wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth/po/wesnoth en_GB.po
Date: Wed, 17 Aug 2005 14:35:58 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/08/17 18:35:57

Modified files:
        po/wesnoth     : en_GB.po 

Log message:
        update British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.60&tr2=1.61&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.60 wesnoth/po/wesnoth/en_GB.po:1.61
--- wesnoth/po/wesnoth/en_GB.po:1.60    Mon Aug 15 09:06:00 2005
+++ wesnoth/po/wesnoth/en_GB.po Wed Aug 17 18:35:56 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-08-08 13:32+0200\n"
-"PO-Revision-Date: 2005-08-15 11:03+0200\n"
+"PO-Revision-Date: 2005-08-17 12:39+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -2806,9 +2806,9 @@
 "click and select End Turn, or select the End Turn button in the lower-right "
 "hand corner."
 msgstr ""
-"One way to end your turn is to press 'Alt-E'. Alternatively, you can right-"
-"click and select End Turn, or select the End Turn button in the lower-right "
-"hand corner."
+"One way to end your turn is to press 'Alt-Space'. Alternatively, you can "
+"right-click and select End Turn, or select the End Turn button in the "
+"lower-right hand corner."
 
 #: data/scenarios/tutorial/utils.cfg:74
 msgid "What happens when I end my turn?"
@@ -6418,6 +6418,16 @@
 "Special Notes: Their marksmanship gives these elves a high chance of hitting "
 "their enemy, but only on the attack."
 msgstr ""
+"One of the things which contributes to their skill with the bow is the "
+"unusually clear vision of elves. An elf practised at archery can hit targets "
+"that a man couldn't even see, even at night, and can nock a second arrow "
+"almost as soon as the first is let fly.\n"
+"\n"
+"This prodigious skill does come with one cost, that being a lack of practice "
+"with the sword.\n"
+"\n"
+"Special Notes: Their marksmanship gives these elves a high chance of hitting "
+"their enemy, but only on the attack."
 
 #: data/units/Elvish_Marksman.cfg:65 data/units/Elvish_Marksman.cfg:185
 #: data/units/Elvish_Sharpshooter.cfg:65
@@ -6452,6 +6462,16 @@
 "to deal more damage in combat, though this only applies to units of lower "
 "level"
 msgstr ""
+"The longevity and natural intelligence of elves makes for a vicious aptitude "
+"for military matters, enough even to counter their general distaste for such "
+"things. Elves remember things much more clearly than humankind, and can "
+"often intuit what others can only be trained to do. Certainly, on those "
+"rare occasions when an elf sets his mind to war, the strategy that results "
+"is the work of a master.\n"
+"\n"
+"Special Notes: the leadership of a Marshal enables friendly units next to it "
+"to deal more damage in combat, though this only applies to units of lower "
+"level"
 
 #: data/units/Elvish_Outrider.cfg:3
 msgid "Elvish Outrider"
@@ -6469,6 +6489,15 @@
 "choose when fighting on their home ground, a fact that has saved many of "
 "their number from death."
 msgstr ""
+"Elvish Outriders are trained as the royal couriers of the elven kingdoms. "
+"Despite the peaceful nature of their people, their experience makes them "
+"quite deadly in combat. No man has ever come close to their skill in using a "
+"bow on horseback - in fact, most would be hard pressed to equal it standing "
+"on solid ground.\n"
+"\n"
+"The speed of these soldiers allows the elves to strike when and where they "
+"choose when fighting on their home ground, a fact that has saved many of "
+"their number from death."
 
 #: data/units/Elvish_Ranger.cfg:2
 msgid "Elvish Ranger"
@@ -6486,6 +6515,15 @@
 "enemy unless they are immediately adjacent, or have revealed themselves by "
 "attacking."
 msgstr ""
+"Though a man might spend years in the forest, he will never shake the "
+"feeling that he is a guest in a place he is not truly a part of. With elves, "
+"this is quite reversed. Any elf that studies the lore of the woods becomes a "
+"fitting master of them, and when combined with a considerable skill at "
+"archery and swordsmanship, the result is a powerful tool of war.\n"
+"\n"
+"Special Notes: the rangers' skill as woodsmen render them invisible to an "
+"enemy unless they are immediately adjacent, or have revealed themselves by "
+"attacking."
 
 #: data/units/Elvish_Ranger.cfg:117
 msgid "female^Elvish Ranger"
@@ -6505,6 +6543,13 @@
 "This combination of incredible mobility, and potent combat strength is one "
 "of the greatest assets the elves possess in warfare."
 msgstr ""
+"The master horsemen of the elves are able to move through forests at a speed "
+"which would be suicidal to any man. Though this certainly leaves people in "
+"awe of the rider, questions have also been raised about the stock of the "
+"horses, for the feats they perform seem almost supernatural.\n"
+"\n"
+"This combination of incredible mobility and potent combat strength is one "
+"of the greatest assets the elves possess in warfare."
 
 #: data/units/Elvish_Scout.cfg:3
 msgid "Elvish Scout"
@@ -6544,6 +6589,19 @@
 "healing, though they can only delay the effects of poison, not cure them "
 "entirely."
 msgstr ""
+"Being partly faerie in nature, elves have an inherent capability for magic. "
+"This is realized in their affinity with the natural world, which they can "
+"call upon as an ally in combat. Enemies wandering in their forests may soon "
+"find themselves entangled by the very roots they stand on, making them much "
+"less of a threat.\n"
+"\n"
+"The healing abilities of the elves are also remarkable, and of capital use "
+"in battle.\n"
+"\n"
+"Special Notes: A shaman's entangling attack slows enemies down and reduces "
+"by one the strikes they can deliver in combat. Shamans are capable of basic "
+"healing, though they can only delay the effects of poison, not cure them "
+"entirely."
 
 #: data/units/Elvish_Sharpshooter.cfg:3
 msgid "Elvish Sharpshooter"
@@ -6560,6 +6618,13 @@
 "Special Notes: Their marksmanship gives these elves a high chance of hitting "
 "their enemy, but only on the attack."
 msgstr ""
+"A story once wandered about, of an elf who stopped an arrow by shooting it "
+"out of the air with one of his own. It is a testament to the skill of the "
+"elves that such a story could be taken seriously. The sharpshooters of the "
+"elves have, quite simply, mastered the art of archery.\n"
+"\n"
+"Special Notes: Their marksmanship gives these elves a high chance of hitting "
+"their enemy, but only on the attack."
 
 #: data/units/Elvish_Sharpshooter.cfg:123
 msgid "female^Elvish Sharpshooter"
@@ -6580,6 +6645,14 @@
 "one the strikes they can deliver in combat. Shydes are capable of healing "
 "units around them, and curing them of poison."
 msgstr ""
+"Devotion to her faerie side will eventually transform an elf maiden into a "
+"creature of both worlds. Guided by a nature which is little understood, "
+"these beautiful stewards of the elven forests epitomize the grace and "
+"mystery of their people.\n"
+"\n"
+"Special Notes: A shyde's entangling attack slows enemies down and reduces by "
+"one the strikes they can deliver in combat. Shydes are capable of healing "
+"units around them, and curing them of poison."
 
 #: data/units/Elvish_Shyde.cfg:28 data/units/Elvish_Sylph.cfg:25
 msgid "faerie touch"
@@ -6812,6 +6885,17 @@
 "Special Notes: Ghosts have very unusual resistances to damage, and move "
 "quite slowly over open water."
 msgstr ""
+"It is one of the greater mercies of creation that a human soul is immutable, "
+"and cannot be destroyed. However, the many things a necromancer can do, "
+"despite this, are entirely horrifying.\n"
+"\n"
+"Trapped within a shroud of vile enchantments, a spirit likens unto the wind "
+"in the sails of a ship. The contrivance that results from this prison is an "
+"unfailing servant, which can be bound to whatever task their master sees "
+"fit.\n"
+"\n"
+"Special Notes: Ghosts have very unusual resistances to damage, and move "
+"quite slowly over open water."
 
 #: data/units/Ghoul.cfg:3
 msgid "Ghoul"
@@ -6912,6 +6996,13 @@
 "Special Notes: the length of their weapon allows an impaler to strike first "
 "in melee, even in defense."
 msgstr ""
+"Goblins are used by the orcs as fodder for their enemy's front line. Those "
+"who have somehow managed to survive invariably equip themselves to continue "
+"doing so. A much larger spear helps to compensate for their short reach, and "
+"better armour helps to shield their tiny frames.\n"
+"\n"
+"Special Notes: the length of their weapon allows an impaler to strike first "
+"in melee, even in defense."
 
 #: data/units/Goblin_Knight.cfg:3
 msgid "Goblin Knight"
@@ -6928,6 +7019,14 @@
 "The wolves they are given are bred for speed and strength, making them quite "
 "dangerous in combat."
 msgstr ""
+"The Goblin 'Knights' have little in common with the men who share that "
+"title, and the title is something used only in the parlance of their "
+"enemies. The similarity is simply that they are the elite of the wolf "
+"riders, likely promoted to their position by their success in some "
+"temerarious raid, or something of a similarly base nature.\n"
+"\n"
+"The wolves they are given are bred for speed and strength, making them quite "
+"dangerous in combat."
 
 #: data/units/Goblin_Pillager.cfg:3
 msgid "Goblin Pillager"
@@ -6943,6 +7042,13 @@
 "Special Notes: being caught in a net slows enemies down and reduces by one "
 "the strikes they can deliver in combat."
 msgstr ""
+"Some Goblins train their wolves to overcome their fear of fire. In raids, "
+"these goblins take a supporting role; they will torch the homes and crops of "
+"their foes, and also carry nets to wreak havoc against those attempting to "
+"rally a defense or reprisal.\n"
+"\n"
+"Special Notes: being caught in a net slows enemies down and reduces by one "
+"the strikes they can deliver in combat."
 
 #: data/units/Goblin_Pillager.cfg:24
 msgid "torch"
@@ -7409,6 +7515,19 @@
 "high chance of hitting an opponent. The touch of a lich drains the victim's "
 "life to renew the lich."
 msgstr ""
+"A lich is the physical embodiment of black magic's first goal: the quest to "
+"achieve immortality. Though a great deal is sacrificed in the rebirth, in "
+"becoming a lich one cheats death of that which truly gives it terror. For it "
+"is the mind that is retained, and the spirit which follows, though the body "
+"may wither away.\n"
+"\n"
+"It is not known, save perhaps by the inner circles of necromancy, whether "
+"life is prolonged indefinitely or simply extended. But to even consider such "
+"a thing bears tribute to the magnitude of what they have already achieved.\n"
+"\n"
+"Special Notes: The ranged attacks of a lich are magical, and always have a "
+"high chance of hitting an opponent. The touch of a lich drains the victim's "
+"life to renew the lich."
 
