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[Wesnoth-cvs-commits] wesnoth ./MANUAL src/reports.cpp


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth ./MANUAL src/reports.cpp
Date: Fri, 08 Oct 2004 19:30:30 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    04/10/08 23:03:04

Modified files:
        .              : MANUAL 

Log message:
        manual updates

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/MANUAL.diff?tr1=1.18&tr2=1.19&r1=text&r2=text

Modified files:
        src            : reports.cpp 

Log message:
        made it so you can't see who owns a village that's under fog of war

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/reports.cpp.diff?tr1=1.46&tr2=1.47&r1=text&r2=text

Patches:
Index: wesnoth/MANUAL
diff -u wesnoth/MANUAL:1.18 wesnoth/MANUAL:1.19
--- wesnoth/MANUAL:1.18 Fri Feb 20 14:25:34 2004
+++ wesnoth/MANUAL      Sat Sep 11 05:49:03 2004
@@ -1,4 +1,4 @@
-/* $Id: MANUAL,v 1.18 2004/02/20 14:25:34 uid66289 Exp $ */
+/* $Id: MANUAL,v 1.19 2004/09/11 05:49:03 gakusho Exp $ */
 
 The Battle For Wesnoth Manual
 
@@ -8,10 +8,10 @@
 Controls
 
  Arrow keys:     Scroll
- Left click:     Select unit/move unit
+ Left click:     Select unit, move unit
  Right click:    Main menu, cancel action
  Middle click:   Center on pointer location
- Escape:         Exit game,exit menu
+ Escape:         Exit game, exit menu
  z:              Zoom in
  x:              Zoom out
  c:              Reset zoom to default
@@ -24,12 +24,13 @@
  ctrl-f:         Toggle fullscreen/windowed mode
  ctrl-r:         Recruit unit
  ctrl-shift-r:   Repeat last recruit
- ctrl-c:         Recall unit
+ alt-r:          Recall unit
  ctrl-a:         Toggle accelerated game mode
  d:              Describe current unit
  ctrl-d:         View defensive ratings of current unit against attacks
  ctrl-t:         View how the current unit behaves in various terrain
  ctrl-s:         Save game
+ ctrl-l:         Load game
 
          
 Orbs
@@ -135,7 +136,7 @@
 
 Multiplayer
 
-You can host multiplayer game with your client or connect to wesnoth game 
server and setup your game there. If you host game with your client other 
players need to be able to connect your port 15000.
+You can host multiplayer game with your client or connect to wesnoth game 
server and setup your game there. If you host game with your client other 
players need to be able to connect your port 15000 (TCP).
 
 Public servers:
 
@@ -152,4 +153,4 @@
 
 Step3: configure players (teams/alliances, starting gold, faction) and then 
wait for all players set to 'network player' to join the game, you will see 
"network player" replaced with their nicknames as they join.
 
-Step4: click [I'm Ready] 
+Step4: click [I'm Ready].
Index: wesnoth/src/reports.cpp
diff -u wesnoth/src/reports.cpp:1.46 wesnoth/src/reports.cpp:1.47
--- wesnoth/src/reports.cpp:1.46        Thu Sep 16 12:06:46 2004
+++ wesnoth/src/reports.cpp     Fri Oct  8 23:03:04 2004
@@ -306,7 +306,7 @@
 
                if(map.is_village(mouseover)) {
                        const int owner = village_owner(mouseover,teams)+1;
-                       if(owner == 0) {
+                       if(owner == 0 || 
current_team.fogged(mouseover.x,mouseover.y)) {
                                str << _("Village");
                        } else if(owner == current_side) {
                                str << _("Owned village");




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