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[Wesnoth-cvs-commits] wesnoth ./changelog po/wesnoth/en_GB.po


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth ./changelog po/wesnoth/en_GB.po
Date: Mon, 04 Jul 2005 17:49:41 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/07/04 21:49:40

Modified files:
        .              : changelog 
        po/wesnoth     : en_GB.po 

Log message:
        updated British English translation

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.773&tr2=1.774&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth/en_GB.po.diff?tr1=1.44&tr2=1.45&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.773 wesnoth/changelog:1.774
--- wesnoth/changelog:1.773     Mon Jul  4 21:03:12 2005
+++ wesnoth/changelog   Mon Jul  4 21:49:39 2005
@@ -1,7 +1,7 @@
 CVS HEAD:
  * language and i18n:
    * updated translations:
-     * Catalan, Swedish
+     * British English, Catalan, Swedish
    * fixed help description of income and upkeep (#13565)
    * updated several unit descriptions
    * document that Woses receive no traits (#13630)
Index: wesnoth/po/wesnoth/en_GB.po
diff -u wesnoth/po/wesnoth/en_GB.po:1.44 wesnoth/po/wesnoth/en_GB.po:1.45
--- wesnoth/po/wesnoth/en_GB.po:1.44    Sun Jul  3 13:27:47 2005
+++ wesnoth/po/wesnoth/en_GB.po Mon Jul  4 21:49:40 2005
@@ -3,7 +3,7 @@
 "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
 "POT-Creation-Date: 2005-07-03 14:53+0200\n"
-"PO-Revision-Date: 2005-06-22 12:52+0200\n"
+"PO-Revision-Date: 2005-07-04 23:49+0200\n"
 "Last-Translator: ott <address@hidden>\n"
 "Language-Team: en_GB\n"
 "MIME-Version: 1.0\n"
@@ -1358,16 +1358,15 @@
 
 #: data/scenarios/multiplayer/2p_Sablestone_Delta.cfg:3
 msgid "2p - Sablestone Delta"
-msgstr ""
+msgstr "2p - Sablestone Delta"
 
 #: data/scenarios/multiplayer/2p_Sablestone_Delta.cfg:4
-#, fuzzy
 msgid ""
 "Two armies collide on this disjointed coastal landscape of hidden caves and "
 "jagged rivers. Recommended settings of 2G per village."
 msgstr ""
-"Three players do battle in this small, enclosed region. Recommended settings "
-"of 2G per village."
+"Two armies collide on this disjointed coastal landscape of hidden caves and "
+"jagged rivers. Recommended settings of 2G per village."
 
 #: data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg:3
 msgid "2p - Silverhead Crossing"
@@ -4017,15 +4016,14 @@
 msgstr "Assassin"
 
 #: data/units/Assassin.cfg:18 data/units/Assassin.cfg:110
-#, fuzzy
 msgid ""
 "Assassins are masters of the night. Like Rogues, they can surround and "
 "backstab an opponent, doing double damage. They can also throw poison-tipped "
 "knives at their enemies from long range."
 msgstr ""
-"Assassins are masters of the night. Like Rogues, they can surround an "
-"opponent and backstab him, doing double damage. They can also throw poison-"
-"tipped knives at their enemies from long range."
+"Assassins are masters of the night. Like Rogues, they can surround and "
+"backstab an opponent, doing double damage. They can also throw poison-tipped"
+"knives at their enemies from long range."
 
 #: data/units/Assassin.cfg:34 data/units/Assassin.cfg:113
 #: data/units/Dwarvish_Thunderer.cfg:38
@@ -4165,17 +4163,16 @@
 msgstr "leadership,skirmisher"
 
 #: data/units/Battle_Princess.cfg:20 data/units/Battle_Princess.cfg:70
-#, fuzzy
 msgid ""
 "A noble by birth, the Princess has learnt swordplay with the greatest "
 "generals, and battle tactics with the greatest sages, making her both a "
 "great combatant and leader. Now battle-hardened and strong of will, she can "
 "now aid those around her in the art of combat."
 msgstr ""
-"A noble at birth, the Princess has learnt swordplay with the greatest "
+"A noble by birth, the Princess has learnt swordplay with the greatest "
 "generals, and battle tactics with the greatest sages, making her both a "
 "great combatant and leader. Now battle-hardened and strong of will, she can "
-"aid those around her in the art of combat."
+"now aid those around her in the art of combat."
 
 #: data/units/Battle_Princess.cfg:35 data/units/Battle_Princess.cfg:73
 #: data/units/Bowman.cfg:33 data/units/Cavalier.cfg:40
@@ -4359,7 +4356,6 @@
 msgstr "Bowman"
 
 #: data/units/Bowman.cfg:18
-#, fuzzy
 msgid ""
 "Immersed from childhood in the ways of archery, the young Bowmen are the "
 "most common ranged combatants in Wesnothian armies. They do not undergo as "
@@ -4369,7 +4365,7 @@
 "Immersed from childhood in the ways of archery, the young Bowmen are the "
 "most common ranged combatants in Wesnothian armies. They do not undergo as "
 "rigorous a training as the spearman or heavy infantry, because their battle "
-"tactic requires more finesse than brute strength."
+"tactics require more finesse than brute strength."
 