 #: data/units/Lieutenant.cfg:3
 msgid "Lieutenant"
@@ -7624,6 +7743,20 @@
 "Special Notes: their skill at skirmishing allows these master fencers to "
 "dart right past an opponent, ignoring zones of control."
 msgstr ""
+"Master fencers have an envied place in life. Though theirs is a reckless and "
+"dangerous way of living, they have reached the time wherein they reap its "
+"rewards. Famed for their skill, and their rakish manner, these gentlemen "
+"have the bearing of natural aristocrats, and are followed by the eyes of "
+"many a high born lady.\n"
+"\n"
+"They usually have the luxury of choosing their appointments, and are free to "
+"roam the land should they so choose. Often, they will be found as the "
+"captains of a castle guard, or as the master of a military academy, "
+"positions in which their flamboyant nature is not only accepted, but is "
+"perhaps even useful.\n"
+"\n"
+"Special Notes: their skill at skirmishing allows these master fencers to "
+"dart right past an opponent, ignoring zones of control."
 
 #: data/units/Mermaid_Diviner.cfg:3
 msgid "female^Mermaid Diviner"
@@ -7673,6 +7806,15 @@
 "Special Notes: The blasts of water conjured by mermaids are magical in "
 "nature, and always have a high chance of hitting their opponents."
 msgstr ""
+"Mermaids, like elves, have a powerful and native ability in magic, though "
+"theirs is considerably different. Those who master this ability are held in "
+"high regard, and their skill is used in a multitude of crafts, many of which "
+"are things that humanity would never dream of. The obvious use in war is "
+"forbidden against their own race - this power is the greater part of what "
+"protects their people from the monsters that wander out of the abyss.\n"
+"\n"
+"Special Notes: The blasts of water conjured by mermaids are magical in "
+"nature, and always have a high chance of hitting their opponents."
 
 #: data/units/Mermaid_Enchantress.cfg:40 data/units/Mermaid_Initiate.cfg:42
 #: data/units/Mermaid_Siren.cfg:69 data/units/Sea_Hag.cfg:31
@@ -7695,6 +7837,15 @@
 "Special Notes: the blasts of water conjured by mermaids are magical in "
 "nature, and always have a high chance of hitting their opponents."
 msgstr ""
+"Young Mermaids are often initiated into the water magics native to their "
+"people. The wondrous abilities this grants are inimitable by any other race, "
+"a mark of the faerie side of these creatures.\n"
+"\n"
+"Despite their frailty, this makes them quite formidable in combat, as they "
+"can call upon the very water about them to smite their enemies.\n"
+"\n"
+"Special Notes: the blasts of water conjured by mermaids are magical in "
+"nature, and always have a high chance of hitting their opponents."
 
 #: data/units/Mermaid_Priestess.cfg:3
 msgid "female^Mermaid Priestess"
@@ -7747,6 +7898,18 @@
 "Special Notes: the attacks of a siren are magical in nature, and always have "
 "a high chance of hitting their opponents."
 msgstr ""
+"The faerie nature of the mermaids is strongest in the Sirens, whose "
+"connection to naia often causes them to be mistaken for naiads themselves. "
+"Though certainly far from the truth, the mistake is understandable, as true "
+"naiads are rarely seen even by mermaids. The manifestation of their magic is "
+"certainly very similar; the water about a siren can be commanded at whim, "
+"like an extension of herself.\n"
+"\n"
+"The myriad applications of this rarely occur to land dwellers, who simply "
+"regard it with wonder.\n"
+"\n"
+"Special Notes: the attacks of a siren are magical in nature, and always have "
+"a high chance of hitting their opponents."
 
 #: data/units/Mermaid_Siren.cfg:27
 msgid "naia touch"
@@ -7786,6 +7949,14 @@
 "Special Notes: being caught in a net slows enemies down and reduces by one "
 "the strikes they can deliver in combat."
 msgstr ""
+"The weighted nets used by mermen in warfare are a difficult weapon to use "
+"well; those who master it are valued and revered by their comrades. This "
+"weapon helps to cement the utter superiority of a merman in his own element, "
+"and makes their race a threat even to enemies who merely approach the "
+"water.\n"
+"\n"
+"Special Notes: being caught in a net slows enemies down and reduces by one "
+"the strikes they can deliver in combat."
 
 #: data/units/Merman_Fighter.cfg:3
 msgid "Merman Fighter"
@@ -7857,6 +8028,17 @@
 "Special Notes: being caught in a net slows enemies down and reduces by one "
 "the strikes they can deliver in combat."
 msgstr ""
+"Fishing, as practised by mermen, is largely a matter of chasing schools of "
+"fish into waiting nets. These are not very damaging in themselves, but they "
+"can be used to great effect against troops attempting to ford a river. "
+"Smaller, weighted nets can be cast through the air; though these are not "
+"designed for peacetime use, they are especially effective in warfare. Mermen "
+"use such weapons both to immobilize troops in water, and more importantly, "
+"to level the playing field against troops on land, who would otherwise be at "
+"a great advantage.\n"
+"\n"
+"Special Notes: being caught in a net slows enemies down and reduces by one "
+"the strikes they can deliver in combat."
 
 #: data/units/Merman_Spearman.cfg:3
 msgid "Merman Spearman"
@@ -8055,6 +8237,16 @@
 "was a discovery that nonetheless had terrible ramifications. This art alone "
 "may have caused humanity's condemnation of what is now known as "
 msgstr ""
+"One of the greatest circles of what is considered 'black magic' is the art "
+"of necromancy, the terrible ability to awaken the dead with false life. This "
+"ability, in all aspects, was the first step towards cheating death of its "
+"ultimate prize; though not the fulfilment of what they had hoped for, it "
+"was a discovery that nonetheless had terrible ramifications. This art alone "
+"may have caused humanity's condemnation of what is now known as 'black "
+"magic', and has given fear a vast new arsenal.\n"
+"\n"
+"Special Notes: the ranged attacks of a necromancer are magical, and always "
+"have a high chance of hitting an opponent."
 
 #: data/units/Necrophage.cfg:3
 msgid "Necrophage"
@@ -8097,6 +8289,16 @@
 "damage, and move quite slowly over open water. Nightgaunts are able to hide "
 "at night, leaving no trace of their presence."
 msgstr ""
+"The purpose of the masks that these creatures wear is unknown, as is the "
+"countenance that they obscure. These terrible forms are rarely seen by the "
+"living, and those who live to speak of them had no leisure to study their "
+"foe.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the nightgaunt "
+"distracts an enemy, the nightgaunt may strike at the opponent's back, "
+"inflicting double damage. Nightgaunts have very unusual resistances to "
+"damage, and move quite slowly over open water. Nightgaunts are able to hide "
+"at night, leaving no trace of their presence."
 
 #: data/units/Noble_Commander.cfg:3
 msgid "Noble Commander"
@@ -8188,10 +8390,19 @@
 "victims of this poison will continually take damage until they can be cured "
 "in town or by a healer."
 msgstr ""
+"Though some consider it cowardly to use, poison is a weapon favored by orcs: "
+"especially those weak of frame. Orcish assassins, who use it on throwing "
+"knives, are typically a bit frail, although surprisingly nimble. Though "
+"rarely the ones who deal the killing blow, their tactics are a considerable "
+"aid to their larger and more brutal kin.\n"
+"\n"
+"Special Notes: Orcish Assassins use poison on their throwing knives, and "
+"victims of this poison will continually take damage until they can be cured "
+"in town or by a healer."
 
 #: data/units/Orcish_Assassin.cfg:38 data/units/Orcish_Slayer.cfg:44
 msgid "throwing knives"
-msgstr ""
+msgstr "throwing knives"
 
 #: data/units/Orcish_Crossbowman.cfg:3
 msgid "Orcish Crossbowman"
@@ -8348,6 +8559,15 @@
 "victims of this poison will continually take damage until they can be cured "
 "in town or by a healer."
 msgstr ""
+"The larger, and often more skilled orcish assassins are called 'Slayers' by "
+"their enemies, though this distinction is somewhat unclear. Slayers are fast "
+"on their feet, and quite nimble in combat, although they achieve that end by "
+"forgoing armour. Their weapon of choice, poison, is a vicious tool, and its "
+"common use on the battlefield is often the real cause of orcish supremacy.\n"
+"\n"
+"Special Notes: Orcish Slayers use poison on their throwing knives, and "
+"victims of this poison will continually take damage until they can be cured "
+"in town or by a healer."
 
 #: data/units/Orcish_Slurbow.cfg:3
 msgid "Orcish Slurbow"
@@ -8668,6 +8888,11 @@
 "their past. Such questions aside, a Revenant is a powerful tool in combat: a "
 "fearless warrior that feels no pain, and which will fight to the bitter end."
 msgstr ""
+"Given false life to do battle once more, the creatures known as Revenants "
+"were clearly great warriors in their time, though the memory of that time is "
+"now long gone. Even the sorcerers who raised them can only speculate on "
+"their past. Such questions aside, a Revenant is a powerful tool in combat: a "
+"fearless warrior that feels no pain, and which will fight to the bitter end."
 
 #: data/units/Rogue.cfg:3
 msgid "Rogue"
@@ -8908,6 +9133,9 @@
 "academically trained, he will need some experience in the field before his "
 "leadership is sound and acknowledged."
 msgstr ""
+"The Sergeant is an officer in the ranks of the Royal Army. Though "
+"academically trained, he will need some experience in the field before his "
+"leadership is sound and acknowledged."
 
 #: data/units/Shadow.cfg:3
 msgid "Shadow"
@@ -8927,6 +9155,17 @@
 "slowly over open water. Shadows are able to hide at night, leaving no trace "
 "of their presence."
 msgstr ""
+"When light came into the world and gave form to the unknown, fear was forced "
+"to retreat into darkness. Since that day, the shadows of the world have held "
+"terror for humanity, though it knows not why.\n"
+"\n"
+"That is a question which is easily answered by a necromancer.\n"
+"\n"
+"Special Notes: while a unit with the same allegiance as the shadow distracts "
+"an enemy, the shadow may strike at the opponent's back, inflicting double "
+"damage. Shadows have very unusual resistances to damage, and move quite "
+"slowly over open water. Shadows are able to hide at night, leaving no trace "
+"of their presence."
 
 #: data/units/Shock_Trooper.cfg:3
 msgid "Shock Trooper"
@@ -9064,6 +9303,11 @@
 "to achieve the tasks laid before them, for death holds no fear for one who "
 "is already dead."
 msgstr ""
+"A skeleton archer is little different from the 'skeletons' which often "
+"accompany it - it is a sin against nature, a warrior raised from the dead to "
+"fight once again. In their master's hands, these soldiers will do anything "
+"to achieve the tasks laid before them, for death holds no fear for one who "
+"is already dead."
 
 #: data/units/Sleeping_Gryphon.cfg:3
 msgid "Sleeping Gryphon"
@@ -9151,6 +9395,17 @@
 "renew the spectre. Spectres have very unusual resistances to damage, and "
 "move quite slowly over open water."
 msgstr ""
+"Sometimes called the 'hollow men,' spectres form the right arm of their "
+"master's power. These abominations are a rightful terror to the living, and "
+"keep a sleepless vigil over their master's domain.\n"
+"\n"
+"The creation of these is no mean feat; the real danger in encountering one "
+"is that it is likely only the harbinger of a much more dangerous force that "
+"will follow in its wake.\n"
+"\n"
+"Special Notes: a strike from their blade will drain life from the victim, to "
+"renew the spectre. Spectres have very unusual resistances to damage, and "
+"move quite slowly over open water."
 
