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[Wesnoth-cvs-commits] wesnoth/data/units Troll_Whelp.cfg Troll.cfg Tr...


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Troll_Whelp.cfg Troll.cfg Tr...
Date: Thu, 14 Apr 2005 09:13:28 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      05/04/14 13:13:28

Modified files:
        data/units     : Troll_Whelp.cfg Troll.cfg Troll_Warrior.cfg 
                         Troll_Rocklobber.cfg 

Log message:
        New, 2-part descriptions for the trolls.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Troll.cfg
diff -u wesnoth/data/units/Troll.cfg:1.18 wesnoth/data/units/Troll.cfg:1.19
--- wesnoth/data/units/Troll.cfg:1.18   Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Troll.cfg        Thu Apr 14 13:13:27 2005
@@ -14,7 +14,10 @@
 advanceto=Troll Warrior
 undead_variation=troll
 cost=32
-unit_description= _ "Trolls are strong and brutal humanoid monsters with the 
amazing ability to regenerate themselves, so that they recover from wounds on 
their own, even during battle."
+unit_description= _ "Trolls, grown to adulthood, are possessed of a fearsome 
strength.  Their stone-like bodies have grown to a size much taller than a man, 
and their terrifying ability to recover from wounds make them a formidable foe 
even far from the mountainous ground they prefer to fight in.  An adult troll 
is smarter, faster, stronger, and though one would dare not say it to their 
face, uglier than any of their children.  Their wield heavy clubs with brutal 
proficiency, and form a bulwark of strength in any battle they participate in - 
the only weakness they have, if such can be said, is their inability to fight 
at a distance.
+
+Usage:
+Trolls fight well on rough, rocky terrain, especially at night.  They are 
vulnerable to archers, especially in open terrain, and should always have a 
healthy fear of spellcasters in all terrain.  They are quite powerful against 
brittle foes, like skeletons, and quite weak against well armored or naturally 
resilient enemies, such as their woodland counterpart, the wose.  Their 
regeneration allows them to cure poison and heal wounds without the aid of a 
nearby village.  Their relatively slow speed is a liability, as is their 
weakness during daylight hours."
 get_hit_sound=ugg.wav
 usage=fighter
        [attack]
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.4 
wesnoth/data/units/Troll_Rocklobber.cfg:1.5
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.4 Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg     Thu Apr 14 13:13:27 2005
@@ -15,7 +15,10 @@
 undead_variation=troll
 cost=32
 usage=fighter
-unit_description= _ "Trolls are humanoid monsters that have the amazing 
ability to regenerate, recovering from their wounds during battle. These trolls 
have armed themselves with large rocks they hurl at their opponents."
+unit_description= _ "Given the monstrous strength of their race, trolls can 
turn rather mundane weapons into implements of deadly force.  Some trolls piece 
together crude slings, little different from what a child would use, save for 
the fact they hurl boulders instead of pebbles.  Though not especially 
accurate, a rock thrown by one of these monsters can cripple a man if it hits 
him.  Despite being burdened by their heavy ammunition, and lacking in any sort 
of melee weaponry, a troll rocklobber is still bigger, stronger, and perhaps 
even uglier than the whelp it once was, and a troll's fist serves as well as a 
man's hammer in combat.  Furthermore, their ability to strike back at an enemy 
archer makes fighting them a dicey proposition at any range, unless one can 
attack under heavy cover of terrain.
+
+Usage:
+Troll whelps fight well on rough, rocky terrain, especially at night.  Unlike 
most others of their race, a Troll Rocklobber will make many archers think 
twice about attacking, and is quite dangerous for an enemy spellcaster to 
attack.  They are quite powerful against brittle foes, like skeletons, and 
quite weak against well armored or naturally resilient enemies, such as their 
woodland counterpart, the wose.  Their regeneration allows them to cure poison 
and heal wounds without the aid of a nearby village.  Their relatively slow 