 #: data/units/Cavalier.cfg:3
 msgid "Cavalier"
@@ -4488,15 +4484,14 @@
 msgstr "Cockatrice"
 
 #: data/units/Cockatrice.cfg:16
-#, fuzzy
 msgid ""
 "At first sight, these mystical snake-like creatures appear weak, but looks "
 "are deceiving. With just a glance, Cockatrices can turn their enemies into "
 "stone. This enchantment lasts until the source of their power is destroyed."
 msgstr ""
 "At first sight, these mystical snake-like creatures appear weak, but looks "
-"are deceiving. With just a glance at their enemies, Cockatrices can turn "
-"them into stone until the source of their power is destroyed."
+"are deceiving. With just a glance, Cockatrices can turn their enemies into "
+"stone. This enchantment lasts until the source of their power is destroyed."
 
 #: data/units/Cockatrice.cfg:33
 msgid "gaze"
@@ -4593,7 +4588,6 @@
 msgstr "Dark Sorcerer"
 
 #: data/units/Dark_Sorcerer.cfg:16
-#, fuzzy
 msgid ""
 "Dark Sorcerers did not fully embrace the power of the undead by becoming "
 "undead themselves. Instead, their advanced studies of the dark arts have "
@@ -4606,6 +4600,8 @@
 "undead themselves. Instead, their advanced studies of the dark arts have "
 "made them stronger, but not nearly as powerful as they would have been as "
 "Liches. Because they retain their humanity, they do not fear holy magic. "
+"They wield plague staves carved from the bones of still animated victims of "
+"the plague."
 
 #: data/units/Dark_Sorcerer.cfg:24 data/units/Soulless.cfg:41
 #: data/units/Soulless.cfg:115 data/units/Soulless.cfg:190
@@ -4664,7 +4660,6 @@
 msgstr "Deathblade"
 
 #: data/units/Deathblade.cfg:16
-#, fuzzy
 msgid ""
 "Deathblades abhor the living and seek to destroy all that they once loved. "
 "They are deadly fighters, ignoring all danger to themselves, and caring only "
@@ -4672,14 +4667,13 @@
 msgstr ""
 "Deathblades abhor the living and seek to destroy all that they once loved. "
 "They are deadly fighters, ignoring all danger to themselves, and caring only "
-"about killing as many others as possible with their swirling blades."
+"about killing as many beings as possible with their swirling blades."
 
 #: data/units/Deathmaster.cfg:3
 msgid "Deathmaster"
 msgstr "Deathmaster"
 
 #: data/units/Deathmaster.cfg:16
-#, fuzzy
 msgid ""
 "Gwiti's wanderings on a dark path have given him power normally not granted "
 "to mortals, but with a terrible cost: the undead that he gave his soul to "
@@ -4687,16 +4681,15 @@
 "true undead and a terror to all that lives."
 msgstr ""
 "Gwiti's wanderings on a dark path have given him power normally not granted "
-"to mortals, but with a terrible cost: The undead that he gave his soul to "
+"to mortals, but with a terrible cost: the undead that he gave his soul to "
 "are gradually claiming his mortal shell too, and with time, he will be a "
-"true undead being and a terror to all that lives."
+"true undead and a terror to all that lives."
 
 #: data/units/Demilich.cfg:3
 msgid "Demilich"
 msgstr "Demilich"
 
 #: data/units/Demilich.cfg:16
-#, fuzzy
 msgid ""
 "After too much time dabbling with forbidden magics and dark arts, these "
 "mages have begun to pay a heavy price. Demiliches have started losing their "
@@ -4704,9 +4697,9 @@
 "and feared by all alike."
 msgstr ""
 "After too much time dabbling with forbidden magics and dark arts, these "
-"mages have begun to pay a heavy price: Demiliches are losing their bodies, "
-"becoming undead themselves. With time, they may become fully undead, and "
-"feared by all alike."
+"mages have begun to pay a heavy price. Demiliches have started losing their "
+"bodies, becoming undead themselves. With time, they may become fully undead, "
+"and feared by all alike."
 
 #: data/units/Direwolf_Rider.cfg:3
 msgid "Direwolf Rider"
@@ -5173,7 +5166,6 @@
 msgstr "Dwarvish Guardsman"
 
 #: data/units/Dwarvish_Guardsman.cfg:22
-#, fuzzy
 msgid ""
 "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. "
 "Slow and without a strong attack, they guard the Army's flank, soaking up a "
@@ -5181,7 +5173,7 @@
 msgstr ""
 "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. "
 "Slow and without a strong attack, they guard the Army's flank, soaking up a "
-"lot of damage, and hurling their heavy spears into the enemy."
+"lot of damage, and hurling heavy spears for defence."
 