 #: data/units/Swordsman.cfg:3
 msgid "Swordsman"
@@ -11586,1323 +11841,3 @@
 #: src/unit_types.cpp:942
 msgid "neutral"
 msgstr "neutral"
-
-#~ msgid ""
-#~ "On the top of the energy bar shown next to each unit of yours is an orb.\n"
-#~ "This orb is:\n"
-#~ "\n"
-#~ "  * green if you control the unit and it hasn't moved this turn,\n"
-#~ "  * yellow if you control the unit and it has moved this turn, but could\n"
-#~ "    still move further or attack,\n"
-#~ "  * red if you control the unit, but it has used all its movement this "
-#~ "turn, or\n"
-#~ "  * blue if the unit is an ally you do not control.\n"
-#~ "\n"
-#~ "Enemy units have no orb on the top of their energy bar."
-#~ msgstr ""
-#~ "On the top of the energy bar shown next to each unit of yours is an orb.\n"
-#~ "This orb is:\n"
-#~ "\n"
-#~ "  * green if you control the unit and it hasn't moved this turn,\n"
-#~ "  * yellow if you control the unit and it has moved this turn, but could\n"
-#~ "    still move further or attack,\n"
-#~ "  * red if you control the unit, but it has used all its movement this "
-#~ "turn, or\n"
-#~ "  * blue if the unit is an ally you do not control.\n"
-#~ "\n"
-#~ "Enemy units have no orb on the top of their energy bar."
-
-#~ msgid ""
-#~ "Wesnoth games usually take place with a regular cycle between day and "
-#~ "night. The current time of day can be observed under the minimap in the "
-#~ "upper right.\n"
-#~ "\n"
-#~ "The usual day/night cycle runs:\n"
-#~ "\n"
-#~ msgstr ""
-#~ "Wesnoth games usually take place with a regular cycle between day and "
-#~ "night. The current time of day can be observed under the minimap in the "
-#~ "upper right.\n"
-#~ "\n"
-#~ "The usual day/night cycle runs:\n"
-#~ "\n"
-
-#~ msgid ""
-#~ "\n"
-#~ "Morning and Afternoon count as day, First and Second Watch count as night."
-#~ msgstr ""
-#~ "\n"
-#~ "Morning and Afternoon count as day, First and Second Watch count as night."
-
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "While most units have three levels, not all do. Occasional units (such as "
-#~ "<ref>dst=unit_Mage text=Magi</ref>) may have four."
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "While most units have three levels, not all do. Occasional units (such as "
-#~ "<ref>dst=unit_Mage text=Magi</ref>) may have four."
-
-#~ msgid ""
-#~ "\n"
-#~ "Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> "
-#~ "ability will heal all friendly units immediately beside them for 4HP each "
-#~ "turn, to a total maximum of 8 points healed, or prevent Poison from "
-#~ "dealing damage."
-#~ msgstr ""
-#~ "\n"
-#~ "Healing units: Units with the <ref>dst=ability_heals text=Heals</ref> "
-#~ "ability will heal all friendly units immediately beside them for 4HP each "
-#~ "turn, to a total maximum of 8 points healed, or prevent Poison from "
-#~ "dealing damage."
-
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "The traits that are available to all non-Undead units are:"
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "The traits that are available to all non-Undead units are:"
-
-#~ msgid ""
-#~ "\n"
-#~ "\n"
-#~ "\n"
-#~ "Other special traits that may be assigned to units are:"
-#~ msgstr ""
-#~ "\n"
-#~ "\n"
-#~ "\n"
-#~ "Other special traits that may be assigned to units are:"
-
-#~ msgid ""
-#~ "The final form that magi of the undead can achieve, Ancient Liches strike "
-#~ "terror into the hearts of those who see them. Not only is their touch "
-#~ "that of death, but their spells are powerful enough to freeze even the "
-#~ "bravest where they stand. Should you ever come across one of these, flee "
-#~ "fast and far, for they move faster than most undead."
-#~ msgstr ""
-#~ "The final form that magi of the undead can achieve, Ancient Liches strike "
-#~ "terror into the hearts of those who see them. Not only is their touch "
-#~ "that of death, but their spells are powerful enough to freeze even the "
-#~ "bravest where they stand. Should you ever come across one of these, flee "
-#~ "fast and far, for they move faster than most undead."
-
-#~ msgid ""
-#~ "The title of Arch Mage is conferred only after a lifetime of study and "
-#~ "achievement to match. Arch Magi are often employed in positions of "
-#~ "education, or as advisors to those wise enough to seek the fruits of "
-#~ "their wisdom. Many tend to wealthy patrons, a profitable enterprise for "
-#~ "both as, outside of the occasional task or word of advice, it gives the "
-#~ "mage leave to pursue their research undisturbed. Certain others shun "
-#~ "civilization, spending their days as hermits, often to study something "
-#~ "which most would tend to frown upon.\n"
-#~ "\n"
-#~ "Though not trained for any sort of combat, if need arises an Arch Mage "
-#~ "can unleash the full power of the magic arts, something which is not to "
-#~ "be taken lightly.\n"
-#~ "\n"
-#~ "Special Notes: the arch mage's fireballs are magical, and always have a "
-#~ "high chance of hitting an opponent."
-#~ msgstr ""
-#~ "The title of Arch Mage is conferred only after a lifetime of study and "
-#~ "achievement to match. Arch Magi are often employed in positions of "
-#~ "education, or as advisors to those wise enough to seek the fruits of "
-#~ "their wisdom. Many tend to wealthy patrons, a profitable enterprise for "
-#~ "both as, outside of the occasional task or word of advice, it gives the "
-#~ "mage leave to pursue their research undisturbed. Certain others shun "
-#~ "civilization, spending their days as hermits, often to study something "
-#~ "which most would tend to frown upon.\n"
-#~ "\n"
-#~ "Though not trained for any sort of combat, if need arises an Arch Mage "
-#~ "can unleash the full power of the magic arts, something which is not to "
-#~ "be taken lightly.\n"
-#~ "\n"
-#~ "Special Notes: the arch mage's fireballs are magical, and always have a "
-#~ "high chance of hitting an opponent."
-
-#~ msgid ""
-#~ "At first sight, these mystical snake-like creatures appear weak, but "
-#~ "looks are deceiving. With just a glance, Cockatrices can turn their "
-#~ "enemies into stone. This enchantment lasts until the source of their "
-#~ "power is destroyed."
-#~ msgstr ""
-#~ "At first sight, these mystical snake-like creatures appear weak, but "
-#~ "looks are deceiving. With just a glance, Cockatrices can turn their "
-#~ "enemies into stone. This enchantment lasts until the source of their "
-#~ "power is destroyed."
-
-#~ msgid ""
-#~ "Deathblades abhor the living and seek to destroy all that they once "
-#~ "loved. They are deadly fighters, ignoring all danger to themselves, and "
-#~ "caring only about killing as many beings as possible with their swirling "
-#~ "blades."
-#~ msgstr ""
-#~ "Deathblades abhor the living and seek to destroy all that they once "
-#~ "loved. They are deadly fighters, ignoring all danger to themselves, and "
-#~ "caring only about killing as many beings as possible with their swirling "
-#~ "blades."
-
-#~ msgid ""
-#~ "Direwolf Riders ride the fastest mounts to be found in Wesnoth, dreadful "
-#~ "giant wolves with poisoned claws. These Goblins are fearsome and "
-#~ "merciless enemies."
-#~ msgstr ""
-#~ "Direwolf Riders ride the fastest mounts to be found in Wesnoth, dreadful "
-#~ "giant wolves with poisoned claws. These Goblins are fearsome and "
-#~ "merciless enemies."
-
-#~ msgid ""
-#~ "Drake Blademasters wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-#~ msgstr ""
-#~ "Drake Blademasters wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-
-#~ msgid ""
-#~ "Not only can a Drake Burner wield its claws with deadly skill, but it "
-#~ "still possesses the fire-breathing abilities of its remote ancestors. "
-#~ "Enemies would be well advised to keep their distance. The most skilled "
-#~ "Burners will often go on to become Fire Drakes who seek to master their "
-#~ "internal fire, or Drake Flares who aspire to be leaders of their kind."
-#~ msgstr ""
-#~ "Not only can a Drake Burner wield its claws with deadly skill, but it "
-#~ "still possesses the fire-breathing abilities of its remote ancestors. "
-#~ "Enemies would be well advised to keep their distance. The most skilled "
-#~ "Burners will often go on to become Fire Drakes who seek to master their "
-#~ "internal fire, or Drake Flares who aspire to be leaders of their kind."
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Enforcers protect their "
-#~ "vulnerable hides with thick brass armor and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-#~ msgstr ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Enforcers protect their "
-#~ "vulnerable hides with thick brass armour and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-
-#~ msgid ""
-#~ "The great fire drakes equip themselves with silver plated armor to defend "
-#~ "themselves from serious injuries. Although their melee technique is "
-#~ "primitive, they have mastered their internal fire and are to be feared. "
-#~ "The most ferocious Fire Drakes become the flying configurations known as "
-#~ "Drake Infernos."
-#~ msgstr ""
-#~ "The great fire drakes equip themselves with silver plated armour to "
-#~ "defend themselves from serious injuries. Although their melee technique "
-#~ "is primitive, they have mastered their internal fire and are to be "
-#~ "feared. The most ferocious Fire Drakes become the flying configurations "
-#~ "known as Drake Infernos."
-
-#~ msgid ""
-#~ "There is an old saying that, 'The generals in Drake armies have fire in "
-#~ "their veins instead of blood'. Nobody would doubt the truth in that "
-#~ "saying after facing these towering creatures of sheer devastation... "
-#~ "However, between their crackling flames and their wicked swords, few who "
-#~ "meet them survive to confirm this saying."
-#~ msgstr ""
-#~ "There is an old saying that, 'The generals in Drake armies have fire in "
-#~ "their veins instead of blood'. Nobody would doubt the truth in that "
-#~ "saying after facing these towering creatures of sheer devastation... "
-#~ "However, between their crackling flames and their wicked swords, few who "
-#~ "meet them survive to confirm this saying."
-
-#~ msgid ""
-#~ "Drake Flares aspire to be leaders of their kind. While their mastery of "
-#~ "their internal fire is not as great as some of their kin, these Drakes "
-#~ "have broader aspirations. They are skilled with swords, and they aspire "
-#~ "to be the greatest of their kind."
-#~ msgstr ""
-#~ "Drake Flares aspire to be leaders of their kind. While their mastery of "
-#~ "their internal fire is not as great as some of their kin, these Drakes "
-#~ "have broader aspirations. They are skilled with swords, and they aspire "
-#~ "to be the greatest of their kind."
-
-#~ msgid ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Gladiators protect their "
-#~ "vulnerable hides with thick brass armor and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-#~ msgstr ""
-#~ "With their stumpy vestigial wings and inability to use their great "
-#~ "internal fire as a weapon some may think that these Drakes are "
-#~ "disadvantaged; they would be mistaken. Drake Gladiators protect their "
-#~ "vulnerable hides with thick brass armour and they arm themselves with as "
-#~ "many emerald edged weapons as possible to fend off whatever opponents may "
-#~ "await them."
-
-#~ msgid ""
-#~ "The flying configurations known as Drake Infernos wear massive gold armor "
