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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Capture...
From: |
Joseph Simmons |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/scenarios/Eastern_Invasion Capture... |
Date: |
Thu, 04 Aug 2005 11:32:34 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Joseph Simmons <address@hidden> 05/08/04 15:32:34
Modified files:
data/scenarios/Eastern_Invasion: Captured.cfg Crossing.cfg
Evacuation.cfg Lake_Vrug.cfg
Ogre_Training.cfg
The_Drowned_Plains.cfg
The_Duel.cfg Throne_Room.cfg
Tribal_Warfare.cfg
Undead_Crossing.cfg
Weldyn_Attack.cfg
Log message:
Continuing the plot changes for all scenarios
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg.diff?tr1=1.41&tr2=1.42&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.41
wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.42
--- wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg:1.41 Fri Jul 29
14:34:01 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Captured.cfg Thu Aug 4
15:32:33 2005
@@ -302,7 +302,7 @@
[/unhide_unit]
[message]
description=Dacyn
- message= _ "So, Gweddry, you escaped too? Good. I think they
have the rest of our troops captive, we should be able to rescue them."
+ message= _ "So, Gweddry, you escaped too? Good. I think they
have the rest of our troops captive, along with the peasants following us. We
should be able to rescue them."
[/message]
[message]
description=Gweddry
@@ -407,11 +407,10 @@
#THE START EVENT ENDS HERE#
###########################
- ##################################
- #eternal holy water is always fun#
- ##################################
+ #eternal holy water!
[item]
- x,y=34,23
+ x=12
+ y=2
image=misc/item-holywater.png
[/item]
@@ -419,18 +418,20 @@
name=moveto
[filter]
side=1
- x,y=34,23
+ x=12
+ y=2
[/filter]
[object]
- id=holywater
- name= _ "Holy Water"
+ id=holyamulet
+ name= _ "Holy Amulet"
image=misc/item-holywater.png
duration=forever
- description= _ "This water will make all of your weapons holy
for your whole life!"
+ description= _ "Wearing this amulet will cause every blow you
deal to be holy!"
cannot_use_message= _ "I am not suited to using this item! Let
another take it."
[then]
[removeitem]
- x,y=34,23
+ x=12
+ y=2
[/removeitem]
[/then]
[effect]
@@ -446,6 +447,7 @@
[/object]
[/event]
+ #they start recruiting to chase you at turn 20
[event]
name=turn 20
[recruit]
@@ -454,9 +456,7 @@
[/recruit]
[/event]
- #########
- #victory#
- #########
+ #victory
#when you exit the caves, you win
[event]
name=moveto
@@ -467,7 +467,7 @@
[/filter]
[message]
description=Gweddry
- message= _ "Good! We have escaped these accursed caves! Let's
get out of these mountains as quickly as possible!"
+ message= _ "Good! We have escaped these accursed caves!"
[/message]
[endlevel]
result=victory
Index: wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg:1.17
wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg:1.18
--- wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg:1.17 Mon Jul 18
20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Crossing.cfg Thu Aug 4
15:32:33 2005
@@ -108,43 +108,35 @@
[/recall]
[message]
description=Gweddry
- id=msg_cmpgn_ei_09_01
message= _ "We have come to a great river. What should we do?
Should we attempt to cross it?"
[/message]
[message]
description=Dacyn
- id=msg_cmpgn_ei_09_02
message= _ "We must cross this river. The undead are chasing
us, and their hordes are much too great for us to defeat. Reinforcements for
the undead will arrive soon. We must be across the river before that happens."
[/message]
[message]
description=Owaec
- id=msg_cmpgn_ei_09_03
- message= _ "Across this river lies the Northland. If we can get
there, we may be able to get some ogres to help us."
+ message= _ "Across this river lies the Northland. If we can get
there, we may be able to get some ogres to help us - but the orcs will
definitely attack us before that happens."
