wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data help.cfg


From: Cedric Duval
Subject: [Wesnoth-cvs-commits] wesnoth/data help.cfg
Date: Thu, 07 Oct 2004 10:18:21 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Cedric Duval <address@hidden>   04/10/07 14:11:19

Modified files:
        data           : help.cfg 

Log message:
        Marksman is an offensive ability. (#3418)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text

Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.14 wesnoth/data/help.cfg:1.15
--- wesnoth/data/help.cfg:1.14  Thu Oct  7 13:58:59 2004
+++ wesnoth/data/help.cfg       Thu Oct  7 14:11:18 2004
@@ -102,7 +102,7 @@
 <header>text='Chance to hit'</header>
 
 With two exceptions, the chance to hit a unit is based solely on its defense 
rating in the <ref>dst=terrain text=Terrain</ref> it is currently standing in. 
This may be found by right-clicking a unit, selecting Unit Description, and 
then look at <italic>text='Terrain Modifiers'</italic>. For instance, elves 
have a defense rating of 70% in forest, meaning a unit attacking them has only 
a 30% chance of hitting them. Conversely, the elf's chance of hitting the 
attacker in return depends on what terrain the attacker is in.
-There are two exceptions to this rule: <ref>dst=magical_attacks text='Magical 
attacks'</ref> and <ref>dst=ability_marksman text=Marksmen</ref>. Magical 
attacks always have a 70% chance to hit, regardless of terrain, and Marksmen 
always have at least a 60% chance to hit, regardless of terrain.
+There are two exceptions to this rule: <ref>dst=magical_attacks text='Magical 
attacks'</ref> and <ref>dst=ability_marksman text=Marksmen</ref>. Magical 
attacks always have a 70% chance to hit, regardless of terrain, and, when used 
offensively, Marksmen always have at least a 60% chance to hit, regardless of 
terrain.
 
 <header>text=Damage</header>
 




reply via email to

[Prev in Thread] Current Thread [Next in Thread]