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[Wesnoth-cvs-commits] wesnoth/src Makefile.am multiplayer.cpp playlev...
From: |
Yann Dirson |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src Makefile.am multiplayer.cpp playlev... |
Date: |
Tue, 22 Mar 2005 17:09:28 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Yann Dirson <address@hidden> 05/03/22 22:09:28
Modified files:
src : Makefile.am multiplayer.cpp playlevel.cpp
race.cpp replay.cpp replay.hpp team.cpp
unit.cpp
Added files:
src : random.cpp random.hpp
Log message:
split a new rng class out of replay, sanitized a bit the deps using this
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/random.cpp?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/random.hpp?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/Makefile.am.diff?tr1=1.85&tr2=1.86&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer.cpp.diff?tr1=1.149&tr2=1.150&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.188&tr2=1.189&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/race.cpp.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/replay.cpp.diff?tr1=1.96&tr2=1.97&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/replay.hpp.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/team.cpp.diff?tr1=1.83&tr2=1.84&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/unit.cpp.diff?tr1=1.129&tr2=1.130&r1=text&r2=text
Patches:
Index: wesnoth/src/Makefile.am
diff -u wesnoth/src/Makefile.am:1.85 wesnoth/src/Makefile.am:1.86
--- wesnoth/src/Makefile.am:1.85 Mon Mar 21 21:45:43 2005
+++ wesnoth/src/Makefile.am Tue Mar 22 22:09:27 2005
@@ -85,6 +85,7 @@
preferences.cpp \
publish_campaign.cpp \
race.cpp \
+ random.cpp \
replay.cpp \
reports.cpp \
sdl_utils.cpp \
@@ -173,6 +174,7 @@
preferences.hpp \
publish_campaign.hpp \
race.hpp \
+ random.hpp \
replay.hpp \
reports.hpp \
scoped_resource.hpp \
@@ -263,6 +265,7 @@
playturn.cpp \
preferences.cpp \
race.cpp \
+ random.cpp \
replay.cpp \
reports.cpp \
sdl_utils.cpp \
@@ -343,6 +346,7 @@
playturn.hpp \
preferences.hpp \
race.hpp \
+ random.hpp \
replay.hpp \
reports.hpp \
sdl_utils.hpp \
Index: wesnoth/src/multiplayer.cpp
diff -u wesnoth/src/multiplayer.cpp:1.149 wesnoth/src/multiplayer.cpp:1.150
--- wesnoth/src/multiplayer.cpp:1.149 Tue Mar 22 12:53:23 2005
+++ wesnoth/src/multiplayer.cpp Tue Mar 22 22:09:27 2005
@@ -1,4 +1,4 @@
-/* $Id: multiplayer.cpp,v 1.149 2005/03/22 12:53:23 j_daniel Exp $ */
+/* $Id: multiplayer.cpp,v 1.150 2005/03/22 22:09:27 ydirson Exp $ */
/*
Copyright (C)
Part of the Battle for Wesnoth Project http://www.wesnoth.org
@@ -25,6 +25,7 @@
#include "network.hpp"
#include "playlevel.hpp"
#include "preferences.hpp"
+#include "random.hpp"
#include "replay.hpp"
#include "video.hpp"
@@ -326,6 +327,7 @@
void start_server(display& disp, const config& game_config, game_data& data,
mp::controller default_controller, bool is_server)
{
+ const set_random_generator generator_setter(&recorder);
mp::chat chat;
config gamelist;
@@ -335,6 +337,7 @@
void start_client(display& disp, const config& game_config, game_data& data,
const std::string host)
{
+ const set_random_generator generator_setter(&recorder);
const network::manager net_manager;
mp::chat chat;
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.188 wesnoth/src/playlevel.cpp:1.189
--- wesnoth/src/playlevel.cpp:1.188 Sun Mar 20 16:27:44 2005
+++ wesnoth/src/playlevel.cpp Tue Mar 22 22:09:28 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.188 2005/03/20 16:27:44 ydirson Exp $ */
+/* $Id: playlevel.cpp,v 1.189 2005/03/22 22:09:28 ydirson Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -31,6 +31,7 @@
#include "playlevel.hpp"
#include "playturn.hpp"
#include "preferences.hpp"
+#include "random.hpp"
#include "replay.hpp"
#include "scoped_resource.hpp"
#include "sound.hpp"
@@ -124,6 +125,8 @@
game_state& state_of_game,
const std::vector<config*>& story)
{
+ const set_random_generator generator_setter(&recorder);
+
//guarantee the cursor goes back to 'normal' at the end of the level
const cursor::setter cursor_setter(cursor::NORMAL);
Index: wesnoth/src/race.cpp
diff -u wesnoth/src/race.cpp:1.17 wesnoth/src/race.cpp:1.18
--- wesnoth/src/race.cpp:1.17 Fri Mar 11 02:40:00 2005
+++ wesnoth/src/race.cpp Tue Mar 22 22:09:28 2005
@@ -1,7 +1,7 @@
#include "global.hpp"
#include "race.hpp"
-#include "replay.hpp"
+#include "random.hpp"
#include "serialization/string_utils.hpp"
#include <cstdlib>
Index: wesnoth/src/replay.cpp
diff -u wesnoth/src/replay.cpp:1.96 wesnoth/src/replay.cpp:1.97
--- wesnoth/src/replay.cpp:1.96 Wed Mar 16 21:49:37 2005
+++ wesnoth/src/replay.cpp Tue Mar 22 22:09:28 2005
@@ -1,4 +1,4 @@
-/* $Id: replay.cpp,v 1.96 2005/03/16 21:49:37 ydirson Exp $ */
+/* $Id: replay.cpp,v 1.97 2005/03/22 22:09:28 ydirson Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -165,49 +165,15 @@
unit_map_ref = NULL;
}
+// FIXME: this one now has to be assigned with set_random_generator
+// from play_level or similar. We should surely hunt direct
+// references to it from this very file and move it out of here.
