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[Wesnoth-cvs-commits] wesnoth/src ai.cpp


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth/src ai.cpp
Date: Mon, 04 Oct 2004 18:58:36 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    04/10/04 22:41:05

Modified files:
        src            : ai.cpp 

Log message:
        make the AI less inclined to attack after moving

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/ai.cpp.diff?tr1=1.118&tr2=1.119&r1=text&r2=text

Patches:
Index: wesnoth/src/ai.cpp
diff -u wesnoth/src/ai.cpp:1.118 wesnoth/src/ai.cpp:1.119
--- wesnoth/src/ai.cpp:1.118    Sun Sep 19 20:52:17 2004
+++ wesnoth/src/ai.cpp  Mon Oct  4 22:41:05 2004
@@ -1,4 +1,4 @@
-/* $Id: ai.cpp,v 1.118 2004/09/19 20:52:17 Sirp Exp $ */
+/* $Id: ai.cpp,v 1.119 2004/10/04 22:41:05 Sirp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1288,6 +1288,10 @@
                battle_stats bat_stats;
                gamemap::location target;
                int weapon = -1;
+
+               //the behavior of attacking anyone the AI ends up next to
+               //is disabled for the moment, to see how it works out
+               /*
                for(int n = 0; n != 6; ++n) {
                        const unit_map::iterator enemy = 
find_visible_unit(units_,adj[n],
                                        map_,
@@ -1302,6 +1306,7 @@
                                break;
                        }
                }
+               */
 
                const location arrived_at = 
move_unit(move.first,move.second,possible_moves);
 




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