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[Wesnoth-cvs-commits] wesnoth/src playturn.cpp


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth/src playturn.cpp
Date: Tue, 05 Apr 2005 17:36:32 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    05/04/05 21:36:31

Modified files:
        src            : playturn.cpp 

Log message:
        enabled :debug command when in a non-networked game

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.353&tr2=1.354&r1=text&r2=text

Patches:
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.353 wesnoth/src/playturn.cpp:1.354
--- wesnoth/src/playturn.cpp:1.353      Sun Mar 27 23:06:17 2005
+++ wesnoth/src/playturn.cpp    Tue Apr  5 21:36:31 2005
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.353 2005/03/27 23:06:17 gruikya Exp $ */
+/* $Id: playturn.cpp,v 1.354 2005/04/05 21:36:31 Sirp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -949,11 +949,11 @@
 
                if(current_paths_.routes.count(adj[n])) {
                        static const size_t NDIRECTIONS = 
gamemap::location::NDIRECTIONS;
-                       int difference = std::abs(int(preferred - n));
+                       int difference = abs(int(preferred - n));
                        if(difference > NDIRECTIONS/2) {
                                difference = NDIRECTIONS - difference;
                        }
-                       int second_difference = std::abs(int(second_preferred - 
n));
+                       int second_difference = abs(int(second_preferred - n));
                        if(second_difference > NDIRECTIONS/2) {
                                second_difference = NDIRECTIONS - 
second_difference;
                        }
@@ -2450,6 +2450,8 @@
                game_config::ignore_replay_errors = (data != "off") ? true : 
false;
        } else if(cmd == "n" && game_config::debug) {
                throw end_level_exception(VICTORY);
+       } else if(cmd == "debug" && network::nconnections() == 0) {
+               game_config::debug = true;
        } else if(game_config::debug && cmd == "unit") {
                const unit_map::iterator i = current_unit();
                if(i != units_.end()) {




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