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From: | David White <address@hidden> |
Subject: | [Wesnoth-cvs-commits] fixed game hang if client disconnected in multiplayer |
Date: | Sat, 11 Oct 2003 04:49:12 -0400 |
Commit from Sirp | 2003-10-11 04:49 EDT |
fixed game hang if client disconnected in multiplayer
Module | File name | Revision | |||
---|---|---|---|---|---|
wesnoth | src/multiplayer.cpp | 1.9 | >>> | 1.10 | |
wesnoth | src/unit.cpp | 1.8 | >>> | 1.9 |
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