[/message]
[message]
description=Grug
- id=msg_cmpgn_ei_09_04
message= _ "Grug say we no help you! We finish must battle orc
with!"
[/message]
[message]
description=Draka-Kura
- id=msg_cmpgn_ei_09_05
message= _ "And in Wesnothish that means?..."
[/message]
[message]
description=Grug
- id=msg_cmpgn_ei_09_06
message= _ "Orc foolish! Die you now!"
[/message]
[message]
description=Gweddry
- id=msg_cmpgn_ei_09_07
- message= _ "I think the ogres are trying to kill the orcs."
+ message= _ "I think the ogres are trying to kill the orcs. That
may prove useful."
[/message]
[message]
description=Dacyn
- id=msg_cmpgn_ei_09_08
- message= _ "If we show ourselves as enemies of the orcs, they
may help us. But I think we should cross the river before trying to convince
these ogres to help."
+ message= _ "If we show ourselves as enemies of the orcs, they
may aid us. But I think we should cross the river before trying to convince
these ogres to help."
[/message]
[/event]
@@ -194,7 +186,6 @@
[/unit]
[message]
description=Dacyn
- id=msg_cmpgn_ei_09_09
message= _ "The undead reinforcements have arrived! We must
cross the river immediately!"
[/message]
#ifdef EASY
@@ -232,12 +223,10 @@
[then]
[message]
description=Dacyn
- id=msg_cmpgn_ei_09_10
message= _ "Good! We have crossed. Now let's see if we can get
the Ogres to join us. They have been convinced to work for the Crown in the
past; maybe it can be done again."
[/message]
[message]
description=Grug
- id=msg_cmpgn_ei_09_11
message= _ "Grug say join you maybe he."
[/message]
[endlevel]
@@ -248,7 +237,6 @@
[else]
[message]
speaker=unit
- id=msg_cmpgn_ei_09_12
message= _ "Hurry up. We need to get across before these undead
slaughter us!"
[/message]
[set_variable]
Index: wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.31
wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.32
--- wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg:1.31 Mon Jul 18
20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Evacuation.cfg Thu Aug 4
15:32:33 2005
@@ -272,7 +272,7 @@
[/option]
[/message]
[/event]
-
+
[event]
name=time over
[message]
Index: wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:1.20
wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:1.21
--- wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:1.20 Mon Jul 18
20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Lake_Vrug.cfg Thu Aug 4
15:32:33 2005
@@ -5,13 +5,12 @@
map_data="{maps/Eastern_Invasion/Lake_Vrug}"
turns=18
- {MORNING}
- {AFTERNOON}
- {DUSK}
- {FIRST_WATCH}
- {SECOND_WATCH}
- {DAWN}
-
+ {MORNING}
+ {AFTERNOON}
+ {DUSK}
+ {FIRST_WATCH}
+ {SECOND_WATCH}
+ {DAWN}
next_scenario=Captured
@@ -106,23 +105,19 @@
[/recall]
[message]
description=Dacyn
- id=msg_cmpgn_ei_13_01
- message= _ "The trail stops soon. Look at this- mountains block
our path."
+ message= _ "The trail stops soon. Look at this- mountains block
our path. But, if I remember correctly, there is a lake around here, with a
bridge across it."
[/message]
[message]
description=Owaec
- id=msg_cmpgn_ei_13_02
- message= _ "None of our troops can cross this harsh terrain. We
must turn back! I told you from the beginning we should never have ventured
north of the river!"
+ message= _ "So?! If the path leads nowhere, what is the point
of crossing the bridge?"
[/message]
[message]
description=Dacyn
- id=msg_cmpgn_ei_13_03
- message= _ "No! If I remember correctly, there is a lake around
here, with a bridge across it. We can get through the mountains that way. And
remember, if we had stayed south of the river, the undead would have killed us
by now and raised our corpses to fight against the king. We do not have much of
a choice, we have to stay north of the river where we cannot be detected by the
undead, and so we may be able to get around them and attack them where there
are fewer enemies."