replay recorder;
-namespace {
-
-replay* random_generator = &recorder;
-
-struct set_random_generator {
-
- set_random_generator(replay* r) : old_(random_generator)
- {
- random_generator = r;
- }
-
- ~set_random_generator()
- {
- random_generator = old_;
- }
-
-private:
- replay* old_;
-};
-
-}
-
-int get_random()
-{
- return random_generator->get_random();
-}
-
-const config* get_random_results()
-{
- return random_generator->get_random_results();
-}
-
-void set_random_results(const config& cfg)
-{
- random_generator->set_random_results(cfg);
-}
-
-replay::replay() : pos_(0), current_(NULL), random_(NULL), skip_(0)
+replay::replay() : pos_(0), current_(NULL), skip_(0)
{}
-replay::replay(const config& cfg) : cfg_(cfg), pos_(0), current_(NULL),
random_(NULL), skip_(0)
+replay::replay(const config& cfg) : cfg_(cfg), pos_(0), current_(NULL),
skip_(0)
{}
config& replay::get_config()
@@ -484,47 +450,6 @@
return current_ = &cfg_.add_child("command");
}
-int replay::get_random()
-{
- if(random_ == NULL) {
- return rand();
- }
-
- //random numbers are in a 'list' meaning that each random
- //number contains another random numbers unless it's at
- //the end of the list. Generating a new random number means
- //nesting a new node inside the current node, and making
- //the current node the new node
- config* const random = random_->child("random");
- if(random == NULL) {
- const int res = rand();
- random_ = &random_->add_child("random");
-
- char buf[100];
- sprintf(buf,"%d",res);
- (*random_)["value"] = buf;
-
- return res;
- } else {
- const int res = atol((*random)["value"].c_str());
- random_ = random;
- return res;
- }
-}
-
-const config* replay::get_random_results() const
-{
- wassert(random_ != NULL);
- return random_->child("results");
-}
-
-void replay::set_random_results(const config& cfg)
-{
- wassert(random_ != NULL);
- random_->clear_children("results");
- random_->add_child("results",cfg);
-}
-
void replay::start_replay()
{
pos_ = 0;
Index: wesnoth/src/replay.hpp
diff -u wesnoth/src/replay.hpp:1.29 wesnoth/src/replay.hpp:1.30
--- wesnoth/src/replay.hpp:1.29 Thu Mar 10 21:42:04 2005
+++ wesnoth/src/replay.hpp Tue Mar 22 22:09:28 2005
@@ -1,4 +1,4 @@
-/* $Id: replay.hpp,v 1.29 2005/03/10 21:42:04 ydirson Exp $ */
+/* $Id: replay.hpp,v 1.30 2005/03/22 22:09:28 ydirson Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -18,6 +18,7 @@
#include "config.hpp"
#include "gamestatus.hpp"
#include "map.hpp"
+#include "random.hpp"
#include "unit.hpp"
struct verification_manager
@@ -26,12 +27,7 @@
~verification_manager();
};
-int get_random();
-
-const config* get_random_results();
-void set_random_results(const config& cfg);
-
-class replay
+class replay: public rng
{
public:
replay();
@@ -75,10 +71,6 @@
void undo();
- int get_random();
- const config* get_random_results() const;
- void set_random_results(const config& cfg);
-
void start_replay();
config* get_next_action();
@@ -110,7 +102,6 @@
unsigned int pos_;
config* current_;
- config* random_;
game_state saveInfo_;
Index: wesnoth/src/team.cpp
diff -u wesnoth/src/team.cpp:1.83 wesnoth/src/team.cpp:1.84
--- wesnoth/src/team.cpp:1.83 Sat Mar 19 21:26:30 2005
+++ wesnoth/src/team.cpp Tue Mar 22 22:09:28 2005
@@ -1,4 +1,4 @@
-/* $Id: team.cpp,v 1.83 2005/03/19 21:26:30 gruikya Exp $ */
+/* $Id: team.cpp,v 1.84 2005/03/22 22:09:28 ydirson Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -18,7 +18,6 @@
#include "gamestatus.hpp"
#include "log.hpp"
#include "network.hpp"
-#include "replay.hpp"
#include "team.hpp"
#include "util.hpp"
#include "wassert.hpp"
Index: wesnoth/src/unit.cpp
diff -u wesnoth/src/unit.cpp:1.129 wesnoth/src/unit.cpp:1.130
--- wesnoth/src/unit.cpp:1.129 Sat Mar 19 22:18:18 2005
+++ wesnoth/src/unit.cpp Tue Mar 22 22:09:28 2005
@@ -1,4 +1,4 @@
-/* $Id: unit.cpp,v 1.129 2005/03/19 22:18:18 gruikya Exp $ */
+/* $Id: unit.cpp,v 1.130 2005/03/22 22:09:28 ydirson Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -19,7 +19,7 @@
#include "log.hpp"
#include "pathfind.hpp"
#include "preferences.hpp"
-#include "replay.hpp"
+#include "random.hpp"
#include "unit.hpp"
#include "unit_types.hpp"
#include "util.hpp"
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