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[Savannah-register-public] [task #8963] Submission of After Dinner Mushr

From: imax
Subject: [Savannah-register-public] [task #8963] Submission of After Dinner Mushroom
Date: Thu, 08 Jan 2009 20:19:54 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; fr; rv: Gecko/2008122011 Iceweasel/3.0.5 (Debian-3.0.5-1)


                 Summary: Submission of After Dinner Mushroom
                 Project: Savannah Administration
            Submitted by: imax
            Submitted on: jeu 08 jan 2009 20:19:53 UTC
         Should Start On: jeu 08 jan 2009 00:00:00 UTC
   Should be Finished on: dim 18 jan 2009 00:00:00 UTC
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Any
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *After Dinner Mushroom*
* System Name:  *adm-nongnu*
* Type: non-GNU software & documentation
* License: Other (GNU General Public License v3)


==== Description: ====
We are a small team who want to develop a game engine based on peer-to-peer
tech. The main idea behind is to create tools capable of interactions between
existing worlds and games on internet. We will start with little prototypes in
Python and XMPP. We will probably move to C++ later. Though we have just a
little bibliography, few references and no code at this time, we are being
encouraged in our idea. Our approache is based on some already existed
algorithms as well as on our "now-how" that we would like to realise. Our
another aim is to attract researchers, developers, testers and everybody else
interested. Here are some links to packages, source or documentation we need
more investigate :
        An online version of 3D Game Engine Programming by Stefan Zerbst, Oliver
        A forum post about a peer-to-peer game engine, but when I checked the
project website, it was only about a physic engine
        An interesting request in a database with some research papers on
peer-to-peer game engine
        One of the result of the previous request : Zoned Federation of Game
Servers: a Peer-to-peer Approach to Scalable Multi-player Online Games by
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
        An old and buggy peer-to-peer game engine
        A newer peer-to-peer game engine written by the same author
        One dependancy of the previous engine, still written by the same author
        One of the lists of existing game engine we found on internet
        An interesting project, which share some of our "behind scene" ideas
        One of the concurrent of ogoglio, as interesting as this last
        The XMPP extension we will try to work on, for our first tests at least
        An interesting community, and projects, who have surely a lot to teach 
our team

==== Other Software Required: ====
Not available now, please see our technical description.

==== Other Comments: ====
Not available now, please see our technical description.

==== Tarball URL: ====
Not available now


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