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[Wesnoth-cvs-commits] wesnoth/src gamestatus.cpp gamestatus.hpp multi...


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/src gamestatus.cpp gamestatus.hpp multi...
Date: Sat, 26 Mar 2005 12:24:42 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    05/03/26 17:24:42

Modified files:
        src            : gamestatus.cpp gamestatus.hpp 
                         multiplayer_connect.cpp 

Log message:
        Move the function out of the header, and correct related dependencies.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/gamestatus.cpp.diff?tr1=1.66&tr2=1.67&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/gamestatus.hpp.diff?tr1=1.40&tr2=1.41&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.133&tr2=1.134&r1=text&r2=text

Patches:
Index: wesnoth/src/gamestatus.cpp
diff -u wesnoth/src/gamestatus.cpp:1.66 wesnoth/src/gamestatus.cpp:1.67
--- wesnoth/src/gamestatus.cpp:1.66     Sat Mar 26 14:07:16 2005
+++ wesnoth/src/gamestatus.cpp  Sat Mar 26 17:24:42 2005
@@ -1,4 +1,4 @@
-/* $Id: gamestatus.cpp,v 1.66 2005/03/26 14:07:16 silene Exp $ */
+/* $Id: gamestatus.cpp,v 1.67 2005/03/26 17:24:42 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -33,6 +33,15 @@
 #include <iterator>
 #include <sstream>
 
+player_info* game_state::get_player(const std::string& id) {
+       std::map< std::string, player_info >::iterator found = players.find(id);
+       if (found == players.end()) {
+               LOG_STREAM(warn, engine) << "player " << id << " does not 
exist.\n";
+               return NULL;
+       } else
+               return &found->second;
+}
+
 time_of_day::time_of_day(const config& cfg)
                  : lawful_bonus(atoi(cfg["lawful_bonus"].c_str())),
                    image(cfg["image"]), name(cfg["name"]), id(cfg["id"]),
Index: wesnoth/src/gamestatus.hpp
diff -u wesnoth/src/gamestatus.hpp:1.40 wesnoth/src/gamestatus.hpp:1.41
--- wesnoth/src/gamestatus.hpp:1.40     Sat Mar 26 17:10:32 2005
+++ wesnoth/src/gamestatus.hpp  Sat Mar 26 17:24:42 2005
@@ -1,4 +1,4 @@
-/* $Id: gamestatus.hpp,v 1.40 2005/03/26 17:10:32 silene Exp $ */
+/* $Id: gamestatus.hpp,v 1.41 2005/03/26 17:24:42 silene Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -13,7 +13,6 @@
 #ifndef GAME_STATUS_HPP_INCLUDED
 #define GAME_STATUS_HPP_INCLUDED
 
-#include "log.hpp"
 #include "unit.hpp"
 
 #include <time.h>
@@ -112,16 +111,7 @@
        std::map<std::string, player_info> players;
 
        // Return the Nth player, or NULL if no such player exists
-       player_info* get_player(const std::string& id) {
-               std::map<std::string, player_info>::iterator 
found=players.find(id);
-
-               if(found==players.end()) {
-                       LOG_STREAM(warn, engine) << "player " << id << " does 
not exist." << std::endl;
-                       return NULL;
-               } else {
-                       return &found->second;
-               }
-       }
+       player_info* get_player(const std::string& id);
 
        config variables; //variables that have been set
        std::string difficulty; //the difficulty level the game is being played 
on.
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.133 
wesnoth/src/multiplayer_connect.cpp:1.134
--- wesnoth/src/multiplayer_connect.cpp:1.133   Sat Mar 26 17:10:32 2005
+++ wesnoth/src/multiplayer_connect.cpp Sat Mar 26 17:24:42 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.133 2005/03/26 17:10:32 silene Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.134 2005/03/26 17:24:42 silene Exp $ */
 /*
    Copyright (C) 
    Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -17,6 +17,7 @@
 #include "font.hpp"
 #include "game_config.hpp"
 #include "gettext.hpp"
+#include "log.hpp"
 #include "multiplayer_connect.hpp"
 #include "preferences.hpp"
 #include "replay.hpp"




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