+ message= _ "The path does lead somewhere! There is a valley
near here, past the northern mountains, where we may be able to live. It is far
enough away from the Undead that they will never find us."
[/message]
[message]
description=Gweddry
- id=msg_cmpgn_ei_13_04
- message= _ "I think Dacyn is right. If we had stayed behind, we
would have been defeated easily. Onward!"
+ message= _ "Very well, we will go on, and find this valley. We
don't really have any other choice. Onward!"
[/message]
[/event]
@@ -144,23 +139,25 @@
[/filter]
[message]
description=Gweddry
- id=msg_cmpgn_ei_13_05
message= _ "Good! We have made it to the end of the road. We
can now get out of these mountains."
[/message]
+ [message]
+ description=Dacyn
+ message= _ "The valley should be just ahead of here. We will
find it soon enough!"
+ [/message]
{TROLL}
{TROLL}
{TROLL}
{TROLL}
{TROLL}
{TROLL}
- [delay]
- time=100
- [/delay]
[message]
- description=Dacyn
- id=msg_cmpgn_ei_13_06
+ description=Gweddry
message= _ "This doesn't look good..."
[/message]
+ [delay]
+ time=100
+ [/delay]
[endlevel]
result=victory
bonus=yes
Index: wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg:1.16
wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg:1.17
--- wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg:1.16 Mon Jul
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Ogre_Training.cfg Thu Aug 4
15:32:33 2005
@@ -100,17 +100,14 @@
#endif
[message]
description=Gweddry
- id=msg_cmpgn_ei_11_01
message= _ "Look, we have found a pack of Ogres. We should try
to capture some to train."
[/message]
[message]
description=Dacyn
- id=msg_cmpgn_ei_11_02
message= _ "Alright. We need to keep at least two of these
Ogres on the grass where they can't escape until our troops get here to capture
them. Then they will have to lead us to their tribe."
[/message]
[message]
description=Owaec
- id=msg_cmpgn_ei_11_03
message= _ "We should try to surround them. Gweddry, you stay
where you are. Dacyn, you go north-east. I'll go north-west."
[/message]
[teleport]
@@ -144,7 +141,6 @@
[/filter]
[message]
description=Gweddry
- id=msg_cmpgn_ei_11_04
message= _ "We have let one escape. Let's hope they all don't!"
[/message]
[kill]
@@ -170,7 +166,6 @@
[then]
[message]
description=Dacyn
- id=msg_cmpgn_ei_11_05
message= _ "Our troops have caught up! Now, we
will be able to recruit Ogres, since these will be able to convince their tribe
to join us."
[/message]
[allow_recruit]
@@ -180,7 +175,6 @@
[else]
[message]
description=Gweddry
- id=msg_cmpgn_ei_11_06
message= _ "We didn't capture enough of the
ogres here. We will have to go on without them."
[/message]
[/else]
Index: wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:1.25
wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:1.26
--- wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:1.25 Mon Jul
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg Thu Aug
4 15:32:33 2005
@@ -245,8 +245,20 @@
description=Engineer
[/recall]
[message]
+ description=Gweddry
+ message= _ "Dacyn, so, what are we doing back in Wesnoth? I
thought you said we had to escape from the Undead!"
+ [/message]
+ [message]
+ description=Dacyn
+ message= _ "Well, yes... but the orcs were stronger than I
thought. We can't go north, to the east is where the undead came from, and to
the west is the sea - which we could go on, but we have no boats. We don't have
any escape routes. So, we might as well try to save Wesnoth, since we have no
other choice."
+ [/message]
+ [message]
description=Owaec
- message= _ "What the... swamps? These were fertile plains when
I was here last!"
+ message= _ "That makes sense. Its what I wanted to do all
along, save the homeland. Now, my people's plains should be in our path soon."
