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[Wesnoth-cvs-commits] wesnoth changelog


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Tue, 21 Dec 2004 23:05:23 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  04/12/22 03:54:15

Modified files:
        .              : changelog 

Log message:
        Updates

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.424&tr2=1.425&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.424 wesnoth/changelog:1.425
--- wesnoth/changelog:1.424     Mon Dec 20 21:46:11 2004
+++ wesnoth/changelog   Wed Dec 22 03:54:15 2004
@@ -30,13 +30,22 @@
    * Pikeman: increase resistance to pierce, change attacks number and damage
    * Halberdier: increase resistance to pierce, increase blade damage, decrease
       pierce damage
+ * Scenario revisions in Heir to the Throne:
+   * Blackwater Port- Make the port look like more of a port, other minor 
changes
+   that mute each other out
+   * The Isle of Anduin- Extend shallow water around the Isle
+   * The Bay of Pearls- Flip the map so the Ocean is on the West side
+   * Muff Malal's Peninsula- Make it a penisula, give Konrad the option of 
fighting
+   (bonus) or fleeing
  * flying creatures can now cross canyons
  * "," is no longer the column separator, it does not have to be escaped
    anymore in some translations, "=" is the new separator
  * fix pathfinding bug (#11196)
  * fix untranslatable strings
  * fix "damage inflicted" statistic (incorrectly computed when defending)
- * fixed missing diagonal projectiles on many units
+ * fix missing diagonal projectiles on many units
+ * fix sign glitch in The Rise of Wesnoth
+ * fix map in 'A New Land' in The Rise of Wesnoth
  * code cleanups
 
 Version 0.8.8:




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