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[Wesnoth-cvs-commits] wesnoth data/scenarios/tutorial/utils.cfg ./cha...


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth data/scenarios/tutorial/utils.cfg ./cha...
Date: Wed, 13 Apr 2005 08:20:12 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/04/13 12:20:12

Modified files:
        data/scenarios/tutorial: utils.cfg 
        .              : changelog 

Log message:
        Fix traits in the tutorial, and update the changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/tutorial/utils.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.581&tr2=1.582&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.581 wesnoth/changelog:1.582
--- wesnoth/changelog:1.581     Tue Apr 12 20:30:26 2005
+++ wesnoth/changelog   Wed Apr 13 12:20:12 2005
@@ -13,6 +13,7 @@
      * Japanese
  * terrain improvements     
    * New forest tiles
+ * fixed the description of traits in the help & tutorial
  
 Version 0.9.0:
  * user interface improvements:
Index: wesnoth/data/scenarios/tutorial/utils.cfg
diff -u wesnoth/data/scenarios/tutorial/utils.cfg:1.9 
wesnoth/data/scenarios/tutorial/utils.cfg:1.10
--- wesnoth/data/scenarios/tutorial/utils.cfg:1.9       Wed Apr 13 09:49:29 2005
+++ wesnoth/data/scenarios/tutorial/utils.cfg   Wed Apr 13 12:20:12 2005
@@ -108,7 +108,7 @@
 
 #define TRAIT_QUESTIONS
 {QUESTION_OPTION (_"What do traits do?") (_"The function of traits is add 
variety by making units of the same type different from each other. This is 
done by randomly assigning each unit traits when they are recruited. The traits 
that a unit has are displayed on the Status Table, and the function of a 
specific trait can be found by putting your cursor over that trait.")}
-{QUESTION_OPTION (_"What kind of traits can my units get?") (_"There are five 
distinct traits, which have effects ranging from increasing a unit's hit points 
to decreasing the amount of XP required to advance. However all traits are 
designed to improve unit's power; there are no 'negative' traits. Most units 
have an equal chance to get any two different traits when they are recruited.")}
+{QUESTION_OPTION (_"What kind of traits can my units get?") (_"There are four 
distinct traits, which have effects ranging from increasing a unit's hit points 
to decreasing the amount of XP required to advance. However all traits are 
designed to improve unit's power; there are no 'negative' traits. Most units 
have an equal chance to get any two different traits when they are recruited. 
Also, some races and units may have traits that are unique to them.")}
 #enddef
 
 #define GOLD_QUESTIONS




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