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[Savannah-register-public] [task #6669] Submission of Firebolt Engine

From: Simon Wollwage
Subject: [Savannah-register-public] [task #6669] Submission of Firebolt Engine
Date: Thu, 22 Mar 2007 01:36:07 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv: Gecko/20070313 Firefox/


                 Summary: Submission of Firebolt Engine
                 Project: Savannah Administration
            Submitted by: rootnode
            Submitted on: Thursday 03/22/2007 at 01:36
         Should Start On: Thursday 03/22/2007 at 00:00
   Should be Finished on: Sunday 04/01/2007 at 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any
                  Effort: 0.00



A new project has been registered at Savannah 
This project account will remain inactive until a site admin approves or
discards the registration.

= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
<> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration

= Registration Details =

* Name: *Firebolt Engine*
* System Name:  *firebolt*
* Type: non-GNU software & documentation
* License: GNU General Public License V2 or later


==== Description: ====
Firebolt is a free 3D graphics engine that is completely cross-platform  for
GNU/Linux, *BSD, MacOS and Windows.
The engine offers (or plans to offer) features like:
  - Ringlogging
  - GLSL Shading Support
  - Various 3D Modelformats
  - ResourceManagement
  - a virtual file system
  - an own scripting system
  - etc

The engine is mainly written in C++, using OpenGL, DevIL, Glew and OpenAL.

Samplesource-code can be found here:

The projects homepage is @

==== Other Software Required: ====
OpenGL - For the graphics part
Glew - For initialising GLSL
OpenAL - For the sound
DevIL - For easy texture loading
zlib - For archivesupport in the VFS


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