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[Wesnoth-cvs-commits] wesnoth src/multiplayer_lobby.cpp images/misc/l...


From: Jordà Polo
Subject: [Wesnoth-cvs-commits] wesnoth src/multiplayer_lobby.cpp images/misc/l...
Date: Wed, 06 Oct 2004 17:07:11 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Jordà Polo <address@hidden>     04/10/06 20:52:25

Modified files:
        src            : multiplayer_lobby.cpp 
        images/misc    : lobby.png 

Log message:
        new multiplayer lobby

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/multiplayer_lobby.cpp.diff?tr1=1.38&tr2=1.39&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/misc/lobby.png.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: wesnoth/images/misc/lobby.png
Index: wesnoth/src/multiplayer_lobby.cpp
diff -u wesnoth/src/multiplayer_lobby.cpp:1.38 
wesnoth/src/multiplayer_lobby.cpp:1.39
--- wesnoth/src/multiplayer_lobby.cpp:1.38      Tue Oct  5 21:50:47 2004
+++ wesnoth/src/multiplayer_lobby.cpp   Wed Oct  6 20:52:24 2004
@@ -65,7 +65,7 @@
        for(bool first_time = true; ; first_time = false) {
                message_entry.set_focus(true);
 
-               const SDL_Rect dlg_rect = 
{xscale(disp,19),yscale(disp,23),xscale(disp,832),yscale(disp,520)};
+               const SDL_Rect dlg_rect = 
{xscale(disp,12),yscale(disp,46),xscale(disp,832),yscale(disp,518)};
 
                //if the dialog is present, back it up before we repaint the 
entire screen
                surface_restorer dlg_restorer;
@@ -78,7 +78,7 @@
                dlg_restorer.restore();
                dlg_restorer = surface_restorer();
 
-               const SDL_Rect chat_area = { xscale(disp,19), yscale(disp,574), 
xscale(disp,832), yscale(disp,130) };
+               const SDL_Rect chat_area = { xscale(disp,12), yscale(disp,576), 
xscale(disp,832), yscale(disp,142) };
 
                gui::textbox chat_textbox(disp,chat_area.w,"",false);
 
@@ -213,27 +213,27 @@
                gui::menu users_menu(disp,users);
 
                // Set GUI locations
-               users_menu.set_loc(xscale(disp,869),yscale(disp,23));
-               users_menu.set_width(xscale(disp,129));
-               users_menu.set_max_width(xscale(disp,129));
+               users_menu.set_loc(xscale(disp,856),yscale(disp,46));
+               users_menu.set_width(xscale(disp,156));
+               users_menu.set_max_width(xscale(disp,156));
 
-               
update_rect(xscale(disp,869),yscale(disp,23),xscale(disp,129),yscale(disp,725));
+               
update_rect(xscale(disp,856),yscale(disp,46),xscale(disp,156),yscale(disp,708));
 
                if(dlg != NULL) {
                        if(first_time) {
                                dlg->set_area(dlg_rect);
                        }
                } else {
-                       games_menu.set_loc(xscale(disp,19),yscale(disp,23));
+                       games_menu.set_loc(xscale(disp,12),yscale(disp,46));
                        games_menu.set_width(xscale(disp,832));
                }
 
-               
update_rect(xscale(disp,19),yscale(disp,23),xscale(disp,832),yscale(disp,520));
-               join_game.set_location(xscale(disp,19),yscale(disp,545));
-               observe_game.set_location(join_game.location().x + 
join_game.location().w + 5,yscale(disp,545));
-               new_game.set_location(observe_game.location().x + 
observe_game.location().w + 5,yscale(disp,545));
-               quit_game.set_location(new_game.location().x + 
new_game.location().w + 5,yscale(disp,545));
-               message_entry.set_location(xscale(disp,19),yscale(disp,725));
+               
update_rect(xscale(disp,12),yscale(disp,46),xscale(disp,832),yscale(disp,518));
+               join_game.set_location(xscale(disp,12),yscale(disp,4));
+               observe_game.set_location(join_game.location().x + 
join_game.location().w + 5,yscale(disp,4));
+               new_game.set_location(observe_game.location().x + 
observe_game.location().w + 5,yscale(disp,4));
+               quit_game.set_location(new_game.location().x + 
new_game.location().w + 5,yscale(disp,4));
+               message_entry.set_location(xscale(disp,12),yscale(disp,730));
                message_entry.set_width(xscale(disp,832));
 
                update_whole_screen();




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