-#~ "that is almost impenetrable. These drakes are also practically immune to "
-#~ "fire as they have adjusted to hiding in the cones of volcanoes. Drake "
-#~ "Infernos have utterly mastered their internal fire, and rival their "
-#~ "predecessors the Dragons in their ability to use it."
-#~ msgstr ""
-#~ "The flying configurations known as Drake Infernos wear massive gold "
-#~ "armour that is almost impenetrable. These drakes are also practically "
-#~ "immune to fire as they have adjusted to hiding in the cones of volcanoes. "
-#~ "Drake Infernos have utterly mastered their internal fire, and rival their "
-#~ "predecessors the Dragons in their ability to use it."
-
-#~ msgid ""
-#~ "Drake Warriors wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-#~ msgstr ""
-#~ "Drake Warriors wield swords with great skill, and possess the fire "
-#~ "breathing skills of their ancestors."
-
-#~ msgid ""
-#~ "Elvish Archers are trained from youth in archery, and so skilled in long-"
-#~ "range combat. Able to fire many arrows quickly and accurately, these "
-#~ "Archers make up a large portion of the Elvish military."
-#~ msgstr ""
-#~ "Elvish Archers are trained from youth in archery, and so are skilled in "
-#~ "long-range combat. Able to fire many arrows quickly and accurately, these "
-#~ "Archers make up a large portion of the Elvish military."
-
-#~ msgid ""
-#~ "Elvish Champions are awesome masters of swordsmanship, inflicting large "
-#~ "amounts of damage in close combat. Master fighters, they are also adept "
-#~ "with the bow, able to inflict damage on their enemies from both near and "
-#~ "far."
-#~ msgstr ""
-#~ "Elvish Champions are awesome masters of swordsmanship, inflicting large "
-#~ "amounts of damage in close combat. Master fighters, they are also adept "
-#~ "with the bow, able to inflict damage on their enemies from both near and "
-#~ "far."
-
-#~ msgid ""
-#~ "Elvish Fighters make up the bulk of the Elven military in Wesnoth. They "
-#~ "are distinguished from other fighting forces by their skill with both "
-#~ "sword and bow. The Elves are deft of foot, and fight best in the forest."
-#~ msgstr ""
-#~ "Elvish Fighters make up the bulk of the Elven military in Wesnoth. They "
-#~ "are distinguished from other fighting forces by their skill with both "
-#~ "sword and bow. The Elves are deft of foot, and fight best in the forest."
-
-#~ msgid ""
-#~ "Elvish Heroes focus on individual performance on the battlefield, having "
-#~ "honed their combat skills to a frightening level. Elvish Heroes prefer "
-#~ "fighting at close range with the sword, but are also skilled at the bow."
-#~ msgstr ""
-#~ "Elvish Heroes focus on individual performance on the battlefield, having "
-#~ "honed their combat skills to a frightening level. Elvish Heroes prefer "
-#~ "fighting at close range with the sword, but are also skilled with the bow."
-
-#~ msgid ""
-#~ "Elvish High Lords are fearsome in combat, using the sword at close range "
-#~ "and devastating balls of frost at long range."
-#~ msgstr ""
-#~ "Elvish High Lords are fearsome in combat, using the sword at close range "
-#~ "and devastating balls of frost at long range."
-
-#~ msgid ""
-#~ "The Elvish Lady is a singular combination of beauty and wisdom, and is "
-#~ "deeply respected by all elves. Her ability to see through the shroud of "
-#~ "destiny has garnered her a position authority amongst her people. This "
-#~ "authority is used sparingly with a sense of gentle benevolence to guide "
-#~ "her people in times of uncertainty."
-#~ msgstr ""
-#~ "The Elvish Lady is a singular combination of beauty and wisdom, and is "
-#~ "deeply respected by all elves. Her ability to see through the shroud of "
-#~ "destiny has garnered her a position of authority amongst her people. This "
-#~ "authority is used sparingly with a sense of gentle benevolence to guide "
-#~ "her people in times of uncertainty."
-
-#~ msgid ""
-#~ "Elvish Lords are fearsome in combat, using the sword at close range and "
-#~ "devastating balls of frost at long range."
-#~ msgstr ""
-#~ "Elvish Lords are fearsome in combat, using the sword at close range and "
-#~ "devastating balls of frost at long range."
-
-#~ msgid ""
-#~ "Elvish Marksman are expert in use of the bow. Their skill guarantees them "
-#~ "a 60% chance to hit enemies, even those hidden in difficult terrain. This "
-#~ "great skill with the bow compensates for their lack of skill in melee "
-#~ "combat and lesser speed."
-#~ msgstr ""
-#~ "Elvish Marksmen are expert in use of the bow. Their skill guarantees them "
-#~ "a 60% chance to hit enemies, even those hidden in difficult terrain. This "
-#~ "great skill with the bow compensates for their lack of skill in melee "
-#~ "combat and lesser speed."
-
-#~ msgid ""
-#~ "Possessing one of the highest ranks in the Elven military, Elvish "
-#~ "Marshals can lead any level 1 or 2 units in adjacent hexes, causing them "
-#~ "to fight with increased skill. Marshals are also themselves greatly "
-#~ "skilled in fighting, with both the sword and the bow."
-#~ msgstr ""
-#~ "Possessing one of the highest ranks in the Elven military, Elvish "
-#~ "Marshals can lead any level 1 or 2 units in adjacent hexes, causing them "
-#~ "to fight with increased skill. Marshals are also themselves greatly "
-#~ "skilled in fighting, with both the sword and the bow."
-
-#~ msgid ""
-#~ "Riding like the wind, Elvish Outriders breeze through the forests to "
-#~ "strike at weaker units and exposed flanks. Equally skilled in both bow "
-#~ "and sword, they strike hard before melting into the woods again to evade "
-#~ "response."
-#~ msgstr ""
-#~ "Riding like the wind, Elvish Outriders breeze through the forests to "
-#~ "strike at weaker units and exposed flanks. Equally skilled with both bow "
-#~ "and sword, they strike hard before melting into the woods again to evade "
-#~ "response."
-
-#~ msgid ""
-#~ "Elvish Rangers are quick and powerful. Skilled in both short- and long-"
-#~ "range combat, Rangers are truly all-round fighters. The best of all "
-#~ "woodsmen, Rangers cannot be seen by enemies while they are in forest, "
-#~ "unless they have just made an attack, or there are enemies adjacent to "
-#~ "them."
-#~ msgstr ""
-#~ "Elvish Rangers are quick and powerful. Skilled in both short- and long-"
-#~ "range combat, Rangers are truly all-round fighters. The best of all "
-#~ "woodsmen, Rangers cannot be seen by enemies while they are in forest, "
-#~ "unless they have just made an attack, or there are enemies adjacent to "
-#~ "them."
-
-#~ msgid ""
-#~ "Swift riders, Elvish Riders are fast in the forest as well as in the "
-#~ "open. They can even use a bow from horseback."
-#~ msgstr ""
-#~ "Swift riders, Elvish Riders are fast in the forest as well as in the "
-#~ "open. They can even use a bow from horseback."
-
-#~ msgid ""
-#~ "Elvish Scouts move swiftly through forest and grassland alike. Their "
-#~ "skill on horseback is virtually unmatched, although they do lack power in "
-#~ "combat."
-#~ msgstr ""
-#~ "Elvish Scouts move swiftly through forest and grassland alike. Their "
-#~ "skill on horseback is virtually unmatched, although they do lack power in "
-#~ "combat."
-
-#~ msgid ""
-#~ "Elvish Shamans focus on less violent ways to hinder the enemy. Their "
-#~ "entangling attack slows enemies down and reduces by one the number of "
-#~ "times they may attack. Shamans also possess basic healing abilities."
-#~ msgstr ""
-#~ "Elvish Shamans focus on less violent ways to hinder the enemy. Their "
-#~ "entangling attack slows enemies down and reduces by one the number of "
-#~ "times they may attack. Shamans also possess basic healing abilities."
-
-#~ msgid ""
-#~ "The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-#~ "incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-#~ "when firing very quickly. Sharpshooters are excellent at picking off "
-#~ "entrenched enemies."
-#~ msgstr ""
-#~ "The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-#~ "incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-#~ "when firing very quickly. Sharpshooters are excellent at picking off "
-#~ "entrenched enemies."
-
-#~ msgid ""
-#~ "Shydes are Elves that are devoted to nature and their faerie side. "
-#~ "Dragonfly wings sprout from their backs and change them into beautiful "
-#~ "creatures capable of gliding unencumbered through the Elven forests."
-#~ msgstr ""
-#~ "Shydes are Elves that are devoted to nature and their faerie side. "
-#~ "Dragonfly wings sprout from their backs and change them into beautiful "
-#~ "creatures capable of gliding unencumbered through the Elven forests."
-
-#~ msgid ""
-#~ "Ghosts are the souls of warriors that died in agony centuries ago without "
-#~ "leaving a corpse behind. Although their non-corporeal form allows them "
-#~ "great freedom of movement and protection from physical attacks, ghosts "
-#~ "cannot easily cross running water."
-#~ msgstr ""
-#~ "Ghosts are the souls of warriors that died in agony centuries ago without "
-#~ "leaving a corpse behind. Although their non-corporeal form allows them "
-#~ "great freedom of movement and protection from physical attacks, ghosts "
-#~ "cannot easily cross running water."
-
-#~ msgid ""
-#~ "Giant Scorpions are deadly creatures that like to hide while waiting for "
-#~ "their prey. They are merciless and always hungry, so it is wise not to "
-#~ "approach too close to these oversized arachnids."
-#~ msgstr ""
-#~ "Giant Scorpions are deadly creatures that like to hide while waiting for "
-#~ "their prey. They are merciless and always hungry, so it is wise not to "
-#~ "approach too close to these oversized arachnids."
-
-#~ msgid ""
-#~ "Goblins tend to try and make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Those who have somehow managed to survive the turmoil of "
-#~ "combat invariably equip themselves with a much larger spear than before, "
-#~ "enabling them to deal the first strike in melee."
-#~ msgstr ""
-#~ "Goblins tend to try to make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Those who have somehow managed to survive the turmoil of "
-#~ "combat invariably equip themselves with a much larger spear than before, "
-#~ "enabling them to deal the first strike in melee."
-
-#~ msgid ""
-#~ "The Goblin Knights are the elite of the Goblin Wolf Riders. They travel "
-#~ "with great speed, yet can inflict substantial damage in battle."
-#~ msgstr ""
-#~ "The Goblin Knights are the elite of the Goblin Wolf Riders. They travel "
-#~ "with great speed, yet can inflict substantial damage in battle."
-
-#~ msgid ""
-#~ "Some Goblins train their wolves to overcome their fear of fire. These "
-#~ "Goblin Pillagers cause havoc among their enemies by attacking with "
-#~ "torches and nets."
-#~ msgstr ""
-#~ "Some Goblins train their wolves to overcome their fear of fire. These "
-#~ "Goblin Pillagers cause havoc among their enemies by attacking with "
-#~ "torches and nets."
-
-#~ msgid ""
-#~ "Goblins tend to try and make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Though lacking in decent armor or weapons, these meagre "
-#~ "spearmen are well-equipped for a war of attrition. The best Goblin "
-#~ "Spearman can look forward to becoming Goblin Impalers."
-#~ msgstr ""
-#~ "Goblins tend to try to make up for their general idiocy, frailty, and "
-#~ "lack of sophisticated weaponry by attempting to overwhelm their foes by "
