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[Wesnoth-cvs-commits] wesnoth/data/units Grand_Knight.cfg Horseman.cf...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Grand_Knight.cfg Horseman.cf... |
Date: |
Mon, 04 Jul 2005 11:26:06 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/07/04 15:26:06
Modified files:
data/units : Grand_Knight.cfg Horseman.cfg Knight.cfg
Lancer.cfg Paladin.cfg
Log message:
new Horseman line descriptions, edited from Jetryl's originals
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Knight.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Horseman.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Knight.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lancer.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Paladin.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Grand_Knight.cfg
diff -u wesnoth/data/units/Grand_Knight.cfg:1.11
wesnoth/data/units/Grand_Knight.cfg:1.12
--- wesnoth/data/units/Grand_Knight.cfg:1.11 Sun Jun 12 04:06:10 2005
+++ wesnoth/data/units/Grand_Knight.cfg Mon Jul 4 15:26:05 2005
@@ -15,7 +15,9 @@
undead_variation=mounted
cost=100
usage=fighter
-unit_description= _ "The most powerful mounted warriors of any race, Grand
Knights have reached the acme of skill with sword and lance."
+unit_description= _ "Grand Knights have reached the acme of skill with sword
and lance. Wearing full plate, and riding steeds bred more for power than for
speed, these warriors form the core of any serious cavalry force. A grand
knight at the head of a charge is a terrifying sight for infantry, and is often
enough to break right through a defensive line." + _ "
+
+Special Notes: the Grand Knight's charging lance attack doubles both damage
dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Horseman.cfg
diff -u wesnoth/data/units/Horseman.cfg:1.17
wesnoth/data/units/Horseman.cfg:1.18
--- wesnoth/data/units/Horseman.cfg:1.17 Sun Jun 12 04:06:10 2005
+++ wesnoth/data/units/Horseman.cfg Mon Jul 4 15:26:06 2005
@@ -16,7 +16,9 @@
undead_variation=mounted
cost=23
usage=fighter
-unit_description= _ "Trained from childhood to ride and to follow a strict
code of honor, Horsemen are both fast and powerful attackers. Charging at their
enemies, they do double damage, but also receive double damage when struck.
Rebels against Asheviere's tyranny often use Horsemen against her."
+unit_description= _ "Often hailing from the rather untamed regions of Wesnoth,
Horsemen are trained from childhood to ride and to follow a strict code of
honor. A charge made by a horseman is a powerful but reckless tactic, the worth
of which has been proven time and time again on the battlefield. Horsemen excel
against most infantry, especially those who have fallen out of line, but must
take care against both spearmen and archers, for whom their large size and
momentum provide inviting targets." + _ "
+
+Special Notes: the Horseman's only attack is a charge, which doubles both
damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=spear
Index: wesnoth/data/units/Knight.cfg
diff -u wesnoth/data/units/Knight.cfg:1.13 wesnoth/data/units/Knight.cfg:1.14
--- wesnoth/data/units/Knight.cfg:1.13 Sun Jun 12 04:06:10 2005
+++ wesnoth/data/units/Knight.cfg Mon Jul 4 15:26:06 2005
@@ -16,7 +16,9 @@
undead_variation=mounted
cost=40
usage=fighter
-unit_description= _ "Knights are skilled in the use of both lance and sword.
With the lance, they charge at enemies, inflicting and receiving double damage."
+unit_description= _ "Horsemen of skill and discipline are promoted to Knights.
Veterans of combat, they have seen the often-fatal results of a failed charge,
and have learnt discretion in its use. Knights, therefore, carry swords in
their armament, and practice tactics which, although requiring of much more
patience, are far safer than a charge. Their lances are still at the ready,
however, and growing experience with these weapons is only to their benefit." +
_ "
+
+Special Notes: the Knight's charging lance attack doubles both damage dealt
and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Lancer.cfg
diff -u wesnoth/data/units/Lancer.cfg:1.8 wesnoth/data/units/Lancer.cfg:1.9
--- wesnoth/data/units/Lancer.cfg:1.8 Sun Jun 12 04:06:10 2005
+++ wesnoth/data/units/Lancer.cfg Mon Jul 4 15:26:06 2005
@@ -16,7 +16,9 @@
undead_variation=mounted
cost=40
usage=fighter
-unit_description= _ "Lancers are some of the bravest and most feared riders in
all of Wesnoth. They wear very little armor, and thus ride swiftly and are
ideal for offensive use. While their charges inflict large amounts of damage,
they also expose the Lancers to great risk."
+unit_description= _ "Lancers are some of the bravest and most feared riders in
all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly,
faster than any of their peers. The daring tactics they employ are a
double-edged sword, often winning either glory, or a swift death. Lancers excel
in hunting down infantrymen who've made the mistake of breaking formation, and
in piercing defensive lines. However, they have limited use in defense." + _ "
+
+Special Notes: the Lancer's charging lance attack doubles both damage dealt
and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=lance
Index: wesnoth/data/units/Paladin.cfg
diff -u wesnoth/data/units/Paladin.cfg:1.17 wesnoth/data/units/Paladin.cfg:1.18
--- wesnoth/data/units/Paladin.cfg:1.17 Sun Jun 12 04:06:10 2005
+++ wesnoth/data/units/Paladin.cfg Mon Jul 4 15:26:06 2005
@@ -20,7 +20,9 @@
cost=100
usage=fighter
ability=heals
-unit_description= _ "Knights of the highest virtue, Paladins have all the
skills of the Knight, and can also heal adjacent friendly units."
+unit_description= _ "Knights of the highest virtue, Paladins have sworn
themselves to monastic orders, pledging their might to the cause of
righteousness. Though not as imposing on the battlefield as a Grand Knight, a
Paladin is a powerful force in combat, and their piety grants them other gifts.
A Paladin is a bane to the unworldly, and has trained in ministering to the
wounds of his comrades." + _ "
+
+Special Notes: the Paladin's charging lance attack doubles both damage dealt
and received. This does not affect his defensive retaliation. The Paladin's
holy attack with his sword deals tremendous damage to the undead, and even some
to living creatures. Paladins are capable of some healing, though they can
only delay the effects of poison, not cure them entirely."
get_hit_sound=groan.wav
[attack]
name=sword
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