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[Wesnoth-cvs-commits] wesnoth data/maps/The_Rise_of_Wesnoth/A_Final_S...


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth data/maps/The_Rise_of_Wesnoth/A_Final_S...
Date: Wed, 23 Mar 2005 03:46:03 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  05/03/23 08:46:03

Modified files:
        data/maps/The_Rise_of_Wesnoth: A_Final_Spring 
        .              : changelog 

Log message:
        

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/maps/The_Rise_of_Wesnoth/A_Final_Spring.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.539&tr2=1.540&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.539 wesnoth/changelog:1.540
--- wesnoth/changelog:1.539     Tue Mar 22 09:04:45 2005
+++ wesnoth/changelog   Wed Mar 23 08:46:02 2005
@@ -1,5 +1,5 @@
 CVS HEAD:
- * Added UNIT and PLACE_IMAGE macros to utils.cfg
+ * Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
  * terrain improvements
   * fixed swamp transition (NW, SE) graphics
   * added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, 
and 'k' river ford
@@ -13,6 +13,10 @@
  * campaign modifications
   * tutorial polishing
   * updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new 
[objectives] tag
+  * updated 'The Siege of Elensefar', 'Mountian Pass', 'The Swamp of Esten', 
and 'A Final Spring' to use the new ford terrain (HttT & TRoW).
+  * updated the behaviour of the thieves in 'The Siege of Elensefar'
+  * updated Haldric's portrait in TRoW
+  * added graphics for generic Lich-Lords and the Archmages in 'The Sewer of 
Southbay' (TRoW)
   * updated HttT and TRoW to use the ruined keeps where appropriate
   * dialog improvements in EI
   * new map for Drowned Plains (EI)
@@ -49,6 +53,8 @@
   * added new multiplayer map: Icy Waters
   * changed King_of_the_Hill to use a Dwarvish Castle
   * messages are now displayed in the user's colour when prefixed with /me
+  * added the map 'Clash'
+  * split the map and scenario file for 'An Island'
  * fixed bug that made the ai recruit badly
  * added debug command to give gold to current side
  * when using zipios, ignore {~...} clauses, and handle address@hidden as if 
there
Index: wesnoth/data/maps/The_Rise_of_Wesnoth/A_Final_Spring
diff -u wesnoth/data/maps/The_Rise_of_Wesnoth/A_Final_Spring:1.2 
wesnoth/data/maps/The_Rise_of_Wesnoth/A_Final_Spring:1.3
--- wesnoth/data/maps/The_Rise_of_Wesnoth/A_Final_Spring:1.2    Thu Oct 14 
21:21:57 2004
+++ wesnoth/data/maps/The_Rise_of_Wesnoth/A_Final_Spring        Wed Mar 23 
08:45:59 2005
@@ -12,15 +12,15 @@
 ssscccdggggggrrhrfrrgghgffhffgggfrrffggccccss
 ssscccdffgggrghhhhffrrgggffffgggrvffgccssssss
 sscccgggfgggrghhhhhffgrrgggtgrrrrggggccssssss
-ssccccgggggrrrgghghfffggrrrrrggfgfgccsssscscc
-scccccggggrfvgrrgghhffgggggggffffcccccsssccgg
-schhcccgggrrgfffrghhfggggggccccccssscccccgggf
-scgcccccggtgrrftrrgtgggggccccsccsssscccwwwvgf
-sscscccccggrrgrrrgrrCccccsssssscsssccfggwwwwg
-ssscccssccddtgggfgCc\\ccsssssssccccwfffgwgwgg
-ssccccssssccddfffccscc\\cccccccwcwwwfgggwwggg
-sscfgtccccssccfccssccccc\RCCcggffggvwwwwgwggg
-sscfhgcgccsscccsscsc\dtfCgRRggggfggwwwwwwgggf
+ssccccgggggrrrgghghfffggrrrrrggfgfgkkcssscscc
+scccccggggrfvgrrgghhffgggggggffffccckkccsccgg
+schhcccgggrrgfffrghhfggggggccccccsssckkkcgggf
+scgcccccggtgrrftrrgtgggggccccsccssssckkgggvgf
+sscscccccggrrgrrrgrrCccccsssssscsssccfggggggg
+ssscccssccddtgggfgCc\\ccsssssssccccwfffgggggg
+ssccccssssccddfffccscc\\cccccccwcwwwfgggggggg
+sscfgtccccssccfccssccccc\RCCcggffggvwwwwggggg
+sscfhgcgccsscccsscsc\dtfCgRRggggfggwwwwwggggf
 sscvhfvgtdccccssc\ccdCgggRRCrrggggggwwwwwggff
 sccdhfRRggddcdcccddCc2CRRgggggrrgggwwwwwwwgwf
 ssccgcddRRgRRRdddgggCRRfvgCgggggrrtgggggwwwww




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