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[Stratagus-ccl] define-missile-type changes


From: Russell Smith
Subject: [Stratagus-ccl] define-missile-type changes
Date: Sat, 6 Dec 2003 15:39:50 +1100
User-agent: KMail/1.5.1

define-missile-type has had some changes

"range"  < Information Update

Determines the range in which a projectile will deal its damage. A range of 0 
will mean that the damage will be limited to the targetted unit only. So if 
you shot a missile at a unit, it would only damage that unit. A value of 1 
only affects the field where the missile hits. A value of 2 would mean that 
the damage for that particular missile would be dealt for a range of 1 around 
the impact spot. All fields that aren't the center get only 1/SpashFactor of 
the damage. Fields 2 away get 1/(SplashFactor*2), and following... 


"splash-factor"  < New
    The Splash divisor for damage done with range

"can-hit-owner"   <- does not use #t, or #f anymore
    Determines if the missile will affect the caster or not. 
"firendly-fire" <- does not use #t, or #f anymore
    Determines if the missile will damage units belonging to the same player 
of the caster or to an ally. 






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