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[Stratagus-ccl] define-missile-type changes
From: |
Russell Smith |
Subject: |
[Stratagus-ccl] define-missile-type changes |
Date: |
Sat, 6 Dec 2003 15:39:50 +1100 |
User-agent: |
KMail/1.5.1 |
define-missile-type has had some changes
"range" < Information Update
Determines the range in which a projectile will deal its damage. A range of 0
will mean that the damage will be limited to the targetted unit only. So if
you shot a missile at a unit, it would only damage that unit. A value of 1
only affects the field where the missile hits. A value of 2 would mean that
the damage for that particular missile would be dealt for a range of 1 around
the impact spot. All fields that aren't the center get only 1/SpashFactor of
the damage. Fields 2 away get 1/(SplashFactor*2), and following...
"splash-factor" < New
The Splash divisor for damage done with range
"can-hit-owner" <- does not use #t, or #f anymore
Determines if the missile will affect the caster or not.
"firendly-fire" <- does not use #t, or #f anymore
Determines if the missile will damage units belonging to the same player
of the caster or to an ally.
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Russell Smith <=