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[Savannah-register-public] [task #7901] Submission of Billiards

From: Dimitris Papavasileiou
Subject: [Savannah-register-public] [task #7901] Submission of Billiards
Date: Sat, 29 Mar 2008 20:21:57 +0000
User-agent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1)


                 Summary: Submission of Billiards
                 Project: Savannah Administration
            Submitted by: dpapavas
            Submitted on: Saturday 03/29/08 at 20:21
         Should Start On: Saturday 03/29/08 at 00:00
   Should be Finished on: Tuesday 04/08/08 at 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *Billiards*
* System Name:  *billiards*
* Type: non-GNU software & documentation
* License: GNU General Public License v3 or later


==== Description: ====
Billiards is a free simulator for billiards games.  It can be used to
practice straight rail, balkline and cushion billiards on your own or against
your friends. It is also designed to be customizable enough to allow one to
tailor the simulator to his needs (to implement new games for instance or to
study the physics of the game by fiddling with the physical properties of the
equipment, setting up shots or plotting ball trajectories, velocities and

Billiards consists of two parts.  The core is written in Objective-C
(although none of the class libraries have been used) and implements
simulation and rendering.  The game itself is written in Lua and is basically
a description of the physical properties of the various bodies and joints and
of the game logic (scoring, rules etc).  See the introduction in the manual
for more details.

==== Other Software Required: ====
ODE 0.9, LGPL v2.1 or BSD,

Lua 5.1, MIT,

libGL and libGLU can be provided by many libraries depending on graphics
hardware etc.  One free implementation is the Mesa 3D graphics library, MIT
(for the core) and LGPL (for Mesa GLU),


Freetype, GPL,

Fontconfig, homepage is at, see the repository
for the license

libpng, see

==== Other Comments: ====
All scripts in the scripts/imagery and scripts/meshes directories and their
subdirectories are either images or 3d geometry in binary form.  These were
created by myself, in cases based on photographs distributed under the FDL or
in the public domain.  They're distributed under the FDL.

==== Tarball URL: ====


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