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[Wesnoth-cvs-commits] wesnoth/data/units Dragoon.cfg


From: Richard Kettering
Subject: [Wesnoth-cvs-commits] wesnoth/data/units Dragoon.cfg
Date: Fri, 05 Nov 2004 20:22:34 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <address@hidden>      04/11/06 00:14:57

Modified files:
        data/units     : Dragoon.cfg 

Log message:
        Doing away with guns in Wesnoth.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dragoon.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Dragoon.cfg
diff -u wesnoth/data/units/Dragoon.cfg:1.17 wesnoth/data/units/Dragoon.cfg:1.18
--- wesnoth/data/units/Dragoon.cfg:1.17 Sun Sep 26 21:08:57 2004
+++ wesnoth/data/units/Dragoon.cfg      Sat Nov  6 00:14:57 2004
@@ -21,7 +21,7 @@
        [/resistance]
 
 usage=scout
-unit_description= _ "Riding a fast horse and armed with sword and a magical 
artifact, a Dragoon make a versatile enemy."
+unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are 
trained in the use of the crossbow, and outfitted with much more powerful 
steeds. Well-armored, and skilled in the use of their swords, these soldiers 
can drive forward and hold the ground they take. Their mobility and resilience 
make them of great value on the battlefield."
 get_hit_sound=groan.wav
     [attack]
     name=sword
@@ -45,30 +45,37 @@
                [/frame]
     [/attack]
     [attack]
-    name=pistol
+    name=crossbow
     type=pierce
     range=long
     damage=15
     number=1
                [sound]
-               time=-50
-               sound=pistol.wav
+               time=-100
+               sound=firearrow.wav
                [/sound]
                [frame]
-               begin=-150
-               end=-50
+               begin=-200
+               end=-100
                image=human-dragoon-range.png
                [/frame]
+
+               [sound]
+               time=0
+               sound=arrow-hit.wav
+               sound_miss=arrow-miss.wav
+               [/sound]
                [frame]
-               begin=-50
-               end=100
+               begin=-100
+               end=50
                image=human-dragoon-range2.png
                [/frame]
 
                [missile_frame]
-               begin=-50
+               begin=-100
                end=0
-               image=projectiles/bullet.png
+               image=projectiles/missile-n.png
+               image_diagonal=projectiles/missile-ne.png
                [/missile_frame]
        [/attack]
 [/unit]




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