-#~ "sheer numbers. Though lacking in decent armour or weapons, these meagre "
-#~ "spearmen are well-equipped for a war of attrition. The best Goblin "
-#~ "Spearmen can look forward to becoming Goblin Impalers."
-
-#~ msgid ""
-#~ "Liches are magi that have committed completely to the path of the dark "
-#~ "arts. To gain control over the undead, Liches have forfeited their own "
-#~ "bodies, becoming undead themselves. This grants them the ability to drain "
-#~ "the life from their opponents with a single touch, and to cast powerful "
-#~ "cold spells."
-#~ msgstr ""
-#~ "Liches are magi that have committed completely to the path of the dark "
-#~ "arts. To gain control over the undead, Liches have forfeited their own "
-#~ "bodies, becoming undead themselves. This grants them the ability to drain "
-#~ "the life from their opponents with a single touch, and to cast powerful "
-#~ "cold spells."
-
-#~ msgid ""
-#~ "After years of experience, the most devout of white magi have access to "
-#~ "vast spiritual powers. By strict devotion to the path of the light, they "
-#~ "can call upon its aid to chase away the shadows of the night.\n"
-#~ "\n"
-#~ "Following a strict code of piety and honor, these men and women work "
-#~ "tirelessly to bring life and order to the troubled world in which they "
-#~ "live.\n"
-#~ "\n"
-#~ "Special Notes: the light cast by a mage of light is magical in nature, "
-#~ "and always has a high chance of hitting an opponent. This light does "
-#~ "tremendous damage to the undead, and even does some to living creatures. "
-#~ "Magi of Light are capable of healing units around them, and curing them "
-#~ "of poison. They also have the power of Illumination, which increases the "
-#~ "lighting level in the area adjacent to the mage."
-#~ msgstr ""
-#~ "After years of experience, the most devout of white magi have access to "
-#~ "vast spiritual powers. By strict devotion to the path of the light, they "
-#~ "can call upon its aid to chase away the shadows of the night.\n"
-#~ "\n"
-#~ "Following a strict code of piety and honour, these men and women work "
-#~ "tirelessly to bring life and order to the troubled world in which they "
-#~ "live.\n"
-#~ "\n"
-#~ "Special Notes: the light cast by a mage of light is magical in nature, "
-#~ "and always has a high chance of hitting an opponent. This light does "
-#~ "tremendous damage to the undead, and even does some to living creatures. "
-#~ "Magi of Light are capable of healing units around them, and curing them "
-#~ "of poison. They also have the power of Illumination, which increases the "
-#~ "lighting level in the area adjacent to the mage."
-
-#~ msgid ""
-#~ "The most devout and pious amongst the mermaids gain the striking power of "
-#~ "illumination, which prevents their surroundings from ever seeing true "
-#~ "night. Their power is a stalwart counter to the forces of darkness."
-#~ msgstr ""
-#~ "The most devout and pious amongst the mermaids gain the striking power of "
-#~ "illumination, which prevents their surroundings from ever seeing true "
-#~ "night. Their power is a stalwart counter to the forces of darkness."
-
-#~ msgid ""
-#~ "Young Mermaids are often initiated in the water magics of their people. "
-#~ "Despite their frailty, this makes them formidable opponents, as they can "
-#~ "call upon the very water about them to smite their enemies."
-#~ msgstr ""
-#~ "Young Mermaids are often initiated in the water magics of their people. "
-#~ "Despite their frailty, this makes them formidable opponents, as they can "
-#~ "call upon the very water about them to smite their enemies."
-
-#~ msgid ""
-#~ "The more learned among the mermaids often take a path of holy study. This "
-#~ "leaves them quite capable of ministering to the wounds of their comrades, "
-#~ "as well as being a potent defense against the unworldly."
-#~ msgstr ""
-#~ "The more learned among the mermaids often take a path of holy study. "
-#~ "This leaves them quite capable of ministering to the wounds of their "
-#~ "comrades, as well as being a potent defence against the unworldly."
-
-#~ msgid ""
-#~ "Necromancers are magi that have decided to follow the paths of the dark "
-#~ "arts. By tapping into the power of the undead, Necromancers can cast "
-#~ "spells that drain the lifeforce from their foes and add it to their own."
-#~ msgstr ""
-#~ "Necromancers are magi that have decided to follow the paths of the dark "
-#~ "arts. By tapping into the power of the undead, Necromancers can cast "
-#~ "spells that drain the lifeforce from their foes and add it to their own."
-
-#~ msgid ""
-#~ "Nightgaunts haunt the night, keeping their ugly faces behind masks in an "
-#~ "effort to hide their souls of pure evil. These despicable creatures are "
-#~ "able to hide at night, leaving no trace of their presence."
-#~ msgstr ""
-#~ "Nightgaunts haunt the night, keeping their ugly faces behind masks in an "
-#~ "effort to hide their souls of pure evil. These despicable creatures are "
-#~ "able to hide at night, leaving no trace of their presence."
-
-#~ msgid ""
-#~ "While not so strong in combat, Orcish Assassins are fast and can defend "
-#~ "themselves well over different kinds of terrain. These Assassins use "
-#~ "poisoned darts, and victims of this poison will continually take damage "
-#~ "until they can be cured in town or by a healer."
-#~ msgstr ""
-#~ "While not so strong in combat, Orcish Assassins are fast and can defend "
-#~ "themselves well over different kinds of terrain. These Assassins use "
-#~ "poisoned darts, and victims of this poison will continually take damage "
-#~ "until they can be cured in town or by a healer."
-
-#~ msgid ""
-#~ "Orcish Slayers are fast and nimble, competent in short- and long-ranged "
-#~ "combat, and use a poison attack. They make formidable opponents."
-#~ msgstr ""
-#~ "Orcish Slayers are fast and nimble, competent in short- and long-ranged "
-#~ "combat, and use a poison attack. They make formidable opponents."
-
-#~ msgid ""
-#~ "Revenants are undead creatures raised from once mighty warriors. While "
-#~ "the warriors' will and soul are all but lost, their fighting skills "
-#~ "certainly remain with the Revenant."
-#~ msgstr ""
-#~ "Revenants are undead creatures raised from once mighty warriors. While "
-#~ "the warriors' will and soul are all but lost, their fighting skills "
-#~ "certainly remain with the Revenant."
-
-#~ msgid ""
-#~ "The Sergeant is an officer in the ranks of the Royal Army. He is not "
-#~ "stronger than other fighters, but he has hopes of advancing to greatness. "
-#~ "As the leader of his unit, he must survive for the battle to be won."
-#~ msgstr ""
-#~ "The Sergeant is an officer in the ranks of the Royal Army. He is not "
-#~ "stronger than other fighters, but he has hopes of advancing to greatness. "
-#~ "As the leader of his unit, he must survive for the battle to be won."
-
-#~ msgid ""
-#~ "Souls blackened by evil, Shadows roam the night attacking unsuspecting "
-#~ "foes. These incorporeal fiends are able to hide at night, leaving no "
-#~ "trace of their presence."
-#~ msgstr ""
-#~ "Souls blackened by evil, Shadows roam the night attacking unsuspecting "
-#~ "foes. These incorporeal fiends are able to hide at night, leaving no "
-#~ "trace of their presence."
-
-#~ msgid ""
-#~ "The undead Skeleton Archers are the bodies of fallen archers, brought "
-#~ "back to battle. Like all undead, they are especially vulnerable to flames "
-#~ "and holy attacks, but resistant to edged weapons."
-#~ msgstr ""
-#~ "The undead Skeleton Archers are the bodies of fallen archers, brought "
-#~ "back to battle. Like all undead, they are especially vulnerable to flames "
-#~ "and holy attacks, but resistant to edged weapons."
-
-#~ msgid ""
-#~ "Spectres, the most powerful ghosts in the undead ranks, can use their "
-#~ "powers to summon a spectral sword that drains the life out of their foes "
-#~ "to strengthen themselves. They also have a terrible wail that freezes the "
-#~ "heart of the weak."
-#~ msgstr ""
-#~ "Spectres, the most powerful ghosts in the undead ranks, can use their "
-#~ "powers to summon a spectral sword that drains the life out of their foes "
-#~ "to strengthen themselves. They also have a terrible wail that freezes the "
-#~ "heart of the weak."
-
-#~ msgid ""
-#~ "Smaller and weaker than the orcs, goblins have learned to train large "
-#~ "wolves to serve as mounts, creating the awesome team of the Wolf Riders, "
-#~ "who serve as fast scouts for the goblinoid army. Raised in the orcs' dark "
-#~ "caverns, Wolf Riders can brave even the mountains, unlike most other "
-#~ "mounted units."
-#~ msgstr ""
-#~ "Smaller and weaker than the orcs, goblins have learned to train large "
-#~ "wolves to serve as mounts, creating the awesome team of the Wolf Riders, "
-#~ "who serve as fast scouts for the goblinoid army. Raised in the orcs' dark "
-#~ "caverns, Wolf Riders can brave even the mountains, unlike most other "
-#~ "mounted units."
-
-#~ msgid ""
-#~ "There are two types of combat in Battle for Wesnoth, short- and long-"
-#~ "ranged, but both of them take place between units in adjacent hexes. "
-#~ "Short-range combat usually involves weapons such as swords, axes or "
-#~ "fangs, while long-range combat usually involves weapons such as bows, "
-#~ "spears and fireballs. Combat is relatively straightforward; the attacker "
-#~ "and defender alternate attacks until each has used their allotted number "
-#~ "of attacks."
-#~ msgstr ""
-#~ "There are two types of combat in Battle for Wesnoth, short- and long-"
-#~ "ranged, but both of them take place between units in adjacent hexes. "
-#~ "Short-range combat usually involves weapons such as swords, axes or "
-#~ "fangs, while long-range combat usually involves weapons such as bows, "
-#~ "spears and fireballs. Combat is relatively straightforward; the attacker "
-#~ "and defender alternate attacks until each has used their allotted number "
-#~ "of attacks."
-
-#~ msgid ""
-#~ "Assassins are masters of the night. Like Rogues, they can surround and "
-#~ "backstab an opponent, doing double damage. They can also throw poison-"
-#~ "tipped knives at their enemies from long range."
-#~ msgstr ""
-#~ "Assassins are masters of the night. Like Rogues, they can surround and "
-#~ "backstab an opponent, doing double damage. They can also throw poison-"
-#~ "tippedknives at their enemies from long range."
-
-#~ msgid ""
-#~ "Armed with a heavy mace, Bandits are adept at robbing and killing at "
-#~ "night. Wearing brown cloaks and black hoods, they steal from the peasants "
-#~ "who live near them when not fighting against invaders."
-#~ msgstr ""
-#~ "Armed with a heavy mace, Bandits are adept at robbing and killing at "
-#~ "night. Wearing brown cloaks and black hoods, they steal from the peasants "
-#~ "who live near them when not fighting against invaders."
-
-#~ msgid ""
-#~ "Immersed from childhood in the ways of archery, the young Bowmen are the "
-#~ "most common ranged combatants in Wesnothian armies. They do not undergo "
-#~ "as rigorous a training as the spearman or heavy infantry, because their "
-#~ "battle tactics require more finesse than brute strength."
-#~ msgstr ""
-#~ "Immersed from childhood in the ways of archery, the young Bowmen are the "
-#~ "most common ranged combatants in Wesnothian armies. They do not undergo "
-#~ "as rigorous a training as the spearman or heavy infantry, because their "
