[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Savannah-register-public] [task #7658] Submission of Germanos Mod Glest

From: Juan José Moser
Subject: [Savannah-register-public] [task #7658] Submission of Germanos Mod Glest
Date: Thu, 10 Jan 2008 20:35:53 +0000
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; es-ES; rv: Gecko/20071127 Firefox/


                 Summary: Submission of Germanos Mod Glest
                 Project: Savannah Administration
            Submitted by: jmoser
            Submitted on: Thursday 01/10/08 at 20:35
         Should Start On: Thursday 01/10/08 at 00:00
   Should be Finished on: Sunday 01/20/08 at 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *Germanos Mod Glest*
* System Name:  *gmg*
* Type: non-GNU software & documentation
* License: GNU General Public License v2 or later


==== Description: ====
Español: Mod del juego libre glest elaborado los gráficos 3D con el
software Blender, las texturas y mapabit con Inkscape y Gimp.
La programación es XML.
La edicion de sonido se realiza con el programa AudaCity.
Los archivos usados serán:
En 3D: .blenn, .obj
En 3D cerrados: .g3d
Sonido: .mp3
Mapabit: .tga
Otro: .xml

English: Mod of the free game glest elaborated the graphs 3D with software
Blender, the textures and mapabit with Inkscape and Gimp. The programming is
XML. The sound edition is made with the AudaCity program. The used archives
will be: In 3D: blenn, obj In 3D closed: g3d Sound: mp3 Mapabit: tga Another
one: xml

==== Tarball URL: ====


Reply to this item at:


  Message sent via/by Savannah

reply via email to

[Prev in Thread] Current Thread [Next in Thread]