+ [/message]
+ [message]
+ description=Owaec
+ message= _ "What the... swamps? Those Undead have destroyed the
grasslands of my House, and they shall pay for it!"
[/message]
[message]
description=Dacyn
@@ -266,7 +278,7 @@
[/message]
[message]
description=Dacyn
- message= _ "I do not know, but it sounded like the dragon
Khrakrahs. When it was alive, it was the most powerful creature ever, living in
the Eastern Mountains. It must have fled when the Undead came."
+ message= _ "I do not know, but it sounded like the dragon
Khrakrahs. When it was alive, it was the most powerful creature ever, living in
the Northern Mountains. It must have went East at one point, and been
resurrected by the undead."
[/message]
[/event]
@@ -301,7 +313,6 @@
#ifdef HARD
{RANDOM 1..15}
#endif
-
[if]
[variable]
name=random
Index: wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg:1.17
wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg:1.18
--- wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg:1.17 Thu May 26
11:24:30 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/The_Duel.cfg Thu Aug 4
15:32:33 2005
@@ -105,28 +105,28 @@
[/message]
[/event]
-#define DUEL_UNIT TYPE
+#define DUEL_UNIT TYPE X Y
[unit]
type={TYPE}
side=2
-x=28
-y=2
+x={X}
+y={Y}
[/unit]
#enddef
#define DK
-{DUEL_UNIT (Death Knight)}
+{DUEL_UNIT (Death Knight) 19 6}
#enddef
#define SS
-{DUEL_UNIT (Soul Shooter)}
+{DUEL_UNIT (Soul Shooter) 19 6}
#enddef
#define SP
-{DUEL_UNIT Spectre}
+{DUEL_UNIT Spectre 19 6}
#enddef
#define NG
-{DUEL_UNIT Nightgaunt}
+{DUEL_UNIT Nightgaunt 19 6}
#enddef
#define NP
-{DUEL_UNIT Necrophage}
+{DUEL_UNIT Necrophage 19 6}
#enddef
@@ -140,12 +140,12 @@
[event]
name=turn 2
- {DK}
- {DK}
- {SS}
- {SP}
- {NG}
- {NP}
+ {DUEL_UNIT (Dark Sorcerer) 28 2}
+ {DUEL_UNIT (Lich) 28 2}
+ {DUEL_UNIT (Dark Sorcerer) 28 2}
+ {DUEL_UNIT (Lich) 28 2}
+ {DUEL_UNIT (Dark Sorcerer) 28 2}
+ {DUEL_UNIT (Lich) 28 2}
{GRASS 3 19}
{GRASS 28 2}
[/event]
@@ -180,12 +180,8 @@
[/filter]
[message]
description=Mal-Ravanal
- profile=portraits/Eastern_Invasion/mal-ravanal.png
- message= _ "I can't believe I lost the duel..."
- [/message]
- [message]
- description=Undead Announcer
- message= _ "What? He lost? Now we'll start to loooose alllll
ourrrrr poweerrrrrr......."
+ profile=portraits/Eastern_Invasion/mal-ravanal.png
+ message= _ "I... lose?..."
[/message]
[endlevel]
result=victory
Index: wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.17
wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.18
--- wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg:1.17 Mon Jul
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Throne_Room.cfg Thu Aug 4
15:32:33 2005
@@ -24,32 +24,17 @@
[/part]
[part]
- story= _ "The greatest seer in the land, Galdren, foresaw that
some day, some day soon, a great evil would spread over the land. The king,
naturally, was worried."
+ story= _ "The greatest seer in the land, Galdren, foresaw that
some day, some day soon, a great evil would spread over the land. The king,
naturally, was worried. The seer told him that the only way to stop the evil
was to appoint a mage, versed well in combat with the spirits of darkness, to
be the king's advisor."
# background=
[/part]
[part]
- story= _ "The seer told him that the only way to stop the evil
was to appoint a mage, versed well in combat with the spirits of darkness, to
be the king's advisor."
