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[Wesnoth-cvs-commits] wesnoth changelog


From: ott
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Mon, 20 Jun 2005 07:18:52 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     ott <address@hidden>    05/06/20 11:18:52

Modified files:
        .              : changelog 

Log message:
        latest changes

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.740&tr2=1.741&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.740 wesnoth/changelog:1.741
--- wesnoth/changelog:1.740     Sun Jun 19 21:18:05 2005
+++ wesnoth/changelog   Mon Jun 20 11:18:51 2005
@@ -6,7 +6,7 @@
    * prevented user campaigns with errors from making the game unstartable
    * multiplayer replays no longer show 'The End' and game credits (#13375)
    * fixed off-by-one error in Unit List (#13323)
-   * fixed multiple keystrokes (Esc/Return) registered by some dialogs (#13332)
+   * fixed multiple Returns registered by some dialogs (part of #13332)
  * language and i18n:
    * fixed 'make dist' not removing stamp-po files, causing broken translations
    * updated translations:
@@ -26,8 +26,9 @@
      * made To The Harbour of Tirigaz easier
  * unit graphics and sound improvements:
    * new or modified images for Dwarvish Thunderer, Elvish Outrider,
-     Elvish Rider, Elvish Scout
-   * new death animations for Dwarvish Thunderer, Elvish Archer, Mudcrawler
+     Elvish Rider, Elvish Scout, Goblin Knight, Orcish Warlord, Wolf Rider
+   * new death animations for Dwarvish Thunderer, Elvish Archer,
+     Giant Mudcrawler, Mudcrawler, Spearman, Young Ogre
    * new orc portraits, now used in Heir to the Throne
    * new unit portraits for Bandit, Grand Knight, Halberdier, Horseman,
      Javelineer, Knight, Lancer, Paladin, Peasant, Pikeman, Royal Guard,
@@ -36,18 +37,20 @@
    * applied 0.9.2 changes to Thief, Elvish Ranger, Elvish Avenger to female
      units also
    * steadfast now doubles resistances up to 50%; vulnerabilities are 
unaffected
-   * changed Dwarvish Guardsman line resistance to cold to 10%
+   * decreased Dwarvish Guardsman line resistance to cold from 20% to 10%
+   * decreased Dwarvish Stalwart defense in grassland from 50% to 40%
    * increased Orcish Shaman (Novice and Old also) hitpoints from 18 to 20
-   * changed Pikeman attack from 9-3 to 10-3
-   * increased Ghost line resistance to fire to 10%
-   * decreased Ghost, Shadow and Nightgaunt resistance to impact to 50%
-   * changed Ghoul line resistances to: Impact 0%, Fire 0%, Cold 40%
+   * increased Pikeman attack from 9-3 to 10-3
+   * increased undeadspirit (Ghost line) resistance to fire from 0% to 10%
+   * decreased Ghost, Shadow and Nightgaunt resistance to impact from 60% to 
50%
+   * changed Ghoul and Necrophage resistances: impact -10% -> 0%,
+     fire -20% -> 0%, cold 60% -> 40%
    * decreased undeadfoot movement cost on mountains from 4 to 3
    * decreased undeadfoot movement cost on hills from 3 to 2
  * server
    * no longer rejects :control command with "Side not found"
    * write a summary of commands when a fifo command is not recognized
-   * attempt to fix assertion failure in network_worker.cpp
+   * fix assertion failure in network_worker.cpp
  * move_unit_fake with illegal coordinates now logs error instead of
    causing assertion failure crash (part of #13334)
 




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