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[Wesnoth-cvs-commits] wesnoth MANUAL


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth MANUAL
Date: Tue, 02 Nov 2004 03:42:43 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/11/02 08:34:47

Modified files:
        .              : MANUAL 

Log message:
        Typo fix (Sanna)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/MANUAL.diff?tr1=1.19&tr2=1.20&r1=text&r2=text

Patches:
Index: wesnoth/MANUAL
diff -u wesnoth/MANUAL:1.19 wesnoth/MANUAL:1.20
--- wesnoth/MANUAL:1.19 Sat Sep 11 05:49:03 2004
+++ wesnoth/MANUAL      Tue Nov  2 08:34:47 2004
@@ -1,4 +1,4 @@
-/* $Id: MANUAL,v 1.19 2004/09/11 05:49:03 gakusho Exp $ */
+/* $Id: MANUAL,v 1.20 2004/11/02 08:34:47 gakusho Exp $ */
 
 The Battle For Wesnoth Manual
 
@@ -54,7 +54,7 @@
 
 Each side is given some amount of gold to begin with, and receives 2 gold 
pieces per turn, plus 1 more gold piece for every village that side controls.
 
-Each unit also has a upkeep cost. The upkeep cost is generally equal to the 
level of the unit (but see the 'Loyal' trait below). Units that are not 
recalled or recruited - i.e. that lead the side or join the side voluntarily - 
do not have a upkeep cost associated with them. upkeep is only paid if the 
total upkeep of a side's units is greater than the number of villages that side 
controls. Upkeep paid is the difference between the number of villages and the 
upkeep cost. So, the formula for determining the income per turn is,
+Each unit also has a upkeep cost. The upkeep cost is generally equal to the 
level of the unit (but see the 'Loyal' trait below). Units that are not 
recalled or recruited - i.e. that lead the side or join the side voluntarily - 
do not have a upkeep cost associated with them. Upkeep is only paid if the 
total upkeep of a side's units is greater than the number of villages that side 
controls. Upkeep paid is the difference between the number of villages and the 
upkeep cost. So, the formula for determining the income per turn is,
 
  2 + villages - maximum(0,upkeep - villages)
 




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