-#~ "battle tactics require more finesse than brute strength."
-
-#~ msgid ""
-#~ "The guardians of the great dwarvish cities, they blast at their enemies "
-#~ "using fire from what are called dragonstaves. They are the chief "
-#~ "possessors of arcane Dwarvish technology."
-#~ msgstr ""
-#~ "The guardians of the great dwarvish cities, they blast at their enemies "
-#~ "using fire from what are called dragonstaves. They are the chief "
-#~ "possessors of arcane Dwarvish technology."
-
-#~ msgid ""
-#~ "Dwarvish Lords are kings under the mountains. Their skill with the battle "
-#~ "axe is unmatched, and they are able to hit even enemies that are far "
-#~ "away. Their fine armor is made of the strong alloys crafted by their kin."
-#~ msgstr ""
-#~ "Dwarvish Lords are kings under the mountains. Their skill with the battle "
-#~ "axe is unmatched, and they are able to hit even enemies that are far "
-#~ "away. Their fine armour is made of the strong alloys crafted by their kin."
-
-#~ msgid ""
-#~ "The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have "
-#~ "harnessed the secret powers of the Dwarven runes. They can send lightning "
-#~ "bolts at their enemies by striking the ground with their marvelously "
-#~ "crafted and much beloved hammers, which shimmer with magical energy."
-#~ msgstr ""
-#~ "The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have "
-#~ "harnessed the secret powers of the Dwarven runes. They can send lightning "
-#~ "bolts at their enemies by striking the ground with their marvellously "
-#~ "crafted and much beloved hammers, which shimmer with magical energy."
-
-#~ msgid ""
-#~ "Dwarvish Thunderers provide much needed ranged support to the mighty, yet "
-#~ "slow, close-range fighters of the Dwarvish armies. Their mysterious "
-#~ "weapons are slower, cruder and noisier than the elegant and swift elvish "
-#~ "bows, but their impact is unmatched."
-#~ msgstr ""
-#~ "Dwarvish Thunderers provide much needed ranged support to the mighty, yet "
-#~ "slow, close-range fighters of the Dwarvish armies. Their mysterious "
-#~ "weapons are slower, cruder and noisier than the elegant and swift elvish "
-#~ "bows, but their impact is unmatched."
-
-#~ msgid ""
-#~ "The famed Dwarvish Thunderguards wield mysterious and feared weapons "
-#~ "forged by the Dwarf weapon-masters, experts in arcane Dwarvish "
-#~ "technology. Although they are no faster than the more common Thunderers, "
-#~ "their attack is much more deadly."
-#~ msgstr ""
-#~ "The famed Dwarvish Thunderguards wield mysterious and feared weapons "
-#~ "forged by the Dwarf weapon-masters, experts in arcane Dwarvish "
-#~ "technology. Although they are no faster than the more common Thunderers, "
-#~ "their attack is much more deadly."
-
-#~ msgid ""
-#~ "Fencers are trained in the arts of swordplay. While their rapier is a "
-#~ "light weapon, they can use it quickly and with deadly skill. Wielding a "
-#~ "dagger in their other hand, they can also deftly parry all kinds of "
-#~ "attacks. Fencers are skirmishers, and so can move right past enemy units."
-#~ msgstr ""
-#~ "Fencers are trained in the arts of swordplay. While their rapier is a "
-#~ "light weapon, they can use it quickly and with deadly skill. Wielding a "
-#~ "dagger in their other hand, they can also deftly parry all kinds of "
-#~ "attacks. Fencers are skirmishers, and so can move right past enemy units."
-
-#~ msgid ""
-#~ "The scruffy-haired Footpads are used by bandit gangs to scout ahead for "
-#~ "places and people to rob."
-#~ msgstr ""
-#~ "The scruffy-haired Footpads are used by bandit gangs to scout ahead for "
-#~ "places and people to rob."
-
-#~ msgid ""
-#~ "The best of the soldiers are chosen to become Halberdiers. Their weapon, "
-#~ "though a little slower than the sword, can strike with deadly force, and "
-#~ "because of its great length, Halberdiers always strike first in combat, "
-#~ "even when defending. Halberdiers have great facility at dealing with "
-#~ "troops they can keep further than the end of their weapons, but find some "
-#~ "difficulty in very close combat."
-#~ msgstr ""
-#~ "The best of the soldiers are chosen to become Halberdiers. Their weapon, "
-#~ "though a little slower than the sword, can strike with deadly force, and "
-#~ "because of its great length, Halberdiers always strike first in combat, "
-#~ "even when defending. Halberdiers have great facility at dealing with "
-#~ "troops they can keep further than the end of their weapons, but find some "
-#~ "difficulty in very close combat."
-
-#~ msgid ""
-#~ "Heavy Infantrymen are cloaked in iron, making them resilient to attack. A "
-#~ "lack of speed is their only disadvantage."
-#~ msgstr ""
-#~ "Heavy Infantrymen are cloaked in iron, making them resilient to attack. A "
-#~ "lack of speed is their only disadvantage."
-
-#~ msgid ""
-#~ "Towering over the battlefield like iron giants, Iron Maulers are renowned "
-#~ "(and feared) for their incredible resilience and brutal hammer blows. "
-#~ "Were it not for their slow movement and rarity on the battlefield, these "
-#~ "mighty soldiers would control the continent."
-#~ msgstr ""
-#~ "Towering over the battlefield like iron giants, Iron Maulers are renowned "
-#~ "(and feared) for their incredible resilience and brutal hammer blows. "
-#~ "Were it not for their slow movement and rarity on the battlefield, these "
-#~ "mighty soldiers would control the continent."
-
-#~ msgid ""
-#~ "Javelineers have mastered the use of the pointy sticks they were given as "
-#~ "recruits. Dangerous in melee, they have also developed their skill at "
-#~ "throwing their javelins, making them potent in both demesnes of combat. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-#~ msgstr ""
-#~ "Javelineers have mastered the use of the pointy sticks they were given as "
-#~ "recruits. Dangerous in melee, they have also developed their skill at "
-#~ "throwing their javelins, making them potent in both demesnes of combat. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-
-#~ msgid ""
-#~ "Longbowmen carry the huge specialized bows that they have learned to "
-#~ "handle after years of combat. Their missiles can pierce even armor."
-#~ msgstr ""
-#~ "Longbowmen carry the huge specialized bows that they have learned to "
-#~ "handle after years of combat. Their missiles can pierce even armour."
-
-#~ msgid ""
-#~ "Master Bowmen have reached the highest levels of skill with the bow that "
-#~ "any human can hope to attain. Their power with this deadly weapon is "
-#~ "surpassed only by that of the Elves."
-#~ msgstr ""
-#~ "Master Bowmen have reached the highest levels of skill with the bow that "
-#~ "any human can hope to attain. Their power with this deadly weapon is "
-#~ "surpassed only by that of the Elves."
-
-#~ msgid ""
-#~ "Pikemen are more experienced soldiers who have changed their spears for "
-#~ "long pikes. Because of the length of their weapons, they always strike "
-#~ "first in combat, even when defending. They are especially deadly when "
-#~ "fighting cavalry, though they find some difficulty in fighting in "
-#~ "extremely close quarters."
-#~ msgstr ""
-#~ "Pikemen are more experienced soldiers who have changed their spears for "
-#~ "long pikes. Because of the length of their weapons, they always strike "
-#~ "first in combat, even when defending. They are especially deadly when "
-#~ "fighting cavalry, though they find some difficulty in fighting in "
-#~ "extremely close quarters."
-
-#~ msgid ""
-#~ "Rogues are masters of agility and can move right past an enemy, ignoring "
-#~ "any zones of control. Master thieves, they too have the backstab ability, "
-#~ "which allows them to do double damage if an ally of theirs is on the "
-#~ "opposite side of an enemy they are attacking."
-#~ msgstr ""
-#~ "Rogues are masters of agility and can move right past an enemy, ignoring "
-#~ "any zones of control. Master thieves, they too have the backstab ability, "
-#~ "which allows them to do double damage if an ally of theirs is on the "
-#~ "opposite side of an enemy they are attacking."
-
-#~ msgid ""
-#~ "Members of the Royal Guard are hand picked from the strongest and "
-#~ "sturdiest of the army. They are deployed only in critical situations and, "
-#~ "so far, have always succeeded in their assigned tasks."
-#~ msgstr ""
-#~ "Members of the Royal Guard are hand picked from the strongest and "
-#~ "sturdiest of the army. They are deployed only in critical situations and, "
-#~ "so far, have always succeeded in their assigned tasks."
-
-#~ msgid ""
-#~ "Shock Troopers are the elite of the Wesnothian military. Although they "
-#~ "move slowly, they are immensely powerful and therefore feared throughout "
-#~ "Wesnoth and even into the lands beyond."
-#~ msgstr ""
-#~ "Shock Troopers are the elite of the Wesnothian military. Although they "
-#~ "move slowly, they are immensely powerful and therefore feared throughout "
-#~ "Wesnoth and even into the lands beyond."
-
-#~ msgid ""
-#~ "Spearmen are the core of the human armies. These young soldiers are given "
-#~ "basic training and put in the front lines to do the bulk of the fighting. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-#~ msgstr ""
-#~ "Spearmen are the core of the human armies. These young soldiers are given "
-#~ "basic training and put in the front lines to do the bulk of the fighting. "
-#~ "Because of the length of their spears, they strike first in melee, even "
-#~ "when defending."
-
-#~ msgid ""
-#~ "Swordsmen are the core of the human armies. These young soldiers are "
-#~ "given basic training and put in the front lines to do the bulk of the "
-#~ "fighting."
-#~ msgstr ""
-#~ "Swordsmen are the core of the human armies. These young soldiers are "
-#~ "given basic training and put in the front lines to do the bulk of the "
-#~ "fighting."
-
-#~ msgid ""
-#~ "Thieves are deft of foot and elusive, making them difficult to hit. "
-#~ "Skilled at back-stabbing, Thieves do double damage if an ally of theirs "
-#~ "is on the opposite side of an enemy they are attacking. Being of chaotic "
-#~ "disposition, Thieves fight better at night than day."
-#~ msgstr ""
-#~ "Thieves are deft of foot and elusive, making them difficult to hit. "
-#~ "Skilled at back-stabbing, Thieves do double damage if an ally of theirs "
-#~ "is on the opposite side of an enemy they are attacking. Being of chaotic "
-#~ "disposition, Thieves fight better at night than during the day."
-
-#~ msgid ""
-#~ "Upon the successful termination of their apprenticeship, a mage is "
-#~ "stripped of the blue robes of an apprentice, and given the red robes of a "
-#~ "master. The significance of this change is often lost on the peasantry, "
-#~ "who mistakenly title Master Magi as "
-#~ msgstr ""
-#~ "Upon the successful termination of their apprenticeship, a mage is "
-#~ "stripped of the blue robes of an apprentice, and given the red robes of a "
-#~ "master. The significance of this change is often lost on the peasantry, "
-#~ "who mistakenly title Master Magi as "
-
-#~ msgid ""
-#~ "Terrible and awe-inspiring, the most ancient of woses grow to a "
-#~ "tremendous size. They are a thing rarely seen outside of legend, wherein "
-#~ "they are said to kick aside their enemies like sticks and feathers, and "
-#~ "to possess an unearthly strength, crushing the greatest of boulders into "
-#~ "powder, as though all the strength of a tree to grow and split through "
