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[Wesnoth-cvs-commits] wesnoth/data/units Elvish_Outrider.cfg Elvish_R...


From: Francisco Muoz
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Elvish_Outrider.cfg Elvish_R...
Date: Tue, 28 Jun 2005 20:20:20 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Francisco Muñoz <address@hidden>        05/06/29 00:20:20

Modified files:
        data/units     : Elvish_Outrider.cfg Elvish_Rider.cfg 
                         Elvish_Scout.cfg Giant_Mudcrawler.cfg 
                         Mudcrawler.cfg 

Log message:
        Fixed some "undead variation" problems.
        Elvish mounted units get mounted undeads, mudcrawlers dont get undead 
form.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Rider.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Scout.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Giant_Mudcrawler.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mudcrawler.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.21 
wesnoth/data/units/Elvish_Outrider.cfg:1.22
--- wesnoth/data/units/Elvish_Outrider.cfg:1.21 Sun Jun 19 10:48:27 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg      Wed Jun 29 00:20:20 2005
@@ -13,6 +13,7 @@
 alignment=neutral
 advanceto=null
 cost=36
+undead_variation=mounted
 usage=scout
     [defense]
     forest=40
Index: wesnoth/data/units/Elvish_Rider.cfg
diff -u wesnoth/data/units/Elvish_Rider.cfg:1.8 
wesnoth/data/units/Elvish_Rider.cfg:1.9
--- wesnoth/data/units/Elvish_Rider.cfg:1.8     Sat Apr 16 11:35:01 2005
+++ wesnoth/data/units/Elvish_Rider.cfg Wed Jun 29 00:20:20 2005
@@ -13,6 +13,7 @@
 alignment=neutral
 advanceto=Elvish Outrider
 cost=28
+undead_variation=mounted
 usage=scout
    #mostly like a foot Elf, but they
    #aren't good at defending in villages
Index: wesnoth/data/units/Elvish_Scout.cfg
diff -u wesnoth/data/units/Elvish_Scout.cfg:1.17 
wesnoth/data/units/Elvish_Scout.cfg:1.18
--- wesnoth/data/units/Elvish_Scout.cfg:1.17    Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Elvish_Scout.cfg Wed Jun 29 00:20:20 2005
@@ -25,6 +25,7 @@
 alignment=neutral
 advanceto=Elvish Rider
 cost=18
+undead_variation=mounted
 usage=scout
 unit_description= _ "Elvish Scouts move swiftly through forest and grassland 
alike. Their skill on horseback is virtually unmatched, although they do lack 
power in combat."
 get_hit_sound=groan.wav
Index: wesnoth/data/units/Giant_Mudcrawler.cfg
diff -u wesnoth/data/units/Giant_Mudcrawler.cfg:1.9 
wesnoth/data/units/Giant_Mudcrawler.cfg:1.10
--- wesnoth/data/units/Giant_Mudcrawler.cfg:1.9 Tue Jun 21 01:45:20 2005
+++ wesnoth/data/units/Giant_Mudcrawler.cfg     Wed Jun 29 00:20:20 2005
@@ -15,6 +15,7 @@
 cost=16
 unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and 
are magical constructs of soil and water. They attack by belching lumps of mud 
at their foes, or by slapping them with their fists."
 get_hit_sound=ugg.wav
+undead_variation=null
 usage=archer
        [death]
                [frame]
Index: wesnoth/data/units/Mudcrawler.cfg
diff -u wesnoth/data/units/Mudcrawler.cfg:1.10 
wesnoth/data/units/Mudcrawler.cfg:1.11
--- wesnoth/data/units/Mudcrawler.cfg:1.10      Tue Jun 21 01:45:20 2005
+++ wesnoth/data/units/Mudcrawler.cfg   Wed Jun 29 00:20:20 2005
@@ -13,9 +13,10 @@
 alignment=neutral
 advanceto=Giant Mudcrawler
 cost=9
+undead_variation=null
+usage=archer
 unit_description= _ "Mudcrawlers are magical constructs of soil and water. 
They attack by belching lumps of mud at their foes."
 get_hit_sound=ugg.wav
-usage=archer
        [death]
                [frame]
                begin=0




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