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[Wesnoth-cvs-commits] wesnoth changelog


From: Pauli Manninen
Subject: [Wesnoth-cvs-commits] wesnoth changelog
Date: Tue, 24 Aug 2004 06:12:37 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Pauli Manninen <address@hidden> 04/08/24 07:07:36

Modified files:
        .              : changelog 

Log message:
        updated changelog

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.271&tr2=1.272&r1=text&r2=text

Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.271 wesnoth/changelog:1.272
--- wesnoth/changelog:1.271     Mon Aug 23 06:36:28 2004
+++ wesnoth/changelog   Tue Aug 24 07:07:36 2004
@@ -1,27 +1,10 @@
-CVS HEAD:
+VS HEAD:
  * information about encountered terrain added in the help system
  * new and improved graphics:
-   * snow tiles and transitions
-   * cave walls and floors
-   * dwarves castles
-   * swamp transitions
-   * ice
-   * deep and shallow water
-   * snowy hills
-   * snowy forest
-   * bridges
-   * chest
-   * unit animations
-   * lava
-   * nest
-   * road
-   * dirt
-   * portraits
-   * forest
-   * bridges
- * new scenarios for 'The Rise of Wesnoth' campaign:
-   * The Vanguard
-   * Return of the Fleet
+   * dwarvish castle
+   * swamp, deep water, shallow water, snow, cave wall, cave floor, ice, lava, 
dirt, forest, bridge, road
+   * chest, nest
+   * portraits and unit animations
  * scenario balancing for 'The Dark Hordes' campaign:
    * Underground Pool
  * scenario balancing for 'The Eastern Invasion' campaign:
@@ -29,11 +12,18 @@
    * Evacuation
    * Peasant Revolt
    * Weldyn Under Attack
+ * new scenarios for 'The Rise of Wesnoth' campaign:
+   * The Vanguard
+   * Return of the Fleet
+ * scenario balancing for 'The Rise of Wesnoth' campaign:
+   * Temple in the Deep
  * replaced Duelist's pistol with crossbow
  * hammer attack given to 'Dwarvish Fighter' and 'Dwarvish Steelclad'
  * increased 'Dwarvish Steelclad' required experience to level
  * reduced 'Bone Shooter' required experience to level
  * increased Soul Shooter ranged damage
+ * reduced Woses resistance to cold
+ * more female units
  * language fixes and polishing (english)
  * switched to using gettext, following languages have been converted:
    * catalan
@@ -68,6 +58,7 @@
  * fixed floating labels sometimes not displaying on accelerated mode
  * fixed "drain" not working on final blow (#10038)
  * fixed bad victory conditions in 'The Rise of Wesnoth: The Dragon' scenario
+ * fixed some units shadows not being semi-transparent
  * changes in #ifdefs to prevent the game from using the X11 clipboard on 
MacOSX
  * fixed a little bug where a space could disappear near EOL in the help system
  * new file hierarchy for portraits
@@ -78,6 +69,7 @@
  * added possiblity for terrains to be defined as 2-layered, with a base part 
and an overlay part
  * changed building static binary to use libtool when available
  * multiplayer file hierarchy cleanup
+ * optimized menu scrolling
 
 Version 0.8.2:
  * new and improved graphics: 




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