-#~ "stone over the course of years was brought to bear in a mere moment. "
-#~ "These same legends speak of their tireless stewardship of the forests of "
-#~ "the world, the desecration of which is often the only thing which could "
-#~ "incur the wrath of these otherwise kind and curious beings."
-#~ msgstr ""
-#~ "Terrible and awe-inspiring, the most ancient of woses grow to a "
-#~ "tremendous size. They are a thing rarely seen outside of legend, wherein "
-#~ "they are said to kick aside their enemies like sticks and feathers, and "
-#~ "to possess an unearthly strength, crushing the greatest of boulders into "
-#~ "powder, as though all the strength of a tree to grow and split through "
-#~ "stone over the course of years was brought to bear in a mere moment. "
-#~ "These same legends speak of their tireless stewardship of the forests of "
-#~ "the world, the desecration of which is often the only thing which could "
-#~ "incur the wrath of these otherwise kind and curious beings."
-
-#~ msgid ""
-#~ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
-#~ "enemies."
-#~ msgstr ""
-#~ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
-#~ "enemies."
-
-#~ msgid ""
-#~ "Elder Woses have grown great and tall. Towering over most enemies, they "
-#~ "can deliver crushing blows, while resisting the enemy's counterattacks. "
-#~ "Watching one unexpectedly come stalking towards you out of a forest is a "
-#~ "terrifying sight. They are still very slow and stiff, being nearly immune "
-#~ "to arrows but still quite flammable. Drawing energy from nature around "
-#~ "them, Elder Woses can quickly heal themselves in the face of tremendous "
-#~ "injuries."
-#~ msgstr ""
-#~ "Elder Woses have grown great and tall. Towering over most enemies, they "
-#~ "can deliver crushing blows, while resisting the enemy's counterattacks. "
-#~ "Watching one unexpectedly come stalking towards you out of a forest is a "
-#~ "terrifying sight. They are still very slow and stiff, being nearly immune "
-#~ "to arrows but still quite flammable. Drawing energy from nature around "
-#~ "them, Elder Woses can quickly heal themselves in the face of tremendous "
-#~ "injuries."
-
-#~ msgid ""
-#~ "The most powerful mounted warriors of any race, Grand Knights have "
-#~ "reached the acme of skill with sword and lance."
-#~ msgstr ""
-#~ "The most powerful mounted warriors of any race, Grand Knights have "
-#~ "reached the acme of skill with sword and lance."
-
-#~ msgid ""
-#~ "Great Mages are awesome and fearsome enemies, exceeding even the Arch "
-#~ "Mages in power."
-#~ msgstr ""
-#~ "Great Mages are awesome and fearsome enemies, exceeding even the Arch "
-#~ "Mages in power."
-
-#~ msgid ""
-#~ "Great Trolls are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-#~ msgstr ""
-#~ "Great Trolls are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-
-#~ msgid ""
-#~ "Trained from childhood to ride and to follow a strict code of honor, "
-#~ "Horsemen are both fast and powerful attackers. Charging at their enemies, "
-#~ "they do double damage, but also receive double damage when struck. Rebels "
-#~ "against Asheviere's tyranny often use Horsemen against her."
-#~ msgstr ""
-#~ "Trained from childhood to ride and to follow a strict code of honour, "
-#~ "Horsemen are both fast and powerful attackers. Charging at their enemies, "
-#~ "they do double damage, but also receive double damage when struck. Rebels "
-#~ "against Asheviere's tyranny often use Horsemen against her."
-
-#~ msgid ""
-#~ "Knights are skilled in the use of both lance and sword. With the lance, "
-#~ "they charge at enemies, inflicting and receiving double damage."
-#~ msgstr ""
-#~ "Knights are skilled in the use of both lance and sword. With the lance, "
-#~ "they charge at enemies, inflicting and receiving double damage."
-
-#~ msgid ""
-#~ "Lancers are some of the bravest and most feared riders in all of Wesnoth. "
-#~ "They wear very little armor, and thus ride swiftly and are ideal for "
-#~ "offensive use. While their charges inflict large amounts of damage, they "
-#~ "also expose the Lancers to great risk."
-#~ msgstr ""
-#~ "Lancers are some of the bravest and most feared riders in all of Wesnoth. "
-#~ "They wear very little armour, and thus ride swiftly and are ideal for "
-#~ "offensive use. While their charges inflict large amounts of damage, they "
-#~ "also expose the Lancers to great risk."
-
-#~ msgid ""
-#~ "Mages are both weak and powerful. Moving slowly, and with poor defensive "
-#~ "skills, Mages attack with magical missiles that always have a high chance "
-#~ "of hitting their target. For this reason, Mages are an excellent choice "
-#~ "for flushing out enemies hiding in difficult terrain."
-#~ msgstr ""
-#~ "Mages are both weak and powerful. Moving slowly, and with poor defensive "
-#~ "skills, Mages attack with magical missiles that always have a high chance "
-#~ "of hitting their target. For this reason, Mages are an excellent choice "
-#~ "for flushing out enemies hiding in difficult terrain."
-
-#~ msgid ""
-#~ "Mages of Light are awesome allies of all lawful combatants, and fearsome "
-#~ "foes to the forces of chaos. These Mages' powers of illumination are so "
-#~ "great that the hexes they occupy and all adjacent hexes never experience "
-#~ "night. As a result, when a unit is adjacent to a Mage of Light, it will "
-#~ "fight as if it were day when it is dusk, and as if it were dusk when it "
-#~ "is night. Like the White Mages, the Mages of Light also cure adjacent "
-#~ "friendly units."
-#~ msgstr ""
-#~ "Mages of Light are awesome allies of all lawful combatants, and fearsome "
-#~ "foes of the forces of chaos. These Mages' powers of illumination are so "
-#~ "great that the hexes they occupy and all adjacent hexes never experience "
-#~ "night. As a result, when a unit is adjacent to a Mage of Light, it will "
-#~ "fight as if it were day when it is dusk, and as if it were dusk when it "
-#~ "is night. Like the White Mages, the Mages of Light also cure adjacent "
-#~ "friendly units."
-
-#~ msgid ""
-#~ "Leaders of the plains, the Mounted Commanders are skilled with the use of "
-#~ "the sword and the morning star. Riding horses, they are able to move "
-#~ "around the battlefield with great speed, and can provide much needed "
-#~ "assistance to different fronts."
-#~ msgstr ""
-#~ "Leaders of the plains, the Mounted Commanders are skilled with the use of "
-#~ "the sword and the morning star. Riding horses, they are able to move "
-#~ "around the battlefield with great speed, and can provide much needed "
-#~ "assistance to different fronts."
-
-#~ msgid ""
-#~ "Knights of the highest virtue, Paladins have all the skills of the "
-#~ "Knight, and can also heal adjacent friendly units."
-#~ msgstr ""
-#~ "Knights of the highest virtue, Paladins have all the skills of the "
-#~ "Knight, and can also heal adjacent friendly units."
-
-#~ msgid ""
-#~ "Red Mages attack with powerful magic fireballs that are guaranteed a good "
-#~ "chance of hitting. Deft of foot, and skilled fighters both day and night, "
-#~ "Red Mages are therefore valuable in almost all situations."
-#~ msgstr ""
-#~ "Red Mages attack with powerful magic fireballs that are guaranteed a good "
-#~ "chance of hitting. Deft of foot, and skilled fighters both day and night, "
-#~ "Red Mages are therefore valuable in almost all situations."
-
-#~ msgid ""
-#~ "Silver Mages are the most deft of foot and elusive of all mages. They can "
-#~ "teleport from any friendly village to another, translating themselves in "
-#~ "an instant. They are also highly resistant to most forms of magical "
-#~ "attack."
-#~ msgstr ""
-#~ "Silver Mages are the most deft of foot and elusive of all mages. They can "
-#~ "teleport from any friendly village to another, translating themselves in "
-#~ "an instant. They are also highly resistant to most forms of magical "
-#~ "attack."
-
-#~ msgid ""
-#~ "Trolls, grown to adulthood, are possessed of a fearsome strength. Their "
-#~ "stone-like bodies have grown to a size much taller than a man, and their "
-#~ "terrifying ability to recover from wounds make them a formidable foe even "
-#~ "far from the mountainous ground they prefer to fight in. An adult troll "
-#~ "is smarter, faster, stronger, and though one would dare not say it to "
-#~ "their face, uglier than any of their children. They wield heavy clubs "
-#~ "with brutal proficiency, and form a bulwark of strength in any battle "
-#~ "they participate in - the only weakness they have, if such can be said, "
-#~ "is their inability to fight at a distance.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Trolls fight well on rough, rocky terrain, especially at night. They are "
-#~ "vulnerable to archers, especially in open terrain, and should always have "
-#~ "a healthy fear of spellcasters in all terrain. They are quite powerful "
-#~ "against brittle foes, like skeletons, and quite weak against well armored "
-#~ "or naturally resilient enemies, such as their woodland counterpart, the "
-#~ "wose. Their regeneration allows them to cure poison and heal wounds "
-#~ "without the aid of a nearby village. Their relatively slow speed is a "
-#~ "liability, as is their weakness during daylight hours."
-#~ msgstr ""
-#~ "Trolls, grown to adulthood, are possessed of a fearsome strength. Their "
-#~ "stone-like bodies have grown to a size much taller than a man, and their "
-#~ "terrifying ability to recover from wounds make them a formidable foe even "
-#~ "far from the mountainous ground they prefer to fight in. An adult troll "
-#~ "is smarter, faster, stronger, and though one would dare not say it to "
-#~ "their face, uglier than any of their children. They wield heavy clubs "
-#~ "with brutal proficiency, and form a bulwark of strength in any battle "
-#~ "they participate in - the only weakness they have, if such can be said, "
-#~ "is their inability to fight at a distance.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Trolls fight well on rough, rocky terrain, especially at night. They are "
-#~ "vulnerable to archers, especially in open terrain, and should always have "
-#~ "a healthy fear of spellcasters in all terrain. They are quite powerful "
-#~ "against brittle foes, like skeletons, and quite weak against well "
-#~ "armoured or naturally resilient enemies, such as their woodland "
-#~ "counterpart, the wose. Their regeneration allows them to cure poison and "
-#~ "heal wounds without the aid of a nearby village. Their relatively slow "
-#~ "speed is a liability, as is their weakness during daylight hours."
-
-#~ msgid ""
-#~ "Troll heroes are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-#~ msgstr ""
-#~ "Troll heroes are strong and brutal humanoid monsters with the amazing "
-#~ "ability to regenerate themselves, so that they recover from wounds on "
-#~ "their own, even during battle."
-
-#~ msgid ""
-#~ "Given the monstrous strength of their race, trolls can turn rather "
-#~ "mundane implements into weapons of deadly force. Some trolls piece "
-#~ "together crude slings, little different from what a child would use, save "
-#~ "for the fact that they hurl boulders instead of pebbles. Though not "
-#~ "especially accurate, a rock thrown by one of these monsters can cripple a "
-#~ "man if it hits him. Despite being burdened by their heavy ammunition, and "