-# background=
- [/part]
-
- [part]
- story= _ "In all the land, there were two magi of light that
clearly stood out from the rest. A mage from the East named Ravan, and myself."
-# background=
- [/part]
-
- [part]
- story= _ "The King, wishing to choose a good advisor, sent us
both before Galdren. Then he conversed with the seer privately. None know what
was said, but when he came out he announced that the seer was dead, and he had
chosen me as his new advisor."
+ story= _ "In all the land, there were two magi of light that
clearly stood out from the rest. A mage from the East named Ravan, and myself.
The King, wishing to choose a good advisor, sent us both before Galdren. Then
he conversed with the seer privately. None know what was said, but when he came
out he announced that the seer was dead, and he had chosen me as his new
advisor."
# background=
[/part]
[part]
- story= _ "Ravan took this quietly enough, we all thought, but
now I think that this was when he began his fall. He went deep into
conversation with the spirits of darkness, hoping to discover their weaknesses,
but it was they who found his."
-# background=
- [/part]
-
- [part]
- story= _ "In time, as all of the magi of death eventually do,
he took his own life and reformed himself as a lich, one of the most powerful
ones ever seen."
+ story= _ "Ravan took this quietly enough, we all thought, but
now I think that this was when he began his fall. He went deep into
conversation with the spirits of darkness, hoping to discover their weaknesses,
but it was they who found his. In time, as all of the magi of death eventually
do, he took his own life and reformed himself as a lich, one of the most
powerful ones ever seen."
# background=
[/part]
@@ -122,20 +107,20 @@
message= _ "We must fight, obviously. Surely the might of
Wesnoth can triumph over a mere Lich!"
[/message]
[message]
- description=Gweddry
+ description=Owaec
message= _ "I can tell by your words that you have not seen the
hordes for yourself. It is like all of the dead warriors from all the ages have
come back to attack us. There is no end to the columns of marching skeletons,
the wailing ghosts, the infernal bats, led by the foul necromancers who raised
them."
[/message]
- [message]
- description=Kaldor
- message= _ "But still, it's not like you have a better plan!"
+ [messeage]
+ description=Gweddry
+ message= _ "At first we tried to escape them, for we knew they
were too powerful; it is only by horrible luck that we are back in Wesnoth at
all."
[/message]
[message]
- description=Owaec
- message= _ "That is why we're at this council..."
+ description=Kaldor
+ message= _ "That simply makes you cowards. True warriors would
have stayed and fought, to the death!"
[/message]
[message]
description=Dacyn
- message= _ "Anyway, we already know we cannot defeat the hordes
of the enemy head-on in battle. So it seems that the only path to victory is to
destroy the head of these necromancers, the lich Mal-Ravanal."
+ message= _ "It doesn't matter anyway. The point is, we already
know we cannot defeat the hordes of the enemy head-on in battle. So it seems
that the only path to victory is to destroy the head of these necromancers, the
lich Mal-Ravanal."
[/message]
[message]
description=Kaldor
@@ -169,7 +154,7 @@
message= _ "Well, that will have to be the end of our council.
Let us fight!"
[/message]
[endlevel]
- result=continue_no_save
+ result=continue
[/endlevel]
[/event]
[/scenario]
Index: wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:1.21
wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:1.22
--- wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:1.21 Mon Jul
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg Thu Aug 4
15:32:33 2005
@@ -228,20 +228,20 @@
name=moveto
[filter]
side=1
- x=20
- y=12
+ x=12
+ y=2
[/filter]
[object]
- id=holywater
- name= _ "Holy Water"
+ id=holyamulet
+ name= _ "Holy Amulet"
image=misc/item-holywater.png
duration=forever
- description= _ "This water will make all of your weapons holy
for your whole life!"
+ description= _ "Wearing this amulet will cause every blow you
deal to be holy!"
cannot_use_message= _ "I am not suited to using this item! Let
another take it."
