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[Wesnoth-cvs-commits] wesnoth/doc/man wesnoth.6


From: Yann Dirson
Subject: [Wesnoth-cvs-commits] wesnoth/doc/man wesnoth.6
Date: Sun, 30 Jan 2005 12:33:32 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Yann Dirson <address@hidden>    05/01/30 17:33:32

Modified files:
        doc/man        : wesnoth.6 

Log message:
        manpage update (Ivanovic)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/doc/man/wesnoth.6.diff?tr1=1.5&tr2=1.6&r1=text&r2=text

Patches:
Index: wesnoth/doc/man/wesnoth.6
diff -u wesnoth/doc/man/wesnoth.6:1.5 wesnoth/doc/man/wesnoth.6:1.6
--- wesnoth/doc/man/wesnoth.6:1.5       Sat Jan 29 10:24:57 2005
+++ wesnoth/doc/man/wesnoth.6   Sun Jan 30 17:33:31 2005
@@ -13,7 +13,7 @@
 .\" Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 .\"
 
-.TH WESNOTH 6 "January 27th, 2005" "Wesnoth" "Battle for Wesnoth"
+.TH WESNOTH 6 "January 29th, 2005" "Wesnoth" "Battle for Wesnoth"
 
 .SH NAME
 battle for wesnoth \- fantasy turn-based strategy game
@@ -28,13 +28,9 @@
 .B Wesnoth
 is a fantasy turn-based strategy game.
 
-Battle for control of villages, using variety of units which have
-advantages and disadvantages in different types of terrains and
-against different types of attacks.  Units gain experience and advance
-levels, and are carried over from one scenario to the next campaign.
+Battle for control of villages, using variety of units which have advantages 
and disadvantages in different types of terrains and against different types of 
attacks. Units gain experience, advance levels and can be carried over from one 
scenario to the next.
 
-Build a Hero, and lead your army.  Different races, with distinctive
-abilities, weapons and spells.
+Build a Hero, and lead your army.  Different races, with distinctive 
abilities, weapons and spells.
 
 .SH OPTIONS
 
@@ -52,7 +48,7 @@
 
 .TP
 .BR --fps
-displays the number of frames per second the game is currently running with in 
a corner of the screen.
+displays the number of frames per second the game is currently running at, in 
a corner of the screen.
 
 .TP
 .BR -h , \ --help
@@ -64,7 +60,7 @@
 
 .TP
 .BR --multiplayer
-runs multiplayer game. There are more extra options that can be used together 
with --multiplayer. They are explained below. (not yet implemented correctly)
+runs a multiplayer game. There are more extra options that can be used 
together with --multiplayer. They are explained below.
 
 .TP
 .BR --nocache
@@ -94,45 +90,47 @@
 .BR -w , \ --windowed
 runs the game in windowed mode.
 
-.SH Options for --multiplayer (not yet implemented correctly)
-
-The side-specific multiplayer options are followed by a side number. It
-usually is 1 or 2.
+.SH Options for --multiplayer
 
-.TP
-.BR --scenario=value
-select a multiplayer scenario. The default scenario is "multiplayer_test".
+The side-specific multiplayer options are marked with <number>. <number> has 
to be replaced by a side number. It usually is 1 or 2 but depends on the number 
of players possible in the choosen scenario.
 
 .TP
 .BR --era=value
-use this option to play in the selected era instead of the "Default" era.
+use this option to play in the selected era instead of the "Default" era. The 
era is choosen by an id. Eras and factions are described in the 
data/multiplayer.cfg file.
 
 .TP
-.BR --algorithm9=value
-select a non-standard algorithm to be used by the AI controller for this
-side. Available values: "idle_ai" and "sample_ai".
+.BR --nogui
+runs the game without the GUI.
 
 .TP
-.BR --controller9=value
-select the controller for this side. Available values: "human" and "ai".
+.BR --scenario=value
+selects a multiplayer scenario. The default scenario is "multiplayer_test".
 
 .TP
-.BR --side9=value
-select by id a faction of the current era for this side. Eras and
-factions are described in the data/multiplayer.cfg file.
+.BR --algorithm<number>=value
+selects a non-standard algorithm to be used by the AI controller for this 
side. Available values: "idle_ai" and "sample_ai".
 
 .TP
-.BR --parm=name:value
-set additional parameters for this side.
+.BR --controller<number>=value
+selects the controller for this side. Available values: "human" and "ai".
 
 .TP
-.BR --nogui
-run the game without the GUI.
+.BR --parm<number>=name:value
+sets additional parameters for this side. This parameter depends on the 
options used with
+.B --controller 
+and
+.B --algorithm.
+It should only be usefull for people designing their own AI. (not yet 
documented completely)
 
+.TP
+.BR --side<number>=value
+selects a faction of the current era for this side. The faction is choosen by 
an id. Eras and factions are described in the data/multiplayer.cfg file.
 
 .SH AUTHOR
 Written by David White <address@hidden>.
+.br
 Edited by Nils Kneuper <address@hidden>.
+.br
 This manual page was originally written by Cyril Bouthors <address@hidden>.
 .br
 Visit the official homepage: http://www.wesnoth.org/




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