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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Heir_To_The_Throne Bay_o...


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/Heir_To_The_Throne Bay_o...
Date: Mon, 04 Jul 2005 16:53:24 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    05/07/04 20:53:24

Modified files:
        data/scenarios/Heir_To_The_Throne: Bay_of_Pearls.cfg 
                                           Blackwater_Port.cfg 
                                           Crossroads.cfg 
                                           Elves_Besieged.cfg 
                                           Gryphon_Mountain.cfg 
                                           Isle_of_Anduin.cfg 
                                           Isle_of_the_Damned.cfg 
                                           Princess_of_Wesnoth.cfg 
                                           The_Siege_of_Elensefar.cfg 
                                           Valley_of_Death.cfg 

Log message:
        adjusted AI options to make the game easier on 'easy' and 'normal' 
difficulty levels

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg.diff?tr1=1.34&tr2=1.35&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg.diff?tr1=1.36&tr2=1.37&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg.diff?tr1=1.40&tr2=1.41&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.33 
wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.34
--- wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.33    Mon Jul 
 4 20:37:06 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg Mon Jul  4 
20:53:24 2005
@@ -62,7 +62,7 @@
        recruit=Vampire Bat,Naga Fighter
                [ai]
                recruitment_pattern=scout,fighter
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
        team_name=orcs
        {GOLD 60 90 150}
@@ -78,7 +78,7 @@
        canrecruit=1
        {GOLD 120 180 240}
                [ai]
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
        team_name=orcs
        [/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.31 
wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.32
--- wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.31  Fri Jun 
10 02:10:03 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg       Mon Jul 
 4 20:53:24 2005
@@ -96,7 +96,7 @@
        {GOLD 100 160 220}
        {INCOME 8 16 20}
                [ai]
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
        [/side]
 
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.35 
wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.36
--- wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.35       Sun Jun 
12 15:48:12 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg    Mon Jul  4 
20:53:24 2005
@@ -56,7 +56,7 @@
                caution=1.0
                aggression=0.3
                passive_leader=yes
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
                [ai]
                time_of_day=dusk
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.34 
wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.35
--- wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.34   Fri Jun 
10 02:10:03 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg        Mon Jul 
 4 20:53:24 2005
@@ -134,7 +134,7 @@
        gold=400
                [ai]
                recruitment_pattern=scout,fighter,archer
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
 #ifdef HARD
                {HIGH_PRIORITY_TARGETS}
 #endif
@@ -154,7 +154,7 @@
        team_name=orcs
        {GOLD 200 300 500}
                [ai]
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
 #ifdef HARD
                {HIGH_PRIORITY_TARGETS}
 #endif
@@ -173,7 +173,7 @@
        team_name=orcs
        {GOLD 200 300 500}
                [ai]
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
 #ifdef HARD
                {HIGH_PRIORITY_TARGETS}
 #endif
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.23 
wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.24
--- wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.23 Mon Mar 
28 23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg      Mon Jul 
 4 20:53:24 2005
@@ -69,7 +69,7 @@
        canrecruit=1
        recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
                [ai]
-               {ATTACK_DEPTH 4 5 5}
+               {ATTACK_DEPTH 1 3 5}
                recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed 
fighter
                [/ai]
        {GOLD 180 300 420}
@@ -84,7 +84,7 @@
        recruit=Gryphon
        gold=0
                [ai]
-               {ATTACK_DEPTH 4 5 5}
+               {ATTACK_DEPTH 1 3 5}
                passive_leader=yes
                [/ai]
        [/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.30 
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.31
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.30   Sat Jun 
11 17:44:31 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg        Mon Jul 
 4 20:53:24 2005
@@ -69,7 +69,7 @@
        enemy=1
                [ai]
                recruitment_pattern=scout,scout,fighter,fighter,archer
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
 
                #make the AI alot more aggressive at night
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.32 
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.33
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.32       
Sun Mar 27 23:06:16 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg    Mon Jul 
 4 20:53:24 2005
@@ -72,7 +72,7 @@
        recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
                [ai]
                recruitment_pattern=scout,scout,fighter
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
        {GOLD 95 140 185}
        [/side]
@@ -86,7 +86,7 @@
        team_name=undead
        recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark 
Adept
                [ai]
-               {ATTACK_DEPTH 3 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
        {GOLD 95 140 185}
        [/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.36 
wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.37
--- wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.36      
Sat Jun 18 21:33:15 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg   Mon Jul 
 4 20:53:24 2005
@@ -106,6 +106,7 @@
 
                [ai]
                passive_leader=yes
+               #she's a smart leader and thinks deeply
                {ATTACK_DEPTH 4 5 5}
 #ifdef EASY
                recruitment_pattern=scout,mixed fighter,fighter,fighter
Index: wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg
diff -u 
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.40 
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.41
--- wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.40   
Mon Jul  4 20:37:06 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg        
Mon Jul  4 20:53:24 2005
@@ -74,7 +74,7 @@
                aggression=0.0
                caution=1.0
                grouping=defensive
-               {ATTACK_DEPTH 1 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
 
                [ai]
@@ -106,7 +106,7 @@
                [ai]
                recruitment_pattern=fighter,fighter,archer
                leader_value=10.0
-               {ATTACK_DEPTH 1 4 5}
+               {ATTACK_DEPTH 1 3 5}
                [/ai]
 
                [ai]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.27 
wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.28
--- wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.27  Sun Mar 
27 23:06:16 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg       Mon Jul 
 4 20:53:24 2005
@@ -49,6 +49,9 @@
        side=1
        canrecruit=1
        controller=human
+#ifdef EASY
+       gold=300
+#endif
        [/side]
 
 #define VOD_AI_PARMS
@@ -59,6 +62,7 @@
        recruitment_ignore_bad_movement=yes
        aggression=1.0
        caution=-5.0
+       {ATTACK_DEPTH 1 3 5}
        [/ai]
 #enddef
 




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