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[Wesnoth-cvs-commits] wesnoth changelog

From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Thu, 23 Sep 2004 04:42:02 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Changes by:     Pauli Manninen <address@hidden> 04/09/23 08:34:59

Modified files:
        .              : changelog 

Log message:
        updated changelog


Index: wesnoth/changelog
diff -u wesnoth/changelog:1.317 wesnoth/changelog:1.318
--- wesnoth/changelog:1.317     Wed Sep 22 08:49:45 2004
+++ wesnoth/changelog   Thu Sep 23 08:34:59 2004
@@ -7,6 +7,8 @@
    * forests
    * attack icons
    * unit images and frames
+ * scenario balancing for 'Heir to the Throne' campaign
+   * Return to Wesnoth
  * scenario balancing for 'The Rise of Wesnoth' campaign
    * pretty much all scenarios
  * scenario balancing for 'The Eastern Invasion' campaign
@@ -51,6 +53,8 @@
    * added increments to sliders
    * choose your leader
    * new map: An Island
+   * gave Goblin Spearman to northeners and removed Saurian from them
+   * gave Saurian to Drakes
  * added new AI parameter: attack_depth
  * made units only die if they have 0 or less hitpoints after the event has 
been fired
  * fixed 'make clean' not cleaning everything 
@@ -69,6 +73,8 @@
  * fixed bug where [modify_side] couldn't change a side's team name properly
  * fixed victory and defeat conditions on 'The Eastern Invasion: Approaching 
Weldyn' scenario
  * fixed fixed illegal character 'x' in 'The Eastern Invasion: Weldyn Under 
Attack' scenario
+ * fixed defeat conditions on 'The Eastern Invasion: Escape Tunnel' scenario
+ * fixed incorrectly using 'Heavy Infantry' instead of 'Heavy Infantryman' in 
some of The Eastern Invasion scenarios
  * added a way to specify the actual position of multi-hex tiles
  * logging system improvements
  * made it possible to have [terrain_graphics] rule as childs of [scenario]s

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