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[Savannah-register-public] [task #6693] Submission of NetBlocks, yet ano

From: Ghislain LEVEQUE
Subject: [Savannah-register-public] [task #6693] Submission of NetBlocks, yet another strange game
Date: Wed, 28 Mar 2007 06:21:27 +0000
User-agent: Mozilla/5.0 (compatible; Konqueror/3.5; Linux) KHTML/3.5.5 (like Gecko)


                 Summary: Submission of NetBlocks, yet another strange game
                 Project: Savannah Administration
            Submitted by: courtjus
            Submitted on: Wednesday 03/28/2007 at 08:21
         Should Start On: Wednesday 03/28/2007 at 00:00
   Should be Finished on: Saturday 04/07/2007 at 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *NetBlocks, yet another strange game*
* System Name:  *netblocks*
* Type: non-GNU software & documentation
* License: GNU General Public License V2 or later


==== Description: ====
NetBlocks is a game that takes ideas from NetWalk, Tetris and SameGame. The
game is written in python and uses the pygame librairies.
The goal of the game is to avoid losing to early and like Tetris, there is no
way to win.
The game consists of cells which contains wires like in NetWalk (see
ScreenShot at
when the wires are connected to a computer (little square in the game), they
become active and can be removed from the screen.
New waves of cells come from time to time and when the level increases, they
come faster and faster. More important is that when the level increases, the
minimum number of connected cells that can be removed together increase.

The full description is there :

The source code is here :

==== Other Software Required: ====
Python :
Pygame :


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