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Zile for GSoC 2015


From: Reuben Thomas
Subject: Zile for GSoC 2015
Date: Fri, 27 Feb 2015 22:23:53 +0000

Hi, please could you add Zile? The following is the same as last year's entry:

<h2><a href="" href="http://www.gnu.org/software/zile/" target="_blank">http://www.gnu.org/software/zile/>Zile</h2>

<p>GNU Zile (short for "Zile Implements Lua Editors") is a toolkit for building editors. Zile has all of Emacs's basic editing features: it is 8-bit clean (though it currently lacks Unicode support), and the number of editing buffers and windows is only limited by available memory and screen space respectively. Syntax coloring, registers, minibuffer completion and auto-fill are available. Function and variable names are identical with Emacs's.</p>

<p>Zile currently currently comes with two editors: Zmacs, which as the name suggests emulates Emacs, and Zz, which does not support any form of Lisp, and is Emacs-inspired rather than a strict clone.</p>

<p>In approximate order of increasing difficulty, here are some projects that would help improve Zile:</p>

<h3>Add Unicode support</h3>

<p>For Zile to be useful for building serious editors, it needs Unicode support. Emacs's interface to encoding systems could be used as a model.  There are already a few unicode helper libraries for Lua, which should serve as the basis for a unicode support module for Zile.</p>

<h3>BDD/TDD</h3>

<p>Zile has a legacy test suite for Emacs lisp compatibility, and a new infrastructure for a more comprehensive Behaviour Driven Development suite.  The legacy tests need to be moved to the new infrastructure, and then the existing modules should be formally specified with new BDD examples.  This is a great opportunity to get some practice working with TDD tools in a real project.</p>

<h3>Idiomatic Lua</h3>

<p>Lua Zile is still mostly a line-by-line translation of the earlier C Zile implementation, and as such fails to make the most of what the Lua language offers to simplify and shorten high level code, while being too liberal with the global namespace and not keeping proper cohesion and coupling between the potentially self-contained parts of the code.  Refactoring is already well underway, but there's a lot of scope for re-engineering and refactoring the rest of the code base to support easier reuse</p>

<h3>Syntax Highlighting</h3>

<p>An earlier fork of Lua Zile provides the proof of concept for a barely-fast-enough restartable syntax parser and highlighting engine based on regexps and a state-machine.  The new combined multi-editor tree needs to be refactored to allow merging the syntax highlighting module.  If time allows, the restartable regexp parser would benefit hugely by being rewritten as using LPEG (Parsed _expression_ Grammars), and parsers for languages other than Lua and C added.</p>

<h3>Nested Buffers</h3>

<p>The syntax highlighting proof of concept is engineered to allow different parts of a buffer to be highlighted separately, for instance an HTML file with embedded PHP, CSS and _javascript_.  This concept should be expanded to allow different keycaps to be active for certain parts of a buffer, for instance a shell interaction buffer that recognizes compiler error messages and in that part of the buffer treats an ENTER keypress as jumping to the file and line of the error message.  If time allows, this feature could be improved to display of parts of other buffers inside the current buffer, highlighted appropriately, in this case injecting the text of the just the function surrounding the error message directly into the current buffer, highlighting it correctly according to the language it is written in, and then saving it back correctly to the appropriate file and removing the injected text from the current buffer.</p>

<h3>Splay Ropes Buffers</h3>

<p>Right now, Zile provides only a single buffer-gap based buffer implementation - as used by GNU Emacs.  A more comprehensive Editor Building Toolkit really needs some alternative data-structures for editor builders to select, such as a Splay Ropes data structure.  Other sensible data-structures as alternatives or additions to buffer-gap would also be welcome.</p>

<h3>Zile Lisp</h3>

<p>The Lisp engine used to simulate a tiny subset of zmacs' elisp emulation has seen dramatic improvements in recent months, and already supports many features not available in the earlier C Zile project, such as macros, eval/apply, a REPL; as well as better elisp compatibility to provide minimal features for the BDD specs.  There is a huge amount of scope for improving the Lisp engine itself, adding a faster Cons/List implementation and the like, and also for adding better elisp compatibility to facilitate porting more of the zmacs implementation itself to lisp.</p>

<h3>Zz</h3>

<p>Zz, the other editor currently shipped with Zile, aims to leverage the already existing and well proven UNIX tools, as compared to Zmacs which wants to be a Lisp shell and IDE in the vein of Emacs.  The current implementation has only gone so far in that direction as to replace Lisp with Lua.  Much more work is required to replace remaining Emacs-like features with implementations that leverage the system tools.  Much inspiration can be gained from Sam and ACME on Plan 9; Wily on Linux; and TextMate on Mac OS X... all of which integrate with the operating system userspace rather than reimplement equivalent features in the editor itself.</p>

<h3>Zi</h3>

<p>Zile currently provides a Lua implementation of a micro-emacs, called Zmacs.  To improve the flexibility of the new Lua Zile frameworks, the components should be refactored and assembled into an alternative modal vi like editor -- which we'll call Zi.</p>

<h3>Graphical Toolkit</h3>

<p>Some care was taken to maintain separation of concerns between the user interface (keyboard input and buffer redisplay) and the internals of Zile based editors, but with only a single curses user interface it's hard to be sure that the abstractions are sufficiently clean.  Adding support for an alternative GUI using GTK+, Qt or even the Mac or Windows native toolkits, along with whatever refactorings are required to support that would make using Zile to implement future editors with different io requirements much easier.</p>

<h3>More Editors</h3>

<p>In addition to Zmacs and Zz in the current Zile release, plus Zi on the horizon, there is also a fork of the old single editor tree called Zee, a much more minimal editor, which should be merged back in as an alternative editor example in the new multi-editor tree.  Further, implementations of Nano, or WordStar, or some ancient DOS editor could be added.  Much of the work in adding an editor will be to refactor the code on the boundaries between the Zile objects and files and the existing editors to facilitate easily writing new editors, while keeping the existing ones working correctly.</p>

<p>If you're interested in portable software engineering and re-engineering, Emacs or other text editors, or traditional UNIX tools and their future incarnations, you should find a project to interest you.</p>

We have a keen potential student, so it would be nice to get this in!

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