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Re: [Tinycc-devel] License is too restrictive for real-world use.

From: John B
Subject: Re: [Tinycc-devel] License is too restrictive for real-world use.
Date: Wed, 2 Mar 2016 10:08:59 +0000

lol, maybe there is a small misunderstanding between desire and reality.  
Everyone can dream big but I don't recall saying Bill Gates was addressing the 
room.  I have big dreams and live on a shoestring budget.  The kicker is my 
project idea will take me several months and I don't want to commit to 
something I won't be able to use if and when I finish it.  I welcome any kind 
of dissenting opinion and I am not going to lie to anyone about my intentions.  
But my intentions are exactly that and nothing built yet, and it is almost 
ironic that people like me get accused of being greedy after replying to emails 
such as this one.  Rest assured my passion projects to date have not been 
commercially viable, but I keep trying.

There is a real impact to the time it takes to build something.  Yes I do have 
an idea where I can apply a modified version of tinycc.  Honestly though? I can 
think of a trillion different ways I can use it as well if not for idea # 1.  
So another part of it is flexibility.  And more over I really hate that you 
guys put a lot of work into this and it remains in perpetual toy status because 
people are afraid of lgpl.  There is after all, a reason other open source 
licenses exist.

Maybe being upfront with this community was a mistake but I knew that risk and 
10/10 would take it again.  I just wish you would see that at least I am not 
lying to anyone.  Again, you ask for kickbacks fine but don't do it in the same 
email as trying to take a moral high ground with me.

As far as contributing source code back, it would have to be under a fork.  And 
I would do that though I suspect my derivative wouldn't be as much use to you 
guys.  But the point about giving it back vs. tying it to my program is simply 
de-identification.  I hope that makes sense.  I don't want the source code of 
my software revealed, but if it is revealed where nobody would ever know it 
belongs, then I can't imagine there being anything wrong with that in theory.

From: address@hidden <address@hidden> on behalf of Daniel Glöckner 
Sent: Wednesday, March 2, 2016 1:57 AM
To: address@hidden
Subject: Re: [Tinycc-devel] License is too restrictive for real-world use.

On Wed, Mar 02, 2016 at 08:38:45AM +0000, John B wrote:
> I love playing around with toys and trying to make them better. It beats
> sudoku.  But I am not going to surreptitiously steal the software but on
> the cooperative flip side of that coin, I don't want to release my code,
> either.

After reading your side of the story, I have the feeling that keeping my
parts of TinyCC as LGPL was the right choice.

TinyCC is a small project with very few active developers. If your product
uses TinyCC, you should feel the responsibility of committing improvements
you made back the main project. (If on the other hand your product consists
mainly of a modified version of TinyCC, you can try to convince us by
offering a share of your earnings. ;)

Best regards,


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