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[Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer Random_Scena...


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/multiplayer Random_Scena...
Date: Fri, 22 Oct 2004 14:05:14 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/10/22 17:59:56

Modified files:
        data/scenarios/multiplayer: Random_Scenario_Desert.cfg 

Log message:
        Added 'd' as valid terrain for castle

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg
diff -u wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.1 
wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.2
--- wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg:1.1   Mon Oct 
18 17:46:35 2004
+++ wesnoth/data/scenarios/multiplayer/Random_Scenario_Desert.cfg       Fri Oct 
22 17:59:55 2004
@@ -220,7 +220,7 @@
        [/village]
 
        [castle]
-       valid_terrain=gfh
+       valid_terrain=dgfh
        min_distance=12
        [/castle]
 




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