-#~ "lacking in any sort of melee weaponry, a troll rocklobber is still "
-#~ "bigger, stronger, and perhaps even uglier than the whelp it once was, and "
-#~ "a troll's fist serves as well as a man's hammer in combat. Furthermore, "
-#~ "their ability to strike back at an enemy archer makes fighting them a "
-#~ "dicey proposition at any range, unless one can attack under heavy cover "
-#~ "of terrain.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Rocklobbers fight well on rough, rocky terrain, especially at "
-#~ "night. Unlike most others of their race, a Troll Rocklobber will make "
-#~ "many archers think twice about attacking, and is quite dangerous for an "
-#~ "enemy spellcaster to attack. They are quite powerful against brittle "
-#~ "foes, like skeletons, and quite weak against well armored or naturally "
-#~ "resilient enemies, such as their woodland counterpart, the wose. Their "
-#~ "regeneration allows them to cure poison and heal wounds without the aid "
-#~ "of a nearby village. Their relatively slow speed is a liability, as is "
-#~ "their weakness during daylight hours. The greatest danger to a Troll "
-#~ "Rocklobber is a powerful melee unit attacking them in open terrain during "
-#~ "the day, when they are weakest."
-#~ msgstr ""
-#~ "Given the monstrous strength of their race, trolls can turn rather "
-#~ "mundane implements into weapons of deadly force. Some trolls piece "
-#~ "together crude slings, little different from what a child would use, save "
-#~ "for the fact that they hurl boulders instead of pebbles. Though not "
-#~ "especially accurate, a rock thrown by one of these monsters can cripple a "
-#~ "man if it hits him. Despite being burdened by their heavy ammunition, and "
-#~ "lacking in any sort of melee weaponry, a troll rocklobber is still "
-#~ "bigger, stronger, and perhaps even uglier than the whelp it once was, and "
-#~ "a troll's fist serves as well as a man's hammer in combat. Furthermore, "
-#~ "their ability to strike back at an enemy archer makes fighting them a "
-#~ "dicey proposition at any range, unless one can attack under heavy cover "
-#~ "of terrain.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Rocklobbers fight well on rough, rocky terrain, especially at "
-#~ "night. Unlike most others of their race, a Troll Rocklobber will make "
-#~ "many archers think twice about attacking, and is quite dangerous for an "
-#~ "enemy spellcaster to attack. They are quite powerful against brittle "
-#~ "foes, like skeletons, and quite weak against well armoured or naturally "
-#~ "resilient enemies, such as their woodland counterpart, the wose. Their "
-#~ "regeneration allows them to cure poison and heal wounds without the aid "
-#~ "of a nearby village. Their relatively slow speed is a liability, as is "
-#~ "their weakness during daylight hours. The greatest danger to a Troll "
-#~ "Rocklobber is a powerful melee unit attacking them in open terrain during "
-#~ "the day, when they are weakest."
-
-#~ msgid ""
-#~ "A terrifying, monstrous bastion of strength, a Troll Warrior brings to "
-#~ "fore all the tales that have been told of their race's terrifying power. "
-#~ "Wielding massive hammers that could knock a house off its foundation, and "
-#~ "able to absorb a seemingly endless rash of punishment, Troll Warriors are "
-#~ "capable of singlehandedly changing the strategies of an enemy commander "
-#~ "they face. A troll warrior is not something brought down by one man, but "
-#~ "by a whole group of them, fighting desperately against this hideous "
-#~ "strength borne before them. That which causes the most terror about a "
-#~ "troll warrior, is not their appearance, or their power, but the fact that "
-#~ "one brought even within an inch of its life will shortly return to its "
-#~ "full strength if it is not truly sent to death.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Warriors fight well on rough, rocky terrain, especially at night. "
-#~ "Though vulnerable to archers and spellcasters, especially in open "
-#~ "terrain, the raw power of a Troll Warrior makes it a foe that generally "
-#~ "must be brought down by several enemies. There are few enemies which can "
-#~ "engage them in one-on-one combat without a great danger of being killed "
-#~ "on the same turn. Their regeneration allows them to cure poison, and heal "
-#~ "wounds without the aid of a nearby village. Their relative weakness "
-#~ "during daylight hours is a liability, though a Troll Warrior is still "
-#~ "very powerful during the day."
-#~ msgstr ""
-#~ "A terrifying, monstrous bastion of strength, a Troll Warrior brings to "
-#~ "fore all the tales that have been told of their race's terrifying power. "
-#~ "Wielding massive hammers that could knock a house off its foundation, and "
-#~ "able to absorb a seemingly endless rash of punishment, Troll Warriors are "
-#~ "capable of singlehandedly changing the strategies of an enemy commander "
-#~ "they face. A troll warrior is not something brought down by one man, but "
-#~ "by a whole group of them, fighting desperately against this hideous "
-#~ "strength borne before them. That which causes the most terror about a "
-#~ "troll warrior, is not their appearance, or their power, but the fact that "
-#~ "one brought even within an inch of its life will shortly return to its "
-#~ "full strength if it is not truly sent to death.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Warriors fight well on rough, rocky terrain, especially at night. "
-#~ "Though vulnerable to archers and spellcasters, especially in open "
-#~ "terrain, the raw power of a Troll Warrior makes it a foe that generally "
-#~ "must be brought down by several enemies. There are few enemies which can "
-#~ "engage them in one-on-one combat without a great danger of being killed "
-#~ "on the same turn. Their regeneration allows them to cure poison, and heal "
-#~ "wounds without the aid of a nearby village. Their relative weakness "
-#~ "during daylight hours is a liability, though a Troll Warrior is still "
-#~ "very powerful during the day."
-
-#~ msgid ""
-#~ "The word 'whelp,' applied even to fearsome animals like wolves and lions, "
-#~ "brings to mind images of frail, helpless, and even 'cute' creatures, so "
-#~ "young they can hardly stand on their own feet. Given the nature of "
-#~ "Trolls, however, a Troll 'whelp' already possesses the terrifying "
-#~ "strength native to their race. Troll whelps stumble about with bodies "
-#~ "bigger than grown men, and with strength to match. Their uncanny "
-#~ "regeneration, and stone-like skin, make them monstrous opponents, "
-#~ "especially on their favored ground in the mountains and hills from whence "
-#~ "they came. The only reassurance one has in fighting a troll whelp is "
-#~ "their slow speed, and the fact that they have not grown to their full "
-#~ "strength... yet.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Whelps fight well on rough, rocky terrain, especially at night. "
-#~ "They are vulnerable to archers, especially in open terrain, and should "
-#~ "always have a healthy fear of spellcasters in all terrain. They are quite "
-#~ "powerful against brittle foes, like skeletons, and quite weak against "
-#~ "well armored or naturally resilient enemies, such as their woodland "
-#~ "counterpart, the wose. Their regeneration allows them to cure poison and "
-#~ "heal wounds without the aid of a nearby village. Their relatively slow "
-#~ "speed is a liability, as is their weakness during daylight hours."
-#~ msgstr ""
-#~ "The word 'whelp,' applied even to fearsome animals like wolves and lions, "
-#~ "brings to mind images of frail, helpless, and even 'cute' creatures, so "
-#~ "young they can hardly stand on their own feet. Given the nature of "
-#~ "Trolls, however, a Troll 'whelp' already possesses the terrifying "
-#~ "strength native to their race. Troll whelps stumble about with bodies "
-#~ "bigger than grown men, and with strength to match. Their uncanny "
-#~ "regeneration, and stone-like skin, make them monstrous opponents, "
-#~ "especially on their favoured ground in the mountains and hills from "
-#~ "whence they came. The only reassurance one has in fighting a troll whelp "
-#~ "is their slow speed, and the fact that they have not grown to their full "
-#~ "strength... yet.\n"
-#~ "\n"
-#~ "Usage:\n"
-#~ "Troll Whelps fight well on rough, rocky terrain, especially at night. "
-#~ "They are vulnerable to archers, especially in open terrain, and should "
-#~ "always have a healthy fear of spellcasters in all terrain. They are quite "
-#~ "powerful against brittle foes, like skeletons, and quite weak against "
-#~ "well armoured or naturally resilient enemies, such as their woodland "
-#~ "counterpart, the wose. Their regeneration allows them to cure poison and "
-#~ "heal wounds without the aid of a nearby village. Their relatively slow "
-#~ "speed is a liability, as is their weakness during daylight hours."
-
-#~ msgid ""
-#~ "White Mages are weak in combat, but expert in the ways of healing. Units "
-#~ "placed adjacent to a White Mage will heal as though they were resting in "
-#~ "a village. White Mages are potent in battle against the undead, which "
-#~ "suffer high damage from their light beam."
-#~ msgstr ""
-#~ "White Mages are weak in combat, but expert in the ways of healing. Units "
-#~ "placed adjacent to a White Mage will heal as though they were resting in "
-#~ "a village. White Mages are potent in battle against the undead, which "
-#~ "suffer high damage from their light beam."
-
-#~ msgid ""
-#~ "Woses are treelike creatures of legend. They rose from the forest, and "
-#~ "when in a forest they are indistinguishable from ordinary trees. Their "
-#~ "form is very slow and stiff, so they cannot avoid attacks very well. "
-#~ "Their tough bark is highly resistant to cold, crushing attacks, and "
-#~ "arrows, although blades have no trouble cutting through it, and they are "
-#~ "very flammable. By drawing nutrients from the ground and energy from the "
-#~ "sun, Woses can regrow missing limbs after a fight."
-#~ msgstr ""
-#~ "Woses are treelike creatures of legend. They rose from the forest, and "
-#~ "when in a forest they are indistinguishable from ordinary trees. Their "
-#~ "form is very slow and stiff, so they cannot avoid attacks very well. "
-#~ "Their tough bark is highly resistant to cold, crushing attacks, and "
-#~ "arrows, although blades have no trouble cutting through it, and they are "
-#~ "very flammable. By drawing nutrients from the ground and energy from the "
-#~ "sun, Woses can regrow missing limbs after a fight."
-
-#~ msgid ""
-#~ "A noble at birth, the Princess has learnt swordplay with the greatest "
-#~ "generals, and battle tactics with the greatest sages, making her both a "
-#~ "great combatant and leader. The units of lower level around the Princess "
-#~ "will fight better due to her presence. The Princess is a skilled "
-#~ "skirmisher, and ignores enemy zones of control."
-#~ msgstr ""
-#~ "A noble at birth, the Princess has learnt swordplay with the greatest "
-#~ "generals, and battle tactics with the greatest sages, making her both a "
-#~ "great combatant and leader. The units of lower level around the Princess "
-#~ "will fight better due to her presence. The Princess is a skilled "
-#~ "skirmisher, and ignores enemy zones of control."




reply via email to

[Prev in Thread] Current Thread [Next in Thread]