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[Wesnoth-cvs-commits] wesnoth data/scenarios/tutorial/utils.cfg ./cha...
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth data/scenarios/tutorial/utils.cfg ./cha... |
Date: |
Wed, 13 Apr 2005 08:20:12 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 05/04/13 12:20:12
Modified files:
data/scenarios/tutorial: utils.cfg
. : changelog
Log message:
Fix traits in the tutorial, and update the changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/tutorial/utils.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.581&tr2=1.582&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.581 wesnoth/changelog:1.582
--- wesnoth/changelog:1.581 Tue Apr 12 20:30:26 2005
+++ wesnoth/changelog Wed Apr 13 12:20:12 2005
@@ -13,6 +13,7 @@
* Japanese
* terrain improvements
* New forest tiles
+ * fixed the description of traits in the help & tutorial
Version 0.9.0:
* user interface improvements:
Index: wesnoth/data/scenarios/tutorial/utils.cfg
diff -u wesnoth/data/scenarios/tutorial/utils.cfg:1.9
wesnoth/data/scenarios/tutorial/utils.cfg:1.10
--- wesnoth/data/scenarios/tutorial/utils.cfg:1.9 Wed Apr 13 09:49:29 2005
+++ wesnoth/data/scenarios/tutorial/utils.cfg Wed Apr 13 12:20:12 2005
@@ -108,7 +108,7 @@
#define TRAIT_QUESTIONS
{QUESTION_OPTION (_"What do traits do?") (_"The function of traits is add
variety by making units of the same type different from each other. This is
done by randomly assigning each unit traits when they are recruited. The traits
that a unit has are displayed on the Status Table, and the function of a
specific trait can be found by putting your cursor over that trait.")}
-{QUESTION_OPTION (_"What kind of traits can my units get?") (_"There are five
distinct traits, which have effects ranging from increasing a unit's hit points
to decreasing the amount of XP required to advance. However all traits are
designed to improve unit's power; there are no 'negative' traits. Most units
have an equal chance to get any two different traits when they are recruited.")}
+{QUESTION_OPTION (_"What kind of traits can my units get?") (_"There are four
distinct traits, which have effects ranging from increasing a unit's hit points
to decreasing the amount of XP required to advance. However all traits are
designed to improve unit's power; there are no 'negative' traits. Most units
have an equal chance to get any two different traits when they are recruited.
Also, some races and units may have traits that are unique to them.")}
#enddef
#define GOLD_QUESTIONS
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