vpn-app-investigation/">half of
- the top 10 gratis VPN apps have lousy privacy policies</a>.</p>
-
- <p>It is unfortunate that these articles talk about “free
- apps.” These apps are gratis, but they are <em>not</em> <a
- href="/philosophy/free-sw.html">free software</a>.</p>
- </li>
</ul>
@@ -278,7 +277,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/02/22 14:18:21 $
+$Date: 2019/02/23 11:53:28 $
<!-- timestamp end -->
</p>
</div>
Index: workshop/mal.rec
===================================================================
RCS file: /webcvs/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.44
retrieving revision 1.45
diff -u -b -r1.44 -r1.45
--- workshop/mal.rec 22 Feb 2019 14:18:21 -0000 1.44
+++ workshop/mal.rec 23 Feb 2019 11:53:28 -0000 1.45
@@ -25,6 +25,28 @@
#### Please don't remove the blank line after this marker! ####
# ADD NEW BLURB HERE
+Added: 2019-02-23
+Id: 201902220
+RT: 1362789
+PubDate: 2019-02-22
+Target: proprietary-addictions.html proprietary-addictions
+Keywords:
+Blurb: <p>On-line gambling services (and their nonfree
++ client programs) are <a
++
href="https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds">
++ designed to be addictive</a>, much like on-line games. They achieve
++ this with various different malfunctionalities, often in combination.</p>
++
++ <p>Many of these malfunctionalities are implemented by the server and
++ the client program together. In some cases, there is no honest way that
++ the client program could counteract the nastiness—for instance,
++ when the server manipulates amounts won in order to get the user
++ addicted, the only way the client program could block that is to pretend
++ the win did not happen, and users would not want that modification.</p>
++
++ <p>However, modification of the client program could cover up some
++ addictive behaviors without losing the user anything.</p>
+
Added: 2019-02-22
Id: 201901070
RT: www-discuss 2019-02-21 ("smart" TVs that spy)
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