[then]
[removeitem]
- x=20
- y=12
+ x=12
+ y=2
[/removeitem]
[/then]
[effect]
Index: wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:1.18
wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:1.19
--- wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:1.18 Mon Jul
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Undead_Crossing.cfg Thu Aug 4
15:32:33 2005
@@ -81,15 +81,15 @@
[/recall]
[message]
description=Gweddry
- message= _ "These fens look impassable. I don't think we will
be able to continue on this road."
+ message= _ "These fens look impassable. I don't think we will
be able to continue on this road; it is time to turn northwards, away from
these undead."
[/message]
[message]
description=Dacyn
- message= _ "We must cross this river. We cannot try to find a
way around this swamp, we will waste too much time. Already Weldyn might be in
ruins!"
+ message= _ "We must cross this river, then. We must make haste,
already we have wasted too much time. Undead have positioned themselves in the
middle of the ford."
[/message]
[message]
description=Owaec
- message= _ "Across this river lies the Northland. Ogres live
there, as do orcs. We should proceed with caution. The undead behind us are
dangerous, but the orcs may be more dangerous still."
+ message= _ "Across this river lies the Northland. Ogres live
there, as do orcs. We should proceed with caution. The undead are dangerous,
but the orcs may be more dangerous still."
[/message]
[message]
description=Mal-un-Karad
@@ -141,7 +141,7 @@
#endif
[message]
description=Dacyn
- message= _ "It seems as if in addition to summoning undead this
foul sorcerer has learned to call up demons!"
+ message= _ "It seems as if in addition to summoning undead this
foul sorcerer has learned to call up monsters from the deep!"
[/message]
[/event]
[/scenario]
Index: wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg
diff -u wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:1.32
wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:1.33
--- wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:1.32 Mon Jul
18 20:12:07 2005
+++ wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg Thu Aug 4
15:32:33 2005
@@ -6,25 +6,25 @@
turns=18
- {DUSK}
- {DUSK}
- {DUSK}
- {FIRST_WATCH}
- {FIRST_WATCH}
- {FIRST_WATCH}
- {FIRST_WATCH}
- {FIRST_WATCH}
- {FIRST_WATCH}
- {SECOND_WATCH}
- {SECOND_WATCH}
- {SECOND_WATCH}
- {SECOND_WATCH}
- {SECOND_WATCH}
- {SECOND_WATCH}
- {DAWN}
- {DAWN}
- {DAWN}
-
+ {DUSK}
+ {DUSK}
+ {DUSK}
+ {FIRST_WATCH}
+ {FIRST_WATCH}
+ {FIRST_WATCH}
+ {FIRST_WATCH}
+ {FIRST_WATCH}
+ {FIRST_WATCH}
+ {SECOND_WATCH}
+ {SECOND_WATCH}
+ {SECOND_WATCH}
+ {SECOND_WATCH}
+ {SECOND_WATCH}
+ {SECOND_WATCH}
+ {DAWN}
+ {DAWN}
+ {DAWN}
+
next_scenario=Duel
music=frantic.ogg
@@ -100,7 +100,7 @@
canrecruit=1
recruit=Spectre,Revenant,Soul Shooter
team_name=undead
- {GOLD 300 450 550}
+ {GOLD 400 550 650}
[ai]
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
{NO_SCOUTS}
@@ -115,7 +115,7 @@
canrecruit=1
recruit=Necrophage,Revenant,Soul Shooter,Blood Bat
team_name=undead
- {GOLD 300 450 550}
+ {GOLD 400 550 650}
[ai]
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
{NO_SCOUTS}
@@ -130,7 +130,7 @@
canrecruit=1
recruit=Nightgaunt,Revenant,Soul Shooter
team_name=undead
- {GOLD 300 450 550}
+ {GOLD 400 550 650}
[ai]
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
{NO_SCOUTS}
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