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[Wesnoth-cvs-commits] wesnoth/data terrain-graphics.cfg


From: Philippe Plantier
Subject: [Wesnoth-cvs-commits] wesnoth/data terrain-graphics.cfg
Date: Tue, 13 Sep 2005 15:40:29 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Philippe Plantier <address@hidden>      05/09/13 19:40:29

Modified files:
        data           : terrain-graphics.cfg 

Log message:
        Put back the "terrain-graphics" directory inclusion on top of the
        terrain-graphics.cfg file.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.72&tr2=1.73&r1=text&r2=text

Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.72 
wesnoth/data/terrain-graphics.cfg:1.73
--- wesnoth/data/terrain-graphics.cfg:1.72      Sat Jul 23 17:36:59 2005
+++ wesnoth/data/terrain-graphics.cfg   Tue Sep 13 19:40:29 2005
@@ -1,4 +1,3 @@
-
 # The following flags are defined to have a meaning
 #
 # * base : the corresponding tile has already graphics for the terrain
@@ -9,8 +8,8 @@
 # * keep-of-$castle : castle being a tile letter. The corresponding tile is the
 # keep correspoding to the given castle tile
 
-# Use the following layers:
-# -1000                : terrain base graphics
+# The following should be kept on top of the file
+{terrain-graphics}
 
 #-----------------------------------------------------------------
 # Forest<->Castle|Encampment special cases
@@ -302,9 +301,6 @@
 #                 base=36,108
 #         [/image]
 #[/terrain_graphics]
-
-# Loads the macros used in the file
-{terrain-graphics}
 
 # Castle-specific transitions. Those are placed before base terrains, as they
 # override the normal base terrain.




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