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
@@ -5308,15 +5300,14 @@
 msgstr "Dwarvish Ulfserker"
 
 #: data/units/Dwarvish_Ulfserker.cfg:16
-#, fuzzy
 msgid ""
 "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most "
 "ferocious of these in battle: they persist until either their enemy is dead "
 "or they themselves perish, no matter how many wounds they receive."
 msgstr ""
 "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most "
-"ferocious of these in battle: they attack without stopping fighting until "
-"either their enemy or they are dead, no matter how many wounds they receive."
+"ferocious of these in battle: they persist until either their enemy is dead "
+"or they themselves perish, no matter how many wounds they receive."
 
 #: data/units/Elder_Mage.cfg:3
 msgid "Elder Mage"
@@ -6734,7 +6725,6 @@
 msgstr "Necromancer"
 
 #: data/units/Necromancer.cfg:16
-#, fuzzy
 msgid ""
 "Necromancers are Mages that have decided to follow the paths of the dark "
 "arts. By tapping into the power of the undead, Necromancers can cast spells "
@@ -6905,7 +6895,6 @@
 msgstr "Orcish Leader"
 
 #: data/units/Orcish_Leader.cfg:18
-#, fuzzy
 msgid ""
 "Orcish Leaders are the chiefs of their tribe. They make the important "
 "decisions and lead their people into battle. They carry a bow out of "
@@ -6913,18 +6902,17 @@
 "powerful fighters. Their natural leadership skills make them very precious "
 "in battle: if the Leader is lost, so is the battle."
 msgstr ""
-"Orcish Rulers are the chiefs of their tribe. They make the important "
+"Orcish Leaders are the chiefs of their tribe. They make the important "
 "decisions and lead their people into battle.  They carry a bow out of "
 "necessity, but are much more skilled with the sword; all in all, they are "
 "powerful fighters.  Their natural leadership skills make them very precious "
-"in the battle: if the Ruler is lost, so is the battle."
+"in battle: if the Leader is lost, so is the battle."
 
 #: data/units/Orcish_Ruler.cfg:3
 msgid "Orcish Ruler"
 msgstr "Orcish Ruler"
 
 #: data/units/Orcish_Ruler.cfg:18
-#, fuzzy
 msgid ""
 "Orcish Rulers are the chiefs of their tribe. They make the important "
 "decisions and lead their people into battle. They carry a bow out of "
@@ -6936,7 +6924,7 @@
 "decisions and lead their people into battle.  They carry a bow out of "
 "necessity, but are much more skilled with the sword; all in all, they are "
 "powerful fighters.  Their natural leadership skills make them very precious "
-"in the battle: if the Ruler is lost, so is the battle."
+"in battle: if the Ruler is lost, so is the battle."
 
 #: data/units/Orcish_Shaman.cfg:3
 msgid "Orcish Shaman"
@@ -7020,9 +7008,8 @@
 "combat, and use a poison attack. They make formidable opponents."
 
 #: data/units/Orcish_Slurbow.cfg:3
-#, fuzzy
 msgid "Orcish Slurbow"
-msgstr "Orcish Slayer"
+msgstr "Orcish Slurbow"
 
 #: data/units/Orcish_Slurbow.cfg:17
 msgid ""
@@ -7032,13 +7019,17 @@
 "than their Elven and Human counterparts, they still maintain an edge in "
 "melee strength and stamina."
 msgstr ""
+"Slurbowmen have managed to improve their crossbow with the addition of a "
+"cranequin and a metal barrel. As a result they are able to launch lead shot "
+"with deadly power and accuracy. Although they remain weaker in ranged combat "
+"than their Elven and Human counterparts, they still maintain an edge in "
+"melee strength and stamina."
 
 #: data/units/Orcish_Sovereign.cfg:3
 msgid "Orcish Sovereign"
 msgstr "Orcish Sovereign"
 
 #: data/units/Orcish_Sovereign.cfg:18
-#, fuzzy
 msgid ""
 "Orcish Sovereigns are the chiefs of their tribe. They make the important "
 "decisions and lead their people into battle. They carry a bow out of "
@@ -7050,7 +7041,7 @@
 "decisions and lead their people into battle.  They carry a bow out of "
 "necessity, but are much more skilled with the sword; all in all, they are "
 "powerful fighters.  Their natural leadership skills make them very precious "
-"in the battle: if the Ruler is lost, so is the battle."
+"in battle: if the Sovereign is lost, so is the battle."
 
 #: data/units/Orcish_Warlord.cfg:3
 msgid "Orcish Warlord"
@@ -7717,6 +7708,11 @@
 "sustenance. Regardless of their background, they all share a similar "
 "characteristic: they beat victims with large clubs."
 msgstr ""
+"Thugs come from a wide variety of sources; while a few are born into "
+"thuggery, many are former soldiers deemed unfit to serve in the army or "
+"peasants thrown off their lands. They quickly become thugs as a means of "
+"sustenance. Regardless of their background, they all share a similar "
+"characteristic: they beat victims with large clubs."
 
 #: data/units/Transport_Galleon.cfg:3
 msgid "Transport Galleon"
@@ -8878,7 +8874,7 @@
 
 #: src/game.cpp:1316
 msgid "ERROR DETAILS:"
-msgstr ""
+msgstr "ERROR DETAILS:"
 
 #: src/game.cpp:1325
 msgid "Warning: Errors occurred while loading game configuration files: '"




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