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[Wesnoth-cvs-commits] wesnoth/src playcampaign.cpp
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src playcampaign.cpp |
Date: |
Mon, 30 May 2005 02:32:50 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 05/05/30 06:32:49
Modified files:
src : playcampaign.cpp
Log message:
made the game not display 'campaign ending sequence' at the end of a mp
scenario (CVS internal)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playcampaign.cpp.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
Patches:
Index: wesnoth/src/playcampaign.cpp
diff -u wesnoth/src/playcampaign.cpp:1.4 wesnoth/src/playcampaign.cpp:1.5
--- wesnoth/src/playcampaign.cpp:1.4 Sat May 28 23:02:21 2005
+++ wesnoth/src/playcampaign.cpp Mon May 30 06:32:49 2005
@@ -1,4 +1,4 @@
-/* $Id: playcampaign.cpp,v 1.4 2005/05/28 23:02:21 Sirp Exp $ */
+/* $Id: playcampaign.cpp,v 1.5 2005/05/30 06:32:49 Sirp Exp $ */
/*
Copyright (C) 2003-2005 by David White <address@hidden>
Copyright (C) 2005 by Philippe Plantier <address@hidden>
@@ -207,9 +207,11 @@
starting_pos = (*cfg.child("next_scenario"));
scenario = &starting_pos;
state = read_game(units_data, scenario);
- } else {
+ } else if(scenario->child("end_scenarios")) {
scenario = NULL;
state.scenario = "null";
+ } else {
+ return QUIT;
}
} else {