speed is a liability, as is their weakness during daylight hours.  The greatest 
danger to a Troll Rocklobber is a powerful melee unit attacking them in open 
terrain during the day, when they are weakest."
 get_hit_sound=ugg.wav
        [attack]
                name=fist
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.14 
wesnoth/data/units/Troll_Warrior.cfg:1.15
--- wesnoth/data/units/Troll_Warrior.cfg:1.14   Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Troll_Warrior.cfg        Thu Apr 14 13:13:27 2005
@@ -15,10 +15,13 @@
 undead_variation=troll
 cost=36
 usage=fighter
-unit_description= _ "Hardened by battle, Troll Warriors can deliver deadly 
blows with a mace, and are able to regenerate, healing their own wounds during 
combat."
+unit_description= _ "A terrifying, monstrous bastion of strength, a Troll 
Warrior brings to fore all the tales that have been told of their race's 
terrifying power.  Wielding massive hammers that could knock a house off its 
foundation, and able to absorb a seemingly endless rash of punishment, Troll 
Warriors are capable of singlehandedly changing the strategies of an enemy 
commander they face.  A troll warrior is not something brought down by one man, 
but by a whole group of them, fighting desperately against this hideous 
strength borne before them.  That which causes the most terror about a troll 
warrior, is not their appearance, or their power, but the fact that one brought 
even within an inch of its life will shortly return to its full strength if it 
is not truly sent to death.
+
+Usage:
+Troll Warriors fight well on rough, rocky terrain, especially at night.  
Though vulnerable to archers and spellcasters, especially in open terrain, the 
raw power of a Troll Warrior makes them a foe that generally must be brought 
down by several enemies.  There are few enemies which can engage them in 
one-on-one combat without a great danger of being killed on the same turn.  
Their regeneration allows them to cure poison, and heal wounds without the aid 
of a nearby village.  Their relative weakness during daylight hours is a 
liability, though a Troll Warrior is still very powerful during the day."
 get_hit_sound=ugg.wav
        [attack]
-       name=mace
+       name=hammer
        type=impact
        range=short
        damage=20
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.14 
wesnoth/data/units/Troll_Whelp.cfg:1.15
--- wesnoth/data/units/Troll_Whelp.cfg:1.14     Tue Apr  5 16:22:24 2005
+++ wesnoth/data/units/Troll_Whelp.cfg  Thu Apr 14 13:13:27 2005
@@ -15,7 +15,10 @@
 undead_variation=troll
 cost=13
 usage=fighter
-unit_description= _ "Trolls are humanoid monsters that have the amazing 
ability to regenerate, recovering from their wounds during battle. Although 
these Trolls are still weak whelps, their race is known for developing 
amazingly fast."
+unit_description= _ "The word 'whelp,' applied even to fearsome animals like 
wolves and lions, brings to mind images of frail, helpless, and even 'cute' 
creatures, so young they can hardly stand on their own feet.  Given the nature 
of Trolls, however, a Troll 'whelp' already possesses the terrifying strength 
native to their race.  Troll whelps stumble about with bodies bigger than grown 
men, and with strength to match.  Their uncanny regeneration, and stone-like 
skin, make them monstrous opponents, especially on their favored ground in the 
mountains and hills from whence they came.  The only reassurance one has in 
fighting a troll whelp is their slow speed, and the fact that they have not 
grown to their full strength ... yet.
+
+Usage:
+Troll Whelps fight well on rough, rocky terrain, especially at night.  They 
are vulnerable to archers, especially in open terrain, and should always have a 
healthy fear of spellcasters in all terrain.  They are quite powerful against 
brittle foes, like skeletons, and quite weak against well armored or naturally 
resilient enemies, such as their woodland counterpart, the wose.  Their 
regeneration allows them to cure poison and heal wounds without the aid of a 
nearby village.  Their relatively slow speed is a liability, as is their 
weakness during daylight hours."
 get_hit_sound=ugg.wav
        [attack]
        name=fist




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