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[Savannah-register-public] [task #9648] Submission of Just Another Ray T
From: |
Julian Andres Guarin Reyes |
Subject: |
[Savannah-register-public] [task #9648] Submission of Just Another Ray Tracer |
Date: |
Thu, 27 Aug 2009 15:10:50 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; es-AR; rv:1.9.0.8) Gecko/2009032711 Ubuntu/8.04 (hardy) Firefox/3.0.8 |
URL:
<http://savannah.nongnu.org/task/?9648>
Summary: Submission of Just Another Ray Tracer
Project: Savannah Administration
Submitted by: jguarin2002
Submitted on: Thu Aug 27 15:10:49 2009
Should Start On: Thu Aug 27 00:00:00 2009
Should be Finished on: Sun Sep 6 00:00:00 2009
Category: Project Approval
Priority: 5 - Normal
Status: None
Privacy: Public
Percent Complete: 0%
Assigned to: None
Open/Closed: Open
Discussion Lock: Any
Effort: 0.00
_______________________________________________________
Details:
A new project has been registered at Savannah
This project account will remain inactive until a site admin approves or
discards the registration.
= Registration Administration =
While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
Administration
<https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=10332> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):
* Group Administration
<https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=10332>
= Registration Details =
* Name: *Just Another Ray Tracer*
* System Name: *jart*
* Type: non-GNU software & documentation
* License: GNU General Public License v2 or later
----
==== Description: ====
The projects is a C Ray Tracer simulator. Plus some other items such as :
Blender 3D Plugin and a GnuPlot performance report.
The purpose of this project was to measure the performance and the functional
occurrence (how many times a particular function is called in the process) in
order to understand the computational ongoing of the ray tracing algorithm.
The project so far uses float math computation in order to measure maximum
performance in regular PC's. Now the efforts are focused on implementing the
simulation with a fixed math representation in order to understand the
performance or accuracy issues that pop ups when bailing out from the floating
point realm.
The programming language used is C mainly, but there's also code in python
and perhaps makefile scripts to generate reports.
The project uses third party projects such as : Blender3d to generate the 3d
models and the game programming library Allegro, to generate canvas windows
and colorize some pixels around.
The entire code took me 3/4 of a year and is my entire work.
==== Other Comments: ====
Long Live FSF
==== Tarball URL: ====
www.opencores.org
_______________________________________________________
Reply to this item at:
<http://savannah.nongnu.org/task/?9648>
_______________________________________________
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- [Savannah-register-public] [task #9648] Submission of Just Another Ray Tracer,
Julian Andres Guarin Reyes <=