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[Wesnoth-cvs-commits] wesnoth/src multiplayer_connect.cpp


From: Philippe Plantier
Subject: [Wesnoth-cvs-commits] wesnoth/src multiplayer_connect.cpp
Date: Tue, 09 Nov 2004 15:17:10 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Philippe Plantier <address@hidden>      04/11/09 20:11:13

Modified files:
        src            : multiplayer_connect.cpp 

Log message:
        A quick & dirty fix making MP games possible, as I won't have the time 
to
        finish my MP lobby rewrite.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_connect.cpp.diff?tr1=1.86&tr2=1.87&r1=text&r2=text

Patches:
Index: wesnoth/src/multiplayer_connect.cpp
diff -u wesnoth/src/multiplayer_connect.cpp:1.86 
wesnoth/src/multiplayer_connect.cpp:1.87
--- wesnoth/src/multiplayer_connect.cpp:1.86    Sat Nov  6 20:00:50 2004
+++ wesnoth/src/multiplayer_connect.cpp Tue Nov  9 20:11:13 2004
@@ -1,4 +1,4 @@
-/* $Id: multiplayer_connect.cpp,v 1.86 2004/11/06 20:00:50 silene Exp $ */
+/* $Id: multiplayer_connect.cpp,v 1.87 2004/11/09 20:11:13 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -644,9 +644,12 @@
                        case 4:
                                combos_type_[n].set_selected(0);
                        case 0:
-                       default:
                                side["controller"] = "network";
                                side["description"] = "";
+                               break;
+                       default:
+                               // Do nothing
+                               ;
                        }
 
                        level_changed = true;




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