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[Wesnoth-cvs-commits] wesnoth/data/scenarios/Heir_To_The_Throne Bay_o...
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/scenarios/Heir_To_The_Throne Bay_o... |
Date: |
Mon, 04 Jul 2005 16:53:24 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 05/07/04 20:53:24
Modified files:
data/scenarios/Heir_To_The_Throne: Bay_of_Pearls.cfg
Blackwater_Port.cfg
Crossroads.cfg
Elves_Besieged.cfg
Gryphon_Mountain.cfg
Isle_of_Anduin.cfg
Isle_of_the_Damned.cfg
Princess_of_Wesnoth.cfg
The_Siege_of_Elensefar.cfg
Valley_of_Death.cfg
Log message:
adjusted AI options to make the game easier on 'easy' and 'normal'
difficulty levels
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg.diff?tr1=1.33&tr2=1.34&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg.diff?tr1=1.35&tr2=1.36&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg.diff?tr1=1.34&tr2=1.35&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg.diff?tr1=1.36&tr2=1.37&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg.diff?tr1=1.40&tr2=1.41&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
Patches:
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.33
wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.34
--- wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:1.33 Mon Jul
4 20:37:06 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg Mon Jul 4
20:53:24 2005
@@ -62,7 +62,7 @@
recruit=Vampire Bat,Naga Fighter
[ai]
recruitment_pattern=scout,fighter
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
{GOLD 60 90 150}
@@ -78,7 +78,7 @@
canrecruit=1
{GOLD 120 180 240}
[ai]
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
[/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.31
wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.32
--- wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:1.31 Fri Jun
10 02:10:03 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg Mon Jul
4 20:53:24 2005
@@ -96,7 +96,7 @@
{GOLD 100 160 220}
{INCOME 8 16 20}
[ai]
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
[/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.35
wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.36
--- wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg:1.35 Sun Jun
12 15:48:12 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Crossroads.cfg Mon Jul 4
20:53:24 2005
@@ -56,7 +56,7 @@
caution=1.0
aggression=0.3
passive_leader=yes
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
[ai]
time_of_day=dusk
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.34
wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.35
--- wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:1.34 Fri Jun
10 02:10:03 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg Mon Jul
4 20:53:24 2005
@@ -134,7 +134,7 @@
gold=400
[ai]
recruitment_pattern=scout,fighter,archer
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
@@ -154,7 +154,7 @@
team_name=orcs
{GOLD 200 300 500}
[ai]
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
@@ -173,7 +173,7 @@
team_name=orcs
{GOLD 200 300 500}
[ai]
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.23
wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.24
--- wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:1.23 Mon Mar
28 23:06:28 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg Mon Jul
4 20:53:24 2005
@@ -69,7 +69,7 @@
canrecruit=1
recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
[ai]
- {ATTACK_DEPTH 4 5 5}
+ {ATTACK_DEPTH 1 3 5}
recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed
fighter
[/ai]
{GOLD 180 300 420}
@@ -84,7 +84,7 @@
recruit=Gryphon
gold=0
[ai]
- {ATTACK_DEPTH 4 5 5}
+ {ATTACK_DEPTH 1 3 5}
passive_leader=yes
[/ai]
[/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.30
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.31
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:1.30 Sat Jun
11 17:44:31 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg Mon Jul
4 20:53:24 2005
@@ -69,7 +69,7 @@
enemy=1
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
#make the AI alot more aggressive at night
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.32
wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.33
--- wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:1.32
Sun Mar 27 23:06:16 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg Mon Jul
4 20:53:24 2005
@@ -72,7 +72,7 @@
recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
[ai]
recruitment_pattern=scout,scout,fighter
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 95 140 185}
[/side]
@@ -86,7 +86,7 @@
team_name=undead
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark
Adept
[ai]
- {ATTACK_DEPTH 3 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 95 140 185}
[/side]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.36
wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.37
--- wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:1.36
Sat Jun 18 21:33:15 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg Mon Jul
4 20:53:24 2005
@@ -106,6 +106,7 @@
[ai]
passive_leader=yes
+ #she's a smart leader and thinks deeply
{ATTACK_DEPTH 4 5 5}
#ifdef EASY
recruitment_pattern=scout,mixed fighter,fighter,fighter
Index: wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg
diff -u
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.40
wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.41
--- wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:1.40
Mon Jul 4 20:37:06 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg
Mon Jul 4 20:53:24 2005
@@ -74,7 +74,7 @@
aggression=0.0
caution=1.0
grouping=defensive
- {ATTACK_DEPTH 1 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
[ai]
@@ -106,7 +106,7 @@
[ai]
recruitment_pattern=fighter,fighter,archer
leader_value=10.0
- {ATTACK_DEPTH 1 4 5}
+ {ATTACK_DEPTH 1 3 5}
[/ai]
[ai]
Index: wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg
diff -u wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.27
wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.28
--- wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:1.27 Sun Mar
27 23:06:16 2005
+++ wesnoth/data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg Mon Jul
4 20:53:24 2005
@@ -49,6 +49,9 @@
side=1
canrecruit=1
controller=human
+#ifdef EASY
+ gold=300
+#endif
[/side]
#define VOD_AI_PARMS
@@ -59,6 +62,7 @@
recruitment_ignore_bad_movement=yes
aggression=1.0
caution=-5.0
+ {ATTACK_DEPTH 1 3 5}